# Deep Reinforcement Learning in Large Discrete Action Spaces

arXiv: https://arxiv.org/abs/1512.07679 · HTML: https://mlsanity.com/paper/1512.07679/

## Key facts

- Cited by 161 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Dec 2015.

## Built on by (most cited first, 30 of 161)

- [Learning and Planning in Complex Action Spaces](https://mlsanity.com/paper/2104.06303/) (2021)
- [DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning](https://mlsanity.com/paper/2106.06135/) (2021)
- [A Survey of Temporal Credit Assignment in Deep Reinforcement Learning](https://mlsanity.com/paper/2312.01072/) (2023)
- [Off-Policy Evaluation for Large Action Spaces via Embeddings](https://mlsanity.com/paper/2202.06317/) (2022)
- [Value Augmented Sampling for Language Model Alignment and Personalization](https://mlsanity.com/paper/2405.06639/) (2024)
- [Reinforced Neighborhood Selection Guided Multi-Relational Graph Neural Networks](https://mlsanity.com/paper/2104.07886/) (2021)
- [Learning Large Neighborhood Search Policy for Integer Programming](https://mlsanity.com/paper/2111.03466/) (2021)
- [Grounding Multimodal Large Language Models in Actions](https://mlsanity.com/paper/2406.07904/) (2024)
- [Off-Policy Evaluation for Large Action Spaces via Conjunct Effect Modeling](https://mlsanity.com/paper/2305.08062/) (2023)
- [Efficient Reinforcement Learning with Large Language Model Priors](https://mlsanity.com/paper/2410.07927/) (2024)
- [DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems](https://mlsanity.com/paper/2206.00484/) (2022)
- [NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RL](https://mlsanity.com/paper/2110.02128/) (2021)
- [Continuous MDP Homomorphisms and Homomorphic Policy Gradient](https://mlsanity.com/paper/2209.07364/) (2022)
- [Multi-Task Recommendations with Reinforcement Learning](https://mlsanity.com/paper/2302.03328/) (2023)
- [SynFlowNet: Design of Diverse and Novel Molecules with Synthesis Constraints](https://mlsanity.com/paper/2405.01155/) (2024)
- [Reinforcement Learning for Quantitative Trading](https://mlsanity.com/paper/2109.13851/) (2021)
- [A Survey on Physics Informed Reinforcement Learning: Review and Open Problems](https://mlsanity.com/paper/2309.01909/) (2023)
- [In-Context Reinforcement Learning for Variable Action Spaces](https://mlsanity.com/paper/2312.13327/) (2023)
- [Continuous Control with Action Quantization from Demonstrations](https://mlsanity.com/paper/2110.10149/) (2021)
- [Multi-Task Fusion via Reinforcement Learning for Long-Term User Satisfaction in Recommender Systems](https://mlsanity.com/paper/2208.04560/) (2022)
- [Generative Flows on Synthetic Pathway for Drug Design](https://mlsanity.com/paper/2410.04542/) (2024)
- [Deep hierarchical reinforcement agents for automated penetration testing](https://mlsanity.com/paper/2109.06449/) (2021)
- [Unsupervised Representation Learning in Deep Reinforcement Learning: A Review](https://mlsanity.com/paper/2208.14226/) (2022)
- [B-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis](https://mlsanity.com/paper/2310.03173/) (2023)
- [Hierarchical Multi-agent Reinforcement Learning for Cyber Network Defense](https://mlsanity.com/paper/2410.17351/) (2024)
- [Two-Stage Constrained Actor-Critic for Short Video Recommendation](https://mlsanity.com/paper/2302.01680/) (2023)
- [Graph Reinforcement Learning for Combinatorial Optimization: A Survey and Unifying Perspective](https://mlsanity.com/paper/2404.06492/) (2024)
- [Benchmarking End-to-End Behavioural Cloning on Video Games](https://mlsanity.com/paper/2004.00981/) (2020)
- [UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons](https://mlsanity.com/paper/2309.07051/) (2023)
- [Games for Artificial Intelligence Research: A Review and Perspectives](https://mlsanity.com/paper/2304.13269/) (2023)

## Abstract (arXiv)

Being able to reason in an environment with a large number of discrete actions is essential to bringing reinforcement learning to a larger class of problems. Recommender systems, industrial plants and language models are only some of the many real-world tasks involving large numbers of discrete actions for which current methods are difficult or even often impossible to apply. An ability to generalize over the set of actions as well as sub-linear complexity relative to the size of the set are both necessary to handle such tasks. Current approaches are not able to provide both of these, which motivates the work in this paper. Our proposed approach leverages prior information about the actions to embed them in a continuous space upon which it can generalize. Additionally, approximate nearest-neighbor methods allow for logarithmic-time lookup complexity relative to the number of actions, which is necessary for time-wise tractable training. This combined approach allows reinforcement learning methods to be applied to large-scale learning problems previously intractable with current methods. We demonstrate our algorithm's abilities on a series of tasks having up to one million actions.
