# Combinatorial Cascading Bandits

arXiv: https://arxiv.org/abs/1507.04208 · HTML: https://mlsanity.com/paper/1507.04208/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Jul 2015.

## Built on by (most cited first, 30 of 40)

- [Cost-Effective Online Multi-LLM Selection with Versatile Reward Models](https://mlsanity.com/paper/2405.16587/) (2024)
- [No Regrets for Learning the Prior in Bandits](https://mlsanity.com/paper/2107.06196/) (2021)
- [Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization](https://mlsanity.com/paper/2110.14622/) (2021)
- [Contextual Combinatorial Bandits with Probabilistically Triggered Arms](https://mlsanity.com/paper/2303.17110/) (2023)
- [Contextual Recommendations and Low-Regret Cutting-Plane Algorithms](https://mlsanity.com/paper/2106.04819/) (2021)
- [Batch-Size Independent Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms or Independent Arms](https://mlsanity.com/paper/2208.14837/) (2022)
- [Minimax Regret for Cascading Bandits](https://mlsanity.com/paper/2203.12577/) (2022)
- [Multi-Armed Bandits with Interference](https://mlsanity.com/paper/2402.01845/) (2024)
- [Online Experimental Design With Estimation-Regret Trade-off Under Network Interference](https://mlsanity.com/paper/2412.03727/) (2024)
- [Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond](https://mlsanity.com/paper/2406.01386/) (2024)
- [PairRank: Online Pairwise Learning to Rank by Divide-and-Conquer](https://mlsanity.com/paper/2103.00368/) (2021)
- [Multiple-Play Stochastic Bandits with Shareable Finite-Capacity Arms](https://mlsanity.com/paper/2206.08776/) (2022)
- [Adversarial Attacks on Online Learning to Rank with Click Feedback](https://mlsanity.com/paper/2305.17071/) (2023)
- [Adversarial Attacks on Online Learning to Rank with Stochastic Click Models](https://mlsanity.com/paper/2305.19218/) (2023)
- [Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users](https://mlsanity.com/paper/2402.16312/) (2024)
- [Offline Learning for Combinatorial Multi-armed Bandits](https://mlsanity.com/paper/2501.19300/) (2025)
- [Graph-Dependent Regret Bounds in Multi-Armed Bandits with Interference](https://mlsanity.com/paper/2503.07555/) (2025)
- [Cascading Reinforcement Learning](https://mlsanity.com/paper/2401.08961/) (2024)
- [Stochastic Bandits for Egalitarian Assignment](https://mlsanity.com/paper/2410.05856/) (2024)
- [Combinatorial Blocking Bandits with Stochastic Delays](https://mlsanity.com/paper/2105.10625/) (2021)
- [Combinatorial Bandits for Maximum Value Reward Function under Max Value-Index Feedback](https://mlsanity.com/paper/2305.16074/) (2023)
- [Recurrent Submodular Welfare and Matroid Blocking Bandits](https://mlsanity.com/paper/2102.00321/) (2021)
- [Contextual Combinatorial Bandits with Changing Action Sets via Gaussian Processes](https://mlsanity.com/paper/2110.02248/) (2021)
- [Bandit Learning to Rank with Position-Based Click Models: Personalized and Equal Treatments](https://mlsanity.com/paper/2311.04528/) (2023)
- [Cascading Bandit under Differential Privacy](https://mlsanity.com/paper/2105.11126/) (2021)
- [Online Learning of Independent Cascade Models with Node-level Feedback](https://mlsanity.com/paper/2109.02519/) (2021)
- [Learning Neural Ranking Models Online from Implicit User Feedback](https://mlsanity.com/paper/2201.06658/) (2022)
- [No-Regret Mnatural-Concave Function Maximization: Stochastic Bandit Algorithms and Hardness of Adversarial Full-Information Setting](https://mlsanity.com/paper/2405.12439/) (2024)
- [Design-Based Bandits Under Network Interference: Trade-Off Between Regret and Statistical Inference](https://mlsanity.com/paper/2510.07646/) (2025)
- [Sleeping Combinatorial Bandits](https://mlsanity.com/paper/2106.01624/) (2021)

## Abstract (arXiv)

We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independently of each other. The agent observes the index of the first chosen item whose weight is zero. This observation model arises in network routing, for instance, where the learning agent may only observe the first link in the routing path which is down, and blocks the path. We propose a UCB-like algorithm for solving our problems, CombCascade; and prove gap-dependent and gap-free upper bounds on its n-step regret. Our proofs build on recent work in stochastic combinatorial semi-bandits but also address two novel challenges of our setting, a non-linear reward function and partial observability. We evaluate CombCascade on two real-world problems and show that it performs well even when our modeling assumptions are violated. We also demonstrate that our setting requires a new learning algorithm.
