# Language Understanding for Text-based Games Using Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1506.08941 · HTML: https://mlsanity.com/paper/1506.08941/

## Key facts

- Cited by 71 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jun 2015.

## Built on by (most cited first, 30 of 71)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [Agentic Reinforced Policy Optimization](https://mlsanity.com/paper/2507.19849/) (2025)
- [Alignment of Language Agents](https://mlsanity.com/paper/2103.14659/) (2021)
- [Guiding Large Language Models via Directional Stimulus Prompting](https://mlsanity.com/paper/2302.11520/) (2023)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [Learning to Generate Better Than Your LLM](https://mlsanity.com/paper/2306.11816/) (2023)
- [Hierarchy-of-Groups Policy Optimization for Long-Horizon Agentic Tasks](https://mlsanity.com/paper/2602.22817/) (2026)
- [Agentic Entropy-Balanced Policy Optimization](https://mlsanity.com/paper/2510.14545/) (2025)
- [Efficient (Soft) Q-Learning for Text Generation with Limited Good Data](https://mlsanity.com/paper/2106.07704/) (2021)
- [Inference-Time Policy Adapters (IPA): Tailoring Extreme-Scale LMs without Fine-tuning](https://mlsanity.com/paper/2305.15065/) (2023)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [Survey on reinforcement learning for language processing](https://mlsanity.com/paper/2104.05565/) (2021)
- [Learning Knowledge Graph-based World Models of Textual Environments](https://mlsanity.com/paper/2106.09608/) (2021)
- [Neuro-Symbolic Reinforcement Learning with First-Order Logic](https://mlsanity.com/paper/2110.10963/) (2021)
- [Augmenting Autotelic Agents with Large Language Models](https://mlsanity.com/paper/2305.12487/) (2023)
- [Multi-Stage Episodic Control for Strategic Exploration in Text Games](https://mlsanity.com/paper/2201.01251/) (2022)
- [Monte Carlo Planning with Large Language Model for Text-Based Game Agents](https://mlsanity.com/paper/2504.16855/) (2025)
- [AgentOCR: Reimagining Agent History via Optical Self-Compression](https://mlsanity.com/paper/2601.04786/) (2026)
- [Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents](https://mlsanity.com/paper/2103.13552/) (2021)
- [debug-gym: A Text-Based Environment for Interactive Debugging](https://mlsanity.com/paper/2503.21557/) (2025)
- [A Systematic Survey of Text Worlds as Embodied Natural Language Environments](https://mlsanity.com/paper/2107.04132/) (2021)
- [Towards Socially Intelligent Agents with Mental State Transition and Human Utility](https://mlsanity.com/paper/2103.07011/) (2021)
- [Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior](https://mlsanity.com/paper/2104.09469/) (2021)
- [A Survey of Text Games for Reinforcement Learning informed by Natural Language](https://mlsanity.com/paper/2109.09478/) (2021)
- [Reinforcement Learning for Machine Learning Engineering Agents](https://mlsanity.com/paper/2509.01684/) (2025)
- [TextWorldExpress: Simulating Text Games at One Million Steps Per Second](https://mlsanity.com/paper/2208.01174/) (2022)
- [Group-Graph Policy Optimization for Long-Horizon Agentic Reinforcement Learning](https://mlsanity.com/paper/2606.22995/) (2026)
- [Learning to Follow Instructions in Text-Based Games](https://mlsanity.com/paper/2211.04591/) (2022)

## Abstract (arXiv)

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-of-words and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations.
