# Actions ~ Transformations

arXiv: https://arxiv.org/abs/1512.00795 · HTML: https://mlsanity.com/paper/1512.00795/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Dec 2015.

## Built on by (most cited first, 30 of 30)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [STAR: A Benchmark for Situated Reasoning in Real-World Videos](https://mlsanity.com/paper/2405.09711/) (2024)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World](https://mlsanity.com/paper/2106.00188/) (2021)
- [With a Little Help from my Temporal Context: Multimodal Egocentric Action Recognition](https://mlsanity.com/paper/2111.01024/) (2021)
- [Look for the Change: Learning Object States and State-Modifying Actions from Untrimmed Web Videos](https://mlsanity.com/paper/2203.11637/) (2022)
- [Vamos: Versatile Action Models for Video Understanding](https://mlsanity.com/paper/2311.13627/) (2023)
- [Understanding 3D Object Articulation in Internet Videos](https://mlsanity.com/paper/2203.16531/) (2022)
- [Learning Object State Changes in Videos: An Open-World Perspective](https://mlsanity.com/paper/2312.11782/) (2023)
- [Deep Unsupervised Key Frame Extraction for Efficient Video Classification](https://mlsanity.com/paper/2211.06742/) (2022)
- [Self-supervised visual learning from interactions with objects](https://mlsanity.com/paper/2407.06704/) (2024)
- [Action Dynamics Task Graphs for Learning Plannable Representations of Procedural Tasks](https://mlsanity.com/paper/2302.05330/) (2023)
- [Rethinking Image-to-Video Adaptation: An Object-centric Perspective](https://mlsanity.com/paper/2407.06871/) (2024)
- [Noise-Tolerant Learning for Audio-Visual Action Recognition](https://mlsanity.com/paper/2205.07611/) (2022)
- [Video-based Human Action Recognition using Deep Learning: A Review](https://mlsanity.com/paper/2208.03775/) (2022)
- [Detecting Object States vs Detecting Objects: A New Dataset and a Quantitative Experimental Study](https://mlsanity.com/paper/2112.08281/) (2021)
- [What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning](https://mlsanity.com/paper/2503.21055/) (2025)
- [Parallel Training of GRU Networks with a Multi-Grid Solver for Long Sequences](https://mlsanity.com/paper/2203.04738/) (2022)
- [Learning to Visually Connect Actions and their Effects](https://mlsanity.com/paper/2401.10805/) (2024)
- [Anticipating Object State Changes in Long Procedural Videos](https://mlsanity.com/paper/2405.12789/) (2024)
- [A Survey of Recent Advances and Challenges in Deep Audio-Visual Correlation Learning](https://mlsanity.com/paper/2412.00049/) (2024)
- [Human Activity Recognition Using Cascaded Dual Attention CNN and Bi-Directional GRU Framework](https://mlsanity.com/paper/2208.05034/) (2022)
- [FuTH-Net: Fusing Temporal Relations and Holistic Features for Aerial Video Classification](https://mlsanity.com/paper/2209.11316/) (2022)
- [Recognizing Unseen States of Unknown Objects by Leveraging Knowledge Graphs](https://mlsanity.com/paper/2307.12179/) (2023)
- [TeCoNeRV: Leveraging Temporal Coherence for Compressible Neural Representations for Videos](https://mlsanity.com/paper/2602.16711/) (2026)
- [UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling](https://mlsanity.com/paper/2609.11875/) (2026)
- [Precondition and Effect Reasoning for Action Recognition](https://mlsanity.com/paper/2112.10057/) (2021)
- [Recent Advances and Challenges in Deep Audio-Visual Correlation Learning](https://mlsanity.com/paper/2202.13673/) (2022)
- [Visual Reasoning: from State to Transformation](https://mlsanity.com/paper/2305.01668/) (2023)
- [Vision-Based Mistake Analysis in Procedural Activities: A Review of Advances and Challenges](https://mlsanity.com/paper/2510.19292/) (2025)

## Abstract (arXiv)

What defines an action like "kicking ball"? We argue that the true meaning of an action lies in the change or transformation an action brings to the environment. In this paper, we propose a novel representation for actions by modeling an action as a transformation which changes the state of the environment before the action happens (precondition) to the state after the action (effect). Motivated by recent advancements of video representation using deep learning, we design a Siamese network which models the action as a transformation on a high-level feature space. We show that our model gives improvements on standard action recognition datasets including UCF101 and HMDB51. More importantly, our approach is able to generalize beyond learned action categories and shows significant performance improvement on cross-category generalization on our new ACT dataset.
