# Building Statistical Shape Spaces for 3D Human Modeling

arXiv: https://arxiv.org/abs/1503.05860 · HTML: https://mlsanity.com/paper/1503.05860/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Mar 2015.

## Built on by (most cited first, 30 of 47)

- [imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose](https://mlsanity.com/paper/2108.10842/) (2021)
- [A Survey of Non-Rigid 3D Registration](https://mlsanity.com/paper/2203.07858/) (2022)
- [DPFM: Deep Partial Functional Maps](https://mlsanity.com/paper/2110.09994/) (2021)
- [AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars](https://mlsanity.com/paper/2205.08535/) (2022)
- [Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Training](https://mlsanity.com/paper/2210.15929/) (2022)
- [Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration](https://mlsanity.com/paper/2104.08160/) (2021)
- [Differentiable Dynamics for Articulated 3d Human Motion Reconstruction](https://mlsanity.com/paper/2205.12256/) (2022)
- [Adversarial Parametric Pose Prior](https://mlsanity.com/paper/2112.04203/) (2021)
- [Learned Vertex Descent: A New Direction for 3D Human Model Fitting](https://mlsanity.com/paper/2205.06254/) (2022)
- [Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video](https://mlsanity.com/paper/2205.12292/) (2022)
- [Deep Orientation-Aware Functional Maps: Tackling Symmetry Issues in Shape Matching](https://mlsanity.com/paper/2204.13453/) (2022)
- [Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions](https://mlsanity.com/paper/2410.20294/) (2024)
- [Bending Graphs: Hierarchical Shape Matching using Gated Optimal Transport](https://mlsanity.com/paper/2202.01537/) (2022)
- [Learning Compositional Representation for 4D Captures with Neural ODE](https://mlsanity.com/paper/2103.08271/) (2021)
- [SUPR: A Sparse Unified Part-Based Human Representation](https://mlsanity.com/paper/2210.13861/) (2022)
- [Understanding and Improving Features Learned in Deep Functional Maps](https://mlsanity.com/paper/2303.16527/) (2023)
- [NCP: Neural Correspondence Prior for Effective Unsupervised Shape Matching](https://mlsanity.com/paper/2301.05839/) (2023)
- [Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariance](https://mlsanity.com/paper/2304.10528/) (2023)
- [Neural Semantic Surface Maps](https://mlsanity.com/paper/2309.04836/) (2023)
- [BOSS: Bones, Organs and Skin Shape Model](https://mlsanity.com/paper/2303.04923/) (2023)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness](https://mlsanity.com/paper/2503.10624/) (2025)
- [VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions](https://mlsanity.com/paper/2506.23236/) (2025)
- [BaRe-ESA: A Riemannian Framework for Unregistered Human Body Shapes](https://mlsanity.com/paper/2211.13185/) (2022)
- [Shape Non-rigid Kinematics (SNK): A Zero-Shot Method for Non-Rigid Shape Matching via Unsupervised Functional Map Regularized Reconstruction](https://mlsanity.com/paper/2403.06804/) (2024)
- [A structured latent space for human body motion generation](https://mlsanity.com/paper/2106.04387/) (2021)
- [MedalCare-XL: 16,900 healthy and pathological 12 lead ECGs obtained through electrophysiological simulations](https://mlsanity.com/paper/2211.15997/) (2022)
- [SOMA: Unifying Parametric Human Body Models](https://mlsanity.com/paper/2603.16858/) (2026)
- [Learning Anthropometry from Rendered Humans](https://mlsanity.com/paper/2101.02515/) (2021)
- [Semantic Human Mesh Reconstruction with Textures](https://mlsanity.com/paper/2403.02561/) (2024)

## Abstract (arXiv)

Statistical models of 3D human shape and pose learned from scan databases have developed into valuable tools to solve a variety of vision and graphics problems. Unfortunately, most publicly available models are of limited expressiveness as they were learned on very small databases that hardly reflect the true variety in human body shapes. In this paper, we contribute by rebuilding a widely used statistical body representation from the largest commercially available scan database, and making the resulting model available to the community (visit http://humanshape.mpi-inf.mpg.de). As preprocessing several thousand scans for learning the model is a challenge in itself, we contribute by developing robust best practice solutions for scan alignment that quantitatively lead to the best learned models. We make implementations of these preprocessing steps also publicly available. We extensively evaluate the improved accuracy and generality of our new model, and show its improved performance for human body reconstruction from sparse input data.
