# Bandit Online Optimization Over the Permutahedron

arXiv: https://arxiv.org/abs/1312.1530 · HTML: https://mlsanity.com/paper/1312.1530/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Dec 2013.

## Built on by (most cited first, 2 of 2)

- [Simultaneously Learning Stochastic and Adversarial Bandits under the Position-Based Model](https://mlsanity.com/paper/2207.05437/) (2022)
- [How to Shrink Confidence Sets for Many Equivalent Discrete Distributions?](https://mlsanity.com/paper/2407.15662/) (2024)

## Abstract (arXiv)

The permutahedron is the convex polytope with vertex set consisting of the vectors (π(1),dots, π(n)) for all permutations (bijections) π over 1,dots, n. We study a bandit game in which, at each step t, an adversary chooses a hidden weight weight vector st, a player chooses a vertex πt of the permutahedron and suffers an observed loss of sumi=1n π(i) st(i). A previous algorithm CombBand of Cesa-Bianchi et al (2009) guarantees a regret of O(n√T log n) for a time horizon of T. Unfortunately, CombBand requires at each step an n-by-n matrix permanent approximation to within improved accuracy as T grows, resulting in a total running time that is super linear in T, making it impractical for large time horizons. We provide an algorithm of regret O(n3/2√T) with total time complexity O(n3T). The ideas are a combination of CombBand and a recent algorithm by Ailon (2013) for online optimization over the permutahedron in the full information setting. The technical core is a bound on the variance of the Plackett-Luce noisy sorting process's "pseudo loss". The bound is obtained by establishing positive semi-definiteness of a family of 3-by-3 matrices generated from rational functions of exponentials of 3 parameters.
