# On-the-Job Learning with Bayesian Decision Theory

arXiv: https://arxiv.org/abs/1506.03140 · HTML: https://mlsanity.com/paper/1506.03140/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jun 2015.

## Built on by (most cited first, 3 of 3)

- [Calibrated and Sharp Uncertainties in Deep Learning via Density Estimation](https://mlsanity.com/paper/2112.07184/) (2021)
- [Autoregressive Quantile Flows for Predictive Uncertainty Estimation](https://mlsanity.com/paper/2112.04643/) (2021)
- [Loss-Driven Bayesian Active Learning](https://mlsanity.com/paper/2604.11995/) (2026)

## Abstract (arXiv)

Our goal is to deploy a high-accuracy system starting with zero training examples. We consider an "on-the-job" setting, where as inputs arrive, we use real-time crowdsourcing to resolve uncertainty where needed and output our prediction when confident. As the model improves over time, the reliance on crowdsourcing queries decreases. We cast our setting as a stochastic game based on Bayesian decision theory, which allows us to balance latency, cost, and accuracy objectives in a principled way. Computing the optimal policy is intractable, so we develop an approximation based on Monte Carlo Tree Search. We tested our approach on three datasets---named-entity recognition, sentiment classification, and image classification. On the NER task we obtained more than an order of magnitude reduction in cost compared to full human annotation, while boosting performance relative to the expert provided labels. We also achieve a 8% F1 improvement over having a single human label the whole set, and a 28% F1 improvement over online learning.
