# Bandits with Switching Costs: T^{2/3} Regret

arXiv: https://arxiv.org/abs/1310.2997 · HTML: https://mlsanity.com/paper/1310.2997/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Oct 2013.

## Built on by (most cited first, 30 of 39)

- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Non-stationary Online Learning with Memory and Non-stochastic Control](https://mlsanity.com/paper/2102.03758/) (2021)
- [Revisiting Smoothed Online Learning](https://mlsanity.com/paper/2102.06933/) (2021)
- [A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits](https://mlsanity.com/paper/2207.03106/) (2022)
- [Batched Neural Bandits](https://mlsanity.com/paper/2102.13028/) (2021)
- [An Algorithm for Stochastic and Adversarial Bandits with Switching Costs](https://mlsanity.com/paper/2102.09864/) (2021)
- [Follow-the-Perturbed-Leader for Adversarial Markov Decision Processes with Bandit Feedback](https://mlsanity.com/paper/2205.13451/) (2022)
- [Lazy OCO: Online Convex Optimization on a Switching Budget](https://mlsanity.com/paper/2102.03803/) (2021)
- [Better Best of Both Worlds Bounds for Bandits with Switching Costs](https://mlsanity.com/paper/2206.03098/) (2022)
- [Almost Optimal Batch-Regret Tradeoff for Batch Linear Contextual Bandits](https://mlsanity.com/paper/2110.08057/) (2021)
- [Synthetically Controlled Bandits](https://mlsanity.com/paper/2202.07079/) (2022)
- [Online Convex Optimization with Continuous Switching Constraint](https://mlsanity.com/paper/2103.11370/) (2021)
- [Near-Optimal Adversarial Reinforcement Learning with Switching Costs](https://mlsanity.com/paper/2302.04374/) (2023)
- [Multi-Drafter Speculative Decoding with Alignment Feedback](https://mlsanity.com/paper/2604.05417/) (2026)
- [Best Arm Identification in Restless Markov Multi-Armed Bandits](https://mlsanity.com/paper/2203.15236/) (2022)
- [Complete Policy Regret Bounds for Tallying Bandits](https://mlsanity.com/paper/2204.11174/) (2022)
- [Multi-armed Bandit Learning on a Graph](https://mlsanity.com/paper/2209.09419/) (2022)
- [Streaming Algorithms for Learning with Experts: Deterministic Versus Robust](https://mlsanity.com/paper/2303.01709/) (2023)
- [A Simple and Adaptive Learning Rate for FTRL in Online Learning with Minimax Regret of Theta(T2/3) and its Application to Best-of-Both-Worlds](https://mlsanity.com/paper/2405.20028/) (2024)
- [Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms](https://mlsanity.com/paper/2411.00707/) (2024)
- [Weighted Tallying Bandits: Overcoming Intractability via Repeated Exposure Optimality](https://mlsanity.com/paper/2305.02955/) (2023)
- [Learning-Augmented Algorithms for MTS with Bandit Access to Multiple Predictors](https://mlsanity.com/paper/2506.05479/) (2025)
- [Online Learning in the Random Order Model](https://mlsanity.com/paper/2510.02820/) (2025)
- [Parameter-free Dynamic Regret: Time-varying Movement Costs, Delayed Feedback, and Memory](https://mlsanity.com/paper/2602.06902/) (2026)
- [Learning in Online MDPs: Is there a Price for Handling the Communicating Case?](https://mlsanity.com/paper/2111.02024/) (2021)
- [Bounded Memory Adversarial Bandits with Composite Anonymous Delayed Feedback](https://mlsanity.com/paper/2204.12764/) (2022)
- [Select Smarter, Not More: Prompt-Aware Evaluation Scheduling with Submodular Guarantees](https://mlsanity.com/paper/2604.11328/) (2026)
- [Continuous Time Bandits With Sampling Costs](https://mlsanity.com/paper/2107.05289/) (2021)
- [Bandit problems with fidelity rewards](https://mlsanity.com/paper/2111.13026/) (2021)
- [Adversarial Combinatorial Bandits with Switching Costs](https://mlsanity.com/paper/2404.01883/) (2024)

## Abstract (arXiv)

We study the adversarial multi-armed bandit problem in a setting where the player incurs a unit cost each time he switches actions. We prove that the player's T-round minimax regret in this setting is widetildeTheta(T2/3), thereby closing a fundamental gap in our understanding of learning with bandit feedback. In the corresponding full-information version of the problem, the minimax regret is known to grow at a much slower rate of Theta(√T). The difference between these two rates provides the first indication that learning with bandit feedback can be significantly harder than learning with full-information feedback (previous results only showed a different dependence on the number of actions, but not on T.) In addition to characterizing the inherent difficulty of the multi-armed bandit problem with switching costs, our results also resolve several other open problems in online learning. One direct implication is that learning with bandit feedback against bounded-memory adaptive adversaries has a minimax regret of widetildeTheta(T2/3). Another implication is that the minimax regret of online learning in adversarial Markov decision processes (MDPs) is widetildeTheta(T2/3). The key to all of our results is a new randomized construction of a multi-scale random walk, which is of independent interest and likely to prove useful in additional settings.
