# Lipschitz Bandits: Regret Lower Bounds and Optimal Algorithms

arXiv: https://arxiv.org/abs/1405.4758 · HTML: https://mlsanity.com/paper/1405.4758/

## Key facts

- Cited by 60 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 May 2014.

## Built on by (most cited first, 30 of 60)

- [On the Complexity of Adversarial Decision Making](https://mlsanity.com/paper/2206.13063/) (2022)
- [Tight Guarantees for Interactive Decision Making with the Decision-Estimation Coefficient](https://mlsanity.com/paper/2301.08215/) (2023)
- [Lipschitz Bandits with Batched Feedback](https://mlsanity.com/paper/2110.09722/) (2021)
- [BanditSpec: Adaptive Speculative Decoding via Bandit Algorithms](https://mlsanity.com/paper/2505.15141/) (2025)
- [Robust Lipschitz Bandits to Adversarial Corruptions](https://mlsanity.com/paper/2305.18543/) (2023)
- [Cost Aware Best Arm Identification](https://mlsanity.com/paper/2402.16710/) (2024)
- [Dealing With Misspecification In Fixed-Confidence Linear Top-m Identification](https://mlsanity.com/paper/2111.01479/) (2021)
- [Best Arm Identification with Fixed Budget: A Large Deviation Perspective](https://mlsanity.com/paper/2312.12137/) (2023)
- [Pretraining Decision Transformers with Reward Prediction for In-Context Multi-task Structured Bandit Learning](https://mlsanity.com/paper/2406.05064/) (2024)
- [A Lipschitz Bandits Approach for Continuous Hyperparameter Optimization](https://mlsanity.com/paper/2302.01539/) (2023)
- [On Elimination Strategies for Bandit Fixed-Confidence Identification](https://mlsanity.com/paper/2205.10936/) (2022)
- [Asymptotic Instance-Optimal Algorithms for Interactive Decision Making](https://mlsanity.com/paper/2206.02326/) (2022)
- [Learning Space Partitions for Path Planning](https://mlsanity.com/paper/2106.10544/) (2021)
- [On the complexity of All varepsilon-Best Arms Identification](https://mlsanity.com/paper/2202.06280/) (2022)
- [Causally Abstracted Multi-armed Bandits](https://mlsanity.com/paper/2404.17493/) (2024)
- [On the Sample Complexity of Representation Learning in Multi-task Bandits with Global and Local structure](https://mlsanity.com/paper/2211.15129/) (2022)
- [Learning and Collusion in Multi-unit Auctions](https://mlsanity.com/paper/2305.17402/) (2023)
- [Bandit Sequential Posted Pricing via Half-Concavity](https://mlsanity.com/paper/2312.12794/) (2023)
- [Preference-based Pure Exploration](https://mlsanity.com/paper/2412.02988/) (2024)
- [Indexed Minimum Empirical Divergence for Unimodal Bandits](https://mlsanity.com/paper/2112.01452/) (2021)
- [Confounded Budgeted Causal Bandits](https://mlsanity.com/paper/2401.07578/) (2024)
- [Pure Exploration with Feedback Graphs](https://mlsanity.com/paper/2503.07824/) (2025)
- [Quantum Lipschitz Bandits](https://mlsanity.com/paper/2504.02251/) (2025)
- [(Almost) Free Incentivized Exploration from Decentralized Learning Agents](https://mlsanity.com/paper/2110.14628/) (2021)
- [Measurement-based Admission Control in Sliced Networks: A Best Arm Identification Approach](https://mlsanity.com/paper/2204.06910/) (2022)
- [Fast Beam Alignment via Pure Exploration in Multi-armed Bandits](https://mlsanity.com/paper/2210.12625/) (2022)
- [Learning Thresholds with Latent Values and Censored Feedback](https://mlsanity.com/paper/2312.04653/) (2023)
- [Open Problem: Tight Bounds for Kernelized Multi-Armed Bandits with Bernoulli Rewards](https://mlsanity.com/paper/2407.06321/) (2024)
- [Multiplayer Information Asymmetric Bandits in Metric Spaces](https://mlsanity.com/paper/2503.08004/) (2025)
- [Non-Stationary Lipschitz Bandits](https://mlsanity.com/paper/2505.18871/) (2025)

## Abstract (arXiv)

We consider stochastic multi-armed bandit problems where the expected reward is a Lipschitz function of the arm, and where the set of arms is either discrete or continuous. For discrete Lipschitz bandits, we derive asymptotic problem specific lower bounds for the regret satisfied by any algorithm, and propose OSLB and CKL-UCB, two algorithms that efficiently exploit the Lipschitz structure of the problem. In fact, we prove that OSLB is asymptotically optimal, as its asymptotic regret matches the lower bound. The regret analysis of our algorithms relies on a new concentration inequality for weighted sums of KL divergences between the empirical distributions of rewards and their true distributions. For continuous Lipschitz bandits, we propose to first discretize the action space, and then apply OSLB or CKL-UCB, algorithms that provably exploit the structure efficiently. This approach is shown, through numerical experiments, to significantly outperform existing algorithms that directly deal with the continuous set of arms. Finally the results and algorithms are extended to contextual bandits with similarities.
