# Maximin Action Identification: A New Bandit Framework for Games

arXiv: https://arxiv.org/abs/1602.04676 · HTML: https://mlsanity.com/paper/1602.04676/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Feb 2016.

## Built on by (most cited first, 7 of 7)

- [Efficient Pure Exploration for Combinatorial Bandits with Semi-Bandit Feedback](https://mlsanity.com/paper/2101.08534/) (2021)
- [Sequential Learning of the Pareto Front for Multi-objective Bandits](https://mlsanity.com/paper/2501.17513/) (2025)
- [Best Group Identification in Multi-Objective Bandits](https://mlsanity.com/paper/2505.17869/) (2025)
- [Best Arm Identification under Additive Transfer Bandits](https://mlsanity.com/paper/2112.04083/) (2021)
- [Multi-Metric Adaptive Experimental Design Under a Fixed Budget with Validation](https://mlsanity.com/paper/2506.03062/) (2025)
- [varepsilon-Good Action Identification in Fixed-Budget Monte Carlo Tree Search](https://mlsanity.com/paper/2605.11324/) (2026)
- [Active Context Selection Improves Simple Regret in Contextual Bandits](https://mlsanity.com/paper/2605.20040/) (2026)

## Abstract (arXiv)

We study an original problem of pure exploration in a strategic bandit model motivated by Monte Carlo Tree Search. It consists in identifying the best action in a game, when the player may sample random outcomes of sequentially chosen pairs of actions. We propose two strategies for the fixed-confidence setting: Maximin-LUCB, based on lower-and upper-confidence bounds; and Maximin-Racing, which operates by successively eliminating the sub-optimal actions. We discuss the sample complexity of both methods and compare their performance empirically. We sketch a lower bound analysis, and possible connections to an optimal algorithm.
