# Optimization, Learning, and Games with Predictable Sequences

arXiv: https://arxiv.org/abs/1311.1869 · HTML: https://mlsanity.com/paper/1311.1869/

## Key facts

- Cited by 188 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Nov 2013.

## Built on by (most cited first, 30 of 188)

- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Smoothed Analysis with Adaptive Adversaries](https://mlsanity.com/paper/2102.08446/) (2021)
- [Impossible Tuning Made Possible: A New Expert Algorithm and Its Applications](https://mlsanity.com/paper/2102.01046/) (2021)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning](https://mlsanity.com/paper/2407.00617/) (2024)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [On-Demand Sampling: Learning Optimally from Multiple Distributions](https://mlsanity.com/paper/2210.12529/) (2022)
- [Complexity Lower Bounds for Nonconvex-Strongly-Concave Min-Max Optimization](https://mlsanity.com/paper/2104.08708/) (2021)
- [No-Regret Learning in Time-Varying Zero-Sum Games](https://mlsanity.com/paper/2201.12736/) (2022)
- [Adapting to Mixing Time in Stochastic Optimization with Markovian Data](https://mlsanity.com/paper/2202.04428/) (2022)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [Online Learning with Optimism and Delay](https://mlsanity.com/paper/2106.06885/) (2021)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimization](https://mlsanity.com/paper/2102.09468/) (2021)
- [A Blackbox Approach to Best of Both Worlds in Bandits and Beyond](https://mlsanity.com/paper/2302.09739/) (2023)
- [A Max-Min Entropy Framework for Reinforcement Learning](https://mlsanity.com/paper/2106.10517/) (2021)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Improving LLM General Preference Alignment via Optimistic Online Mirror Descent](https://mlsanity.com/paper/2502.16852/) (2025)
- [A unified stochastic approximation framework for learning in games](https://mlsanity.com/paper/2206.03922/) (2022)
- [Direct Preference Optimization With Unobserved Preference Heterogeneity: The Necessity of Ternary Preferences](https://mlsanity.com/paper/2405.15065/) (2024)
- [Online PAC-Bayes Learning](https://mlsanity.com/paper/2206.00024/) (2022)
- [Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality](https://mlsanity.com/paper/2106.12928/) (2021)

## Abstract (arXiv)

We provide several applications of Optimistic Mirror Descent, an online learning algorithm based on the idea of predictable sequences. First, we recover the Mirror Prox algorithm for offline optimization, prove an extension to Holder-smooth functions, and apply the results to saddle-point type problems. Next, we prove that a version of Optimistic Mirror Descent (which has a close relation to the Exponential Weights algorithm) can be used by two strongly-uncoupled players in a finite zero-sum matrix game to converge to the minimax equilibrium at the rate of O((log T)/T). This addresses a question of Daskalakis et al 2011. Further, we consider a partial information version of the problem. We then apply the results to convex programming and exhibit a simple algorithm for the approximate Max Flow problem.
