# Learning to Cooperate via Policy Search

arXiv: https://arxiv.org/abs/1408.1484 · HTML: https://mlsanity.com/paper/1408.1484/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Aug 2014.

## Built on by (most cited first, 1 of 1)

- [Efficient Training in Multi-Agent Reinforcement Learning: A Communication-Free Framework for the Box-Pushing Problem](https://mlsanity.com/paper/2411.12246/) (2024)

## Abstract (arXiv)

Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policy-search method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiveness of this method experimentally in a small, partially observable simulated soccer domain.
