# Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem

arXiv: https://arxiv.org/abs/1506.02550 · HTML: https://mlsanity.com/paper/1506.02550/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jun 2015.

## Built on by (most cited first, 30 of 52)

- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Iterative Data Smoothing: Mitigating Reward Overfitting and Overoptimization in RLHF](https://mlsanity.com/paper/2401.16335/) (2024)
- [Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizability](https://mlsanity.com/paper/2111.12306/) (2021)
- [Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences](https://mlsanity.com/paper/2403.01857/) (2024)
- [Feel-Good Thompson Sampling for Contextual Dueling Bandits](https://mlsanity.com/paper/2404.06013/) (2024)
- [Optimal Design for Reward Modeling in RLHF](https://mlsanity.com/paper/2410.17055/) (2024)
- [Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits](https://mlsanity.com/paper/2310.00968/) (2023)
- [Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems](https://mlsanity.com/paper/2307.12975/) (2023)
- [Batched Dueling Bandits](https://mlsanity.com/paper/2202.10660/) (2022)
- [Active Evaluation: Efficient NLG Evaluation with Few Pairwise Comparisons](https://mlsanity.com/paper/2203.06063/) (2022)
- [Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2502.17625/) (2025)
- [ActiveDPO: Active Direct Preference Optimization for Sample-Efficient Alignment](https://mlsanity.com/paper/2505.19241/) (2025)
- [Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2111.03917/) (2021)
- [Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback](https://mlsanity.com/paper/2404.10776/) (2024)
- [ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2210.14322/) (2022)
- [Dueling Optimization with a Monotone Adversary](https://mlsanity.com/paper/2311.11185/) (2023)
- [LLM Prompt Duel Optimizer: Efficient Label-Free Prompt Optimization](https://mlsanity.com/paper/2510.13907/) (2025)
- [Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2202.00935/) (2022)
- [Neural Dueling Bandits: Preference-Based Optimization with Human Feedback](https://mlsanity.com/paper/2407.17112/) (2024)
- [Dueling Bandits with Adversarial Sleeping](https://mlsanity.com/paper/2107.02274/) (2021)
- [Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences](https://mlsanity.com/paper/2202.06694/) (2022)
- [When Can We Track Significant Preference Shifts in Dueling Bandits?](https://mlsanity.com/paper/2302.06595/) (2023)
- [Active Human Feedback Collection via Neural Contextual Dueling Bandits](https://mlsanity.com/paper/2504.12016/) (2025)
- [Learning the Optimal Recommendation from Explorative Users](https://mlsanity.com/paper/2110.03068/) (2021)
- [One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Bandits](https://mlsanity.com/paper/2210.14998/) (2022)
- [Biased Dueling Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/2408.14603/) (2024)
- [Online Clustering of Dueling Bandits](https://mlsanity.com/paper/2502.02079/) (2025)
- [Efficient Preference-Based Reinforcement Learning: Randomized Exploration Meets Experimental Design](https://mlsanity.com/paper/2506.09508/) (2025)
- [An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem](https://mlsanity.com/paper/2209.12108/) (2022)

## Abstract (arXiv)

We study the K-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. We introduce a tight asymptotic regret lower bound that is based on the information divergence. An algorithm that is inspired by the Deterministic Minimum Empirical Divergence algorithm (Honda and Takemura, 2010) is proposed, and its regret is analyzed. The proposed algorithm is found to be the first one with a regret upper bound that matches the lower bound. Experimental comparisons of dueling bandit algorithms show that the proposed algorithm significantly outperforms existing ones.
