# Strategic Dialogue Management via Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1511.08099 · HTML: https://mlsanity.com/paper/1511.08099/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Nov 2015.

## Built on by (most cited first, 6 of 6)

- [When Large Language Models Meet Personalization: Perspectives of Challenges and Opportunities](https://mlsanity.com/paper/2307.16376/) (2023)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [DeliData: A dataset for deliberation in multi-party problem solving](https://mlsanity.com/paper/2108.05271/) (2021)
- [DialoGraph: Incorporating Interpretable Strategy-Graph Networks into Negotiation Dialogues](https://mlsanity.com/paper/2106.00920/) (2021)
- [Modeling Text-visual Mutual Dependency for Multi-modal Dialog Generation](https://mlsanity.com/paper/2105.14445/) (2021)
- [DeepSAGE: Stage-Aware Reinforcement Learning for Structured CBT Counseling Dialogue](https://mlsanity.com/paper/2608.22615/) (2026)

## Abstract (arXiv)

Artificially intelligent agents equipped with strategic skills that can negotiate during their interactions with other natural or artificial agents are still underdeveloped. This paper describes a successful application of Deep Reinforcement Learning (DRL) for training intelligent agents with strategic conversational skills, in a situated dialogue setting. Previous studies have modelled the behaviour of strategic agents using supervised learning and traditional reinforcement learning techniques, the latter using tabular representations or learning with linear function approximation. In this study, we apply DRL with a high-dimensional state space to the strategic board game of Settlers of Catan---where players can offer resources in exchange for others and they can also reply to offers made by other players. Our experimental results report that the DRL-based learnt policies significantly outperformed several baselines including random, rule-based, and supervised-based behaviours. The DRL-based policy has a 53% win rate versus 3 automated players (`bots'), whereas a supervised player trained on a dialogue corpus in this setting achieved only 27%, versus the same 3 bots. This result supports the claim that DRL is a promising framework for training dialogue systems, and strategic agents with negotiation abilities.
