# Distributed Exploration in Multi-Armed Bandits

arXiv: https://arxiv.org/abs/1311.0800 · HTML: https://mlsanity.com/paper/1311.0800/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Nov 2013.

## Built on by (most cited first, 30 of 46)

- [Beyond log2(T) Regret for Decentralized Bandits in Matching Markets](https://mlsanity.com/paper/2103.07501/) (2021)
- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [Provably Efficient Cooperative Multi-Agent Reinforcement Learning with Function Approximation](https://mlsanity.com/paper/2103.04972/) (2021)
- [Exploiting Heterogeneity in Robust Federated Best-Arm Identification](https://mlsanity.com/paper/2109.05700/) (2021)
- [Pervasive AI for IoT applications: A Survey on Resource-efficient Distributed Artificial Intelligence](https://mlsanity.com/paper/2105.01798/) (2021)
- [Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization](https://mlsanity.com/paper/2110.14622/) (2021)
- [Near-Optimal Collaborative Learning in Bandits](https://mlsanity.com/paper/2206.00121/) (2022)
- [Communication Efficient Distributed Learning for Kernelized Contextual Bandits](https://mlsanity.com/paper/2206.04835/) (2022)
- [Collaborative Pure Exploration in Kernel Bandit](https://mlsanity.com/paper/2110.15771/) (2021)
- [Almost Cost-Free Communication in Federated Best Arm Identification](https://mlsanity.com/paper/2208.09215/) (2022)
- [Communication Efficient Parallel Reinforcement Learning](https://mlsanity.com/paper/2102.10740/) (2021)
- [Online Experimental Design With Estimation-Regret Trade-off Under Network Interference](https://mlsanity.com/paper/2412.03727/) (2024)
- [Federated Best Arm Identification with Heterogeneous Clients](https://mlsanity.com/paper/2210.07780/) (2022)
- [Distributed Linear Bandits under Communication Constraints](https://mlsanity.com/paper/2211.02212/) (2022)
- [On-Demand Communication for Asynchronous Multi-Agent Bandits](https://mlsanity.com/paper/2302.07446/) (2023)
- [Collaborative Learning in Kernel-based Bandits for Distributed Users](https://mlsanity.com/paper/2207.07948/) (2022)
- [Parallel Best Arm Identification in Heterogeneous Environments](https://mlsanity.com/paper/2207.08015/) (2022)
- [Pure Exploration in Asynchronous Federated Bandits](https://mlsanity.com/paper/2310.11015/) (2023)
- [Cooperative Stochastic Multi-agent Multi-armed Bandits Robust to Adversarial Corruptions](https://mlsanity.com/paper/2106.04207/) (2021)
- [Communication-Efficient Collaborative Best Arm Identification](https://mlsanity.com/paper/2208.09029/) (2022)
- [Collaborative Algorithms for Online Personalized Mean Estimation](https://mlsanity.com/paper/2208.11530/) (2022)
- [Parallelizing Contextual Bandits](https://mlsanity.com/paper/2105.10590/) (2021)
- [Approximate Function Evaluation via Multi-Armed Bandits](https://mlsanity.com/paper/2203.10124/) (2022)
- [Collaborative Multi-Agent Heterogeneous Multi-Armed Bandits](https://mlsanity.com/paper/2305.18784/) (2023)
- [Communication-Efficient Collaborative Regret Minimization in Multi-Armed Bandits](https://mlsanity.com/paper/2301.11442/) (2023)
- [Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication Costs](https://mlsanity.com/paper/2308.04314/) (2023)
- [The Batch Complexity of Bandit Pure Exploration](https://mlsanity.com/paper/2502.01425/) (2025)
- [Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits](https://mlsanity.com/paper/2212.06279/) (2022)
- [Settling the Communication Complexity for Distributed Offline Reinforcement Learning](https://mlsanity.com/paper/2202.04862/) (2022)
- [Adaptive Data Depth via Multi-Armed Bandits](https://mlsanity.com/paper/2211.03985/) (2022)

## Abstract (arXiv)

We study exploration in Multi-Armed Bandits in a setting where k players collaborate in order to identify an ε-optimal arm. Our motivation comes from recent employment of bandit algorithms in computationally intensive, large-scale applications. Our results demonstrate a non-trivial tradeoff between the number of arm pulls required by each of the players, and the amount of communication between them. In particular, our main result shows that by allowing the k players to communicate only once, they are able to learn √k times faster than a single player. That is, distributing learning to k players gives rise to a factor √k parallel speed-up. We complement this result with a lower bound showing this is in general the best possible. On the other extreme, we present an algorithm that achieves the ideal factor k speed-up in learning performance, with communication only logarithmic in 1/ε.
