# Massively Parallel Methods for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1507.04296 · HTML: https://mlsanity.com/paper/1507.04296/

## Key facts

- Cited by 82 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Jul 2015.

## Built on by (most cited first, 30 of 82)

- [HyperTree Proof Search for Neural Theorem Proving](https://mlsanity.com/paper/2205.11491/) (2022)
- [The Benchmark Lottery](https://mlsanity.com/paper/2107.07002/) (2021)
- [Going Beyond Linear Transformers with Recurrent Fast Weight Programmers](https://mlsanity.com/paper/2106.06295/) (2021)
- [A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning](https://mlsanity.com/paper/2208.07860/) (2022)
- [Federated Reinforcement Learning: Techniques, Applications, and Open Challenges](https://mlsanity.com/paper/2108.11887/) (2021)
- [Asynchronous SGD Beats Minibatch SGD Under Arbitrary Delays](https://mlsanity.com/paper/2206.07638/) (2022)
- [Podracer architectures for scalable Reinforcement Learning](https://mlsanity.com/paper/2104.06272/) (2021)
- [Chain of Thought Imitation with Procedure Cloning](https://mlsanity.com/paper/2205.10816/) (2022)
- [Trajectory Balance with Asynchrony: Decoupling Exploration and Learning for Fast, Scalable LLM Post-Training](https://mlsanity.com/paper/2503.18929/) (2025)
- [Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Survey](https://mlsanity.com/paper/2110.01411/) (2021)
- [Provably Efficient Cooperative Multi-Agent Reinforcement Learning with Function Approximation](https://mlsanity.com/paper/2103.04972/) (2021)
- [MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2106.07551/) (2021)
- [Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots](https://mlsanity.com/paper/2203.12759/) (2022)
- [SAPG: Split and Aggregate Policy Gradients](https://mlsanity.com/paper/2407.20230/) (2024)
- [Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation](https://mlsanity.com/paper/2412.12089/) (2024)
- [Parametrically Retargetable Decision-Makers Tend To Seek Power](https://mlsanity.com/paper/2206.13477/) (2022)
- [Trust Region Masking for Long-Horizon LLM Reinforcement Learning](https://mlsanity.com/paper/2512.23075/) (2025)
- [Uncovering Instabilities in Variational-Quantum Deep Q-Networks](https://mlsanity.com/paper/2202.05195/) (2022)
- [Real-Time Reinforcement Learning for Vision-Based Robotics Utilizing Local and Remote Computers](https://mlsanity.com/paper/2210.02317/) (2022)
- [Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks](https://mlsanity.com/paper/2507.23172/) (2025)
- [Communication Efficient Parallel Reinforcement Learning](https://mlsanity.com/paper/2102.10740/) (2021)
- [Fast and Data-Efficient Training of Rainbow: an Experimental Study on Atari](https://mlsanity.com/paper/2111.10247/) (2021)
- [Social Network Structure Shapes Innovation: Experience-sharing in RL with SAPIENS](https://mlsanity.com/paper/2206.05060/) (2022)
- [SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores](https://mlsanity.com/paper/2306.16688/) (2023)
- [Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning](https://mlsanity.com/paper/2103.04067/) (2021)
- [Weakly-Supervised Domain Adaptation of Deep Regression Trackers via Reinforced Knowledge Distillation](https://mlsanity.com/paper/2103.14496/) (2021)
- [Cooperative Multi-Agent Reinforcement Learning: Asynchronous Communication and Linear Function Approximation](https://mlsanity.com/paper/2305.06446/) (2023)
- [A Cram'er Distance perspective on Quantile Regression based Distributional Reinforcement Learning](https://mlsanity.com/paper/2110.00535/) (2021)
- [Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey](https://mlsanity.com/paper/2411.05614/) (2024)
- [Provably Robust Federated Reinforcement Learning](https://mlsanity.com/paper/2502.08123/) (2025)

## Abstract (arXiv)

We present the first massively distributed architecture for deep reinforcement learning. This architecture uses four main components: parallel actors that generate new behaviour; parallel learners that are trained from stored experience; a distributed neural network to represent the value function or behaviour policy; and a distributed store of experience. We used our architecture to implement the Deep Q-Network algorithm (DQN). Our distributed algorithm was applied to 49 games from Atari 2600 games from the Arcade Learning Environment, using identical hyperparameters. Our performance surpassed non-distributed DQN in 41 of the 49 games and also reduced the wall-time required to achieve these results by an order of magnitude on most games.
