# A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems

arXiv: https://arxiv.org/abs/1506.01170 · HTML: https://mlsanity.com/paper/1506.01170/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Jun 2015.

## Built on by (most cited first, 30 of 44)

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- [Unsupervised Partner Design Enables Robust Ad-hoc Teamwork](https://mlsanity.com/paper/2508.06336/) (2025)
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- [Hierarchical Message-Passing Policies for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2507.23604/) (2025)
- [Learning Practical Communication Strategies in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.01288/) (2022)
- [Goals are Enough: Inducing AdHoc cooperation among unseen Multi-Agent systems in IMFs](https://mlsanity.com/paper/2310.17416/) (2023)
- [The Price of Pessimism for Automated Defense](https://mlsanity.com/paper/2409.19237/) (2024)
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- [From Grunts to Lexicons: Emergent Language from Cooperative Foraging](https://mlsanity.com/paper/2505.12872/) (2025)

## Abstract (arXiv)

The ad hoc coordination problem is to design an autonomous agent which is able to achieve optimal flexibility and efficiency in a multiagent system with no mechanisms for prior coordination. We conceptualise this problem formally using a game-theoretic model, called the stochastic Bayesian game, in which the behaviour of a player is determined by its private information, or type. Based on this model, we derive a solution, called Harsanyi-Bellman Ad Hoc Coordination (HBA), which utilises the concept of Bayesian Nash equilibrium in a planning procedure to find optimal actions in the sense of Bellman optimal control. We evaluate HBA in a multiagent logistics domain called level-based foraging, showing that it achieves higher flexibility and efficiency than several alternative algorithms. We also report on a human-machine experiment at a public science exhibition in which the human participants played repeated Prisoner's Dilemma and Rock-Paper-Scissors against HBA and alternative algorithms, showing that HBA achieves equal efficiency and a significantly higher welfare and winning rate.
