# Condition Driven Adaptive Music Generation for Computer Games

arXiv: https://arxiv.org/abs/1306.1746 · HTML: https://mlsanity.com/paper/1306.1746/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jun 2013.

## Built on by (most cited first, 1 of 1)

- [Online Game Level Generation from Music](https://mlsanity.com/paper/2207.05271/) (2022)

## Abstract (arXiv)

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay. This research paper outlines the use of condition driven adaptive music generation for audio and video to dynamically incorporate adaptively.
