# Animation of 3D Human Model Using Markerless Motion Capture Applied To Sports

arXiv: https://arxiv.org/abs/1402.2363 · HTML: https://mlsanity.com/paper/1402.2363/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Feb 2014.

## Built on by (most cited first, 1 of 1)

- [Lifting Monocular Events to 3D Human Poses](https://mlsanity.com/paper/2104.10609/) (2021)

## Abstract (arXiv)

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques which are developed or are under development. The paper proposed a method to transform the motion of a performer to a 3D human character (model), the 3D human character performs similar movements as that of a performer in real time. In the proposed work, human model data will be captured by Kinect camera, processed data will be applied on 3D human model for animation. 3D human model is created using open source software (MakeHuman). Anticipated dataset for sport activity is considered as input which can be applied to any HCI application.
