# Depth, balancing, and limits of the Elo model

arXiv: https://arxiv.org/abs/1511.02006 · HTML: https://mlsanity.com/paper/1511.02006/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Nov 2015.

## Built on by (most cited first, 1 of 1)

- [Luck, skill, and depth of competition in games and social hierarchies](https://mlsanity.com/paper/2312.04711/) (2023)

## Abstract (arXiv)

-Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.
