# P-CNN: Pose-based CNN Features for Action Recognition

arXiv: https://arxiv.org/abs/1506.03607 · HTML: https://mlsanity.com/paper/1506.03607/

## Key facts

- Cited by 58 papers in the map (data through 7 Oct 2026).
- First posted on arXiv 11 Jun 2015.

## Built on by (most cited first, 30 of 58)

- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [Online Knowledge Distillation for Efficient Pose Estimation](https://mlsanity.com/paper/2108.02092/) (2021)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [Signature Methods in Machine Learning](https://mlsanity.com/paper/2206.14674/) (2022)
- [Review of Pedestrian Trajectory Prediction Methods: Comparing Deep Learning and Knowledge-based Approaches](https://mlsanity.com/paper/2111.06740/) (2021)
- [IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2110.13385/) (2021)
- [Graph Contrastive Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2301.10900/) (2023)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [VA-RED2: Video Adaptive Redundancy Reduction](https://mlsanity.com/paper/2102.07887/) (2021)
- [Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networks](https://mlsanity.com/paper/2109.12946/) (2021)
- [Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning](https://mlsanity.com/paper/2512.15153/) (2025)
- [A Multi-viewpoint Outdoor Dataset for Human Action Recognition](https://mlsanity.com/paper/2110.04119/) (2021)
- [Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections](https://mlsanity.com/paper/2411.14796/) (2024)
- [Low-resolution Human Pose Estimation](https://mlsanity.com/paper/2109.09090/) (2021)
- [Logsig-RNN: a novel network for robust and efficient skeleton-based action recognition](https://mlsanity.com/paper/2110.13008/) (2021)
- [FAR: Fourier Aerial Video Recognition](https://mlsanity.com/paper/2203.10694/) (2022)
- [VIEW: Visual Imitation Learning with Waypoints](https://mlsanity.com/paper/2404.17906/) (2024)
- [Review on Action Recognition for Accident Detection in Smart City Transportation Systems](https://mlsanity.com/paper/2208.09588/) (2022)
- [AZTR: Aerial Video Action Recognition with Auto Zoom and Temporal Reasoning](https://mlsanity.com/paper/2303.01589/) (2023)
- [Self-Correctable and Adaptable Inference for Generalizable Human Pose Estimation](https://mlsanity.com/paper/2303.11180/) (2023)
- [A Hierarchical Graph-based Approach for Recognition and Description Generation of Bimanual Actions in Videos](https://mlsanity.com/paper/2310.00670/) (2023)
- [Video-based Human Action Recognition using Deep Learning: A Review](https://mlsanity.com/paper/2208.03775/) (2022)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillation](https://mlsanity.com/paper/2306.11046/) (2023)
- [MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.10210/) (2024)
- [RNNs, CNNs and Transformers in Human Action Recognition: A Survey and a Hybrid Model](https://mlsanity.com/paper/2407.06162/) (2024)
- [Learning Group Activities from Skeletons without Individual Action Labels](https://mlsanity.com/paper/2105.06754/) (2021)
- [MITFAS: Mutual Information based Temporal Feature Alignment and Sampling for Aerial Video Action Recognition](https://mlsanity.com/paper/2303.02575/) (2023)
- [What can human minimal videos tell us about dynamic recognition models?](https://mlsanity.com/paper/2104.09447/) (2021)
- [Shift-BNN: Highly-Efficient Probabilistic Bayesian Neural Network Training via Memory-Friendly Pattern Retrieving](https://mlsanity.com/paper/2110.03553/) (2021)

## Abstract (arXiv)

This work targets human action recognition in video. While recent methods typically represent actions by statistics of local video features, here we argue for the importance of a representation derived from human pose. To this end we propose a new Pose-based Convolutional Neural Network descriptor (P-CNN) for action recognition. The descriptor aggregates motion and appearance information along tracks of human body parts. We investigate different schemes of temporal aggregation and experiment with P-CNN features obtained both for automatically estimated and manually annotated human poses. We evaluate our method on the recent and challenging JHMDB and MPII Cooking datasets. For both datasets our method shows consistent improvement over the state of the art.
