# Taming the Noise in Reinforcement Learning via Soft Updates

arXiv: https://arxiv.org/abs/1512.08562 · HTML: https://mlsanity.com/paper/1512.08562/

## Key facts

- Cited by 127 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Dec 2015.

## Built on by (most cited first, 30 of 127)

- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Offline Reinforcement Learning with Fisher Divergence Critic Regularization](https://mlsanity.com/paper/2103.08050/) (2021)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Maximum Entropy RL (Provably) Solves Some Robust RL Problems](https://mlsanity.com/paper/2103.06257/) (2021)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [OptiDICE: Offline Policy Optimization via Stationary Distribution Correction Estimation](https://mlsanity.com/paper/2106.10783/) (2021)
- [Understanding Reinforcement Learning-Based Fine-Tuning of Diffusion Models: A Tutorial and Review](https://mlsanity.com/paper/2407.13734/) (2024)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Generative Flow Networks as Entropy-Regularized RL](https://mlsanity.com/paper/2310.12934/) (2023)
- [Discrete Probabilistic Inference as Control in Multi-path Environments](https://mlsanity.com/paper/2402.10309/) (2024)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)
- [Efficient (Soft) Q-Learning for Text Generation with Limited Good Data](https://mlsanity.com/paper/2106.07704/) (2021)
- [Fast Rates for Maximum Entropy Exploration](https://mlsanity.com/paper/2303.08059/) (2023)
- [Sharp Analysis for KL-Regularized Contextual Bandits and RLHF](https://mlsanity.com/paper/2411.04625/) (2024)
- [Maximum entropy GFlowNets with soft Q-learning](https://mlsanity.com/paper/2312.14331/) (2023)
- [A Statistical Analysis of Polyak-Ruppert Averaged Q-learning](https://mlsanity.com/paper/2112.14582/) (2021)
- [Improving GFlowNets for Text-to-Image Diffusion Alignment](https://mlsanity.com/paper/2406.00633/) (2024)
- [Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow](https://mlsanity.com/paper/2405.13629/) (2024)
- [Coherent Soft Imitation Learning](https://mlsanity.com/paper/2305.16498/) (2023)
- [Convergence of Policy Gradient for Entropy Regularized MDPs with Neural Network Approximation in the Mean-Field Regime](https://mlsanity.com/paper/2201.07296/) (2022)
- [Your Policy Regularizer is Secretly an Adversary](https://mlsanity.com/paper/2203.12592/) (2022)
- [An Information-Theoretic Perspective on Credit Assignment in Reinforcement Learning](https://mlsanity.com/paper/2103.06224/) (2021)
- [Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation](https://mlsanity.com/paper/2412.12089/) (2024)
- [Revisiting Peng's Q(λ) for Modern Reinforcement Learning](https://mlsanity.com/paper/2103.00107/) (2021)
- [Dissecting Deep RL with High Update Ratios: Combatting Value Divergence](https://mlsanity.com/paper/2403.05996/) (2024)
- [QeRL: Beyond Efficiency -- Quantization-enhanced Reinforcement Learning for LLMs](https://mlsanity.com/paper/2510.11696/) (2025)

## Abstract (arXiv)

Model-free reinforcement learning algorithms, such as Q-learning, perform poorly in the early stages of learning in noisy environments, because much effort is spent unlearning biased estimates of the state-action value function. The bias results from selecting, among several noisy estimates, the apparent optimum, which may actually be suboptimal. We propose G-learning, a new off-policy learning algorithm that regularizes the value estimates by penalizing deterministic policies in the beginning of the learning process. We show that this method reduces the bias of the value-function estimation, leading to faster convergence to the optimal value and the optimal policy. Moreover, G-learning enables the natural incorporation of prior domain knowledge, when available. The stochastic nature of G-learning also makes it avoid some exploration costs, a property usually attributed only to on-policy algorithms. We illustrate these ideas in several examples, where G-learning results in significant improvements of the convergence rate and the cost of the learning process.
