# Nonstochastic Multi-Armed Bandits with Graph-Structured Feedback

arXiv: https://arxiv.org/abs/1409.8428 · HTML: https://mlsanity.com/paper/1409.8428/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Sep 2014.

## Built on by (most cited first, 30 of 61)

- [Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2206.00873/) (2022)
- [A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2206.00557/) (2022)
- [No-Regret Learning in Bilateral Trade via Global Budget Balance](https://mlsanity.com/paper/2310.12370/) (2023)
- [Contextual Information-Directed Sampling](https://mlsanity.com/paper/2205.10895/) (2022)
- [An α-regret analysis of Adversarial Bilateral Trade](https://mlsanity.com/paper/2210.06846/) (2022)
- [Repeated Bilateral Trade Against a Smoothed Adversary](https://mlsanity.com/paper/2302.10805/) (2023)
- [The Role of Transparency in Repeated First-Price Auctions with Unknown Valuations](https://mlsanity.com/paper/2307.09478/) (2023)
- [Understanding Bandits with Graph Feedback](https://mlsanity.com/paper/2105.14260/) (2021)
- [Beyond Bandit Feedback in Online Multiclass Classification](https://mlsanity.com/paper/2106.03596/) (2021)
- [Learning on the Edge: Online Learning with Stochastic Feedback Graphs](https://mlsanity.com/paper/2210.04229/) (2022)
- [Exploiting Correlation to Achieve Faster Learning Rates in Low-Rank Preference Bandits](https://mlsanity.com/paper/2202.11795/) (2022)
- [Practical Contextual Bandits with Feedback Graphs](https://mlsanity.com/paper/2302.08631/) (2023)
- [Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds](https://mlsanity.com/paper/2403.00715/) (2024)
- [On the Minimax Regret for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2305.15383/) (2023)
- [Delayed Bandits: When Do Intermediate Observations Help?](https://mlsanity.com/paper/2305.19036/) (2023)
- [Personalized Federated Learning with Mixture of Models for Adaptive Prediction and Model Fine-Tuning](https://mlsanity.com/paper/2410.21547/) (2024)
- [Exploiting Correlated Auxiliary Feedback in Parameterized Bandits](https://mlsanity.com/paper/2311.02715/) (2023)
- [Efficient Contextual Bandits with Uninformed Feedback Graphs](https://mlsanity.com/paper/2402.08127/) (2024)
- [Dueling Bandits with Adversarial Sleeping](https://mlsanity.com/paper/2107.02274/) (2021)
- [Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences](https://mlsanity.com/paper/2202.06694/) (2022)
- [Improved High-Probability Regret for Adversarial Bandits with Time-Varying Feedback Graphs](https://mlsanity.com/paper/2210.01376/) (2022)
- [Online Learning with Feedback Graphs: The True Shape of Regret](https://mlsanity.com/paper/2306.02971/) (2023)
- [Efficiently Learning the Graph for Semi-supervised Learning](https://mlsanity.com/paper/2306.07098/) (2023)
- [Stochastic contextual bandits with graph feedback: from independence number to MAS number](https://mlsanity.com/paper/2402.18591/) (2024)
- [Graph-Dependent Regret Bounds in Multi-Armed Bandits with Interference](https://mlsanity.com/paper/2503.07555/) (2025)
- [Cooperative Online Learning with Feedback Graphs](https://mlsanity.com/paper/2106.04982/) (2021)
- [Best-of-All-Worlds Bounds for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2107.09572/) (2021)
- [Online Learning with Off-Policy Feedback](https://mlsanity.com/paper/2207.08956/) (2022)
- [New Guarantees for Learning Revenue Maximizing Menus of Lotteries and Two-Part Tariffs](https://mlsanity.com/paper/2302.11700/) (2023)
- [On Interpolating Experts and Multi-Armed Bandits](https://mlsanity.com/paper/2307.07264/) (2023)

## Abstract (arXiv)

We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide several algorithms addressing different variants of our setting, and provide tight regret bounds depending on combinatorial properties of the information feedback structure.
