# Learning Cooperative Games

arXiv: https://arxiv.org/abs/1505.00039 · HTML: https://mlsanity.com/paper/1505.00039/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Apr 2015.

## Built on by (most cited first, 6 of 6)

- [Improving Cooperative Game Theory-based Data Valuation via Data Utility Learning](https://mlsanity.com/paper/2107.06336/) (2021)
- [On Blame Attribution for Accountable Multi-Agent Sequential Decision Making](https://mlsanity.com/paper/2107.11927/) (2021)
- [Emergent Prosociality in Multi-Agent Games Through Gifting](https://mlsanity.com/paper/2105.06593/) (2021)
- [PAC learning and stabilizing Hedonic Games: towards a unifying approach](https://mlsanity.com/paper/2301.13756/) (2023)
- [In-Context Credit Assignment via the Core](https://mlsanity.com/paper/2605.06920/) (2026)
- [Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settings](https://mlsanity.com/paper/2511.10501/) (2025)

## Abstract (arXiv)

This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given m random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the values of unseen coalitions? We study the PAC learnability of several well-known classes of cooperative games, such as network flow games, threshold task games, and induced subgraph games. We also establish a novel connection between PAC learnability and core stability: for games that are efficiently learnable, it is possible to find payoff divisions that are likely to be stable using a polynomial number of samples.
