# Anytime computation algorithms for approach-evasion differential games

arXiv: https://arxiv.org/abs/1308.1174 · HTML: https://mlsanity.com/paper/1308.1174/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Aug 2013.

## Built on by (most cited first, 1 of 1)

- [Lightweight Distributed Gaussian Process Regression for Online Machine Learning](https://mlsanity.com/paper/2105.04738/) (2021)

## Abstract (arXiv)

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player desires to achieve the opposite. We propose a class of novel anytime computation algorithms, analyze their convergence properties and verify their performance via a number of numerical simulations. Our algorithms significantly outperform the multi-grid method for the approach-evasion differential games both theoretically and numerically. Our technical approach leverages incremental sampling in robotic motion planning and viability theory.
