# Learning Trajectory Preferences for Manipulators via Iterative Improvement

arXiv: https://arxiv.org/abs/1306.6294 · HTML: https://mlsanity.com/paper/1306.6294/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jun 2013.

## Built on by (most cited first, 30 of 31)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [KTO: Model Alignment as Prospect Theoretic Optimization](https://mlsanity.com/paper/2402.01306/) (2024)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Reinforcement Learning with Human Feedback: Learning Dynamic Choices via Pessimism](https://mlsanity.com/paper/2305.18438/) (2023)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [Pairwise Proximal Policy Optimization: Harnessing Relative Feedback for LLM Alignment](https://mlsanity.com/paper/2310.00212/) (2023)
- [Iterative Data Smoothing: Mitigating Reward Overfitting and Overoptimization in RLHF](https://mlsanity.com/paper/2401.16335/) (2024)
- [Enhancing Zero-shot Text-to-Speech Synthesis with Human Feedback](https://mlsanity.com/paper/2406.00654/) (2024)
- [Preference Poisoning Attacks on Reward Model Learning](https://mlsanity.com/paper/2402.01920/) (2024)
- [DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks](https://mlsanity.com/paper/2404.16779/) (2024)
- [Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback](https://mlsanity.com/paper/2405.07637/) (2024)
- [RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2410.23569/) (2024)
- [Enhancing Decision-Making of Large Language Models via Actor-Critic](https://mlsanity.com/paper/2506.06376/) (2025)
- [GOPO: Policy Optimization using Ranked Rewards](https://mlsanity.com/paper/2602.03876/) (2026)
- [On The Global Convergence Of Online RLHF With Neural Parametrization](https://mlsanity.com/paper/2410.15610/) (2024)
- [Efficient Preference-Based Reinforcement Learning: Randomized Exploration Meets Experimental Design](https://mlsanity.com/paper/2506.09508/) (2025)
- [Safe and Interpretable Multimodal Path Planning for Multi-Agent Cooperation](https://mlsanity.com/paper/2602.19304/) (2026)
- [COPR: Continual Learning Human Preference through Optimal Policy Regularization](https://mlsanity.com/paper/2310.15694/) (2023)
- [Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options](https://mlsanity.com/paper/2510.18713/) (2025)
- [MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention](https://mlsanity.com/paper/2406.16258/) (2024)
- [Enhancing Speech Large Language Models through Reinforced Behavior Alignment](https://mlsanity.com/paper/2509.03526/) (2025)
- [Enhancing Goal Inference via Correction Timing](https://mlsanity.com/paper/2602.18603/) (2026)
- [Regret Bounds for Reinforcement Learning from Multi-Source Imperfect Preferences](https://mlsanity.com/paper/2603.20453/) (2026)
- [Sample Complexity of Preference-Based Nonparametric Off-Policy Evaluation with Deep Networks](https://mlsanity.com/paper/2310.10556/) (2023)
- [Reinforcement Learning from Multi-level and Episodic Human Feedback](https://mlsanity.com/paper/2504.14732/) (2025)
- [Thompson Sampling in Online RLHF with General Function Approximation](https://mlsanity.com/paper/2505.23927/) (2025)
- [Riemannian Dueling Optimization](https://mlsanity.com/paper/2603.00023/) (2026)

## Abstract (arXiv)

We consider the problem of learning good trajectories for manipulation tasks. This is challenging because the criterion defining a good trajectory varies with users, tasks and environments. In this paper, we propose a co-active online learning framework for teaching robots the preferences of its users for object manipulation tasks. The key novelty of our approach lies in the type of feedback expected from the user: the human user does not need to demonstrate optimal trajectories as training data, but merely needs to iteratively provide trajectories that slightly improve over the trajectory currently proposed by the system. We argue that this co-active preference feedback can be more easily elicited from the user than demonstrations of optimal trajectories, which are often challenging and non-intuitive to provide on high degrees of freedom manipulators. Nevertheless, theoretical regret bounds of our algorithm match the asymptotic rates of optimal trajectory algorithms. We demonstrate the generalizability of our algorithm on a variety of grocery checkout tasks, for whom, the preferences were not only influenced by the object being manipulated but also by the surrounding environment.footnoteFor more details and a demonstration video, visit: urlhttp://pr.cs.cornell.edu/coactive
