# Nash Convergence of Gradient Dynamics in Iterated General-Sum Games

arXiv: https://arxiv.org/abs/1301.3892 · HTML: https://mlsanity.com/paper/1301.3892/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jan 2013.

## Built on by (most cited first, 18 of 18)

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- [Modeling the Second Player in Distributionally Robust Optimization](https://mlsanity.com/paper/2103.10282/) (2021)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
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- [Discretization Drift in Two-Player Games](https://mlsanity.com/paper/2105.13922/) (2021)
- [Contextual Games: Multi-Agent Learning with Side Information](https://mlsanity.com/paper/2107.06327/) (2021)
- [On Centralized Critics in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2408.14597/) (2024)
- [A Game-Theoretic Approach to Multi-Agent Trust Region Optimization](https://mlsanity.com/paper/2106.06828/) (2021)
- [Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning](https://mlsanity.com/paper/2302.00797/) (2023)
- [Preference Communication in Multi-Objective Normal-Form Games](https://mlsanity.com/paper/2111.09191/) (2021)
- [Off-Policy Evaluation for Action-Dependent Non-Stationary Environments](https://mlsanity.com/paper/2301.10330/) (2023)
- [Paths to Equilibrium in Games](https://mlsanity.com/paper/2403.18079/) (2024)
- [Chaos persists in large-scale multi-agent learning despite adaptive learning rates](https://mlsanity.com/paper/2306.01032/) (2023)
- [Grouped Satisficing Paths in Pure Strategy Games: a Topological Perspective](https://mlsanity.com/paper/2509.23157/) (2025)
- [Learnable Mixed Nash Equilibria are Collectively Rational](https://mlsanity.com/paper/2510.14907/) (2025)

## Abstract (arXiv)

Multi-agent games are becoming an increasing prevalent formalism for the study of electronic commerce and auctions. The speed at which transactions can take place and the growing complexity of electronic marketplaces makes the study of computationally simple agents an appealing direction. In this work, we analyze the behavior of agents that incrementally adapt their strategy through gradient ascent on expected payoff, in the simple setting of two-player, two-action, iterated general-sum games, and present a surprising result. We show that either the agents will converge to Nash equilibrium, or if the strategies themselves do not converge, then their average payoffs will nevertheless converge to the payoffs of a Nash equilibrium.
