{"list":"other","total":52,"rows":[{"id":"2212.08051","title":"Objaverse: A Universe of Annotated 3D Objects","created":"2022-12-15","cited_by_count":1540},{"id":"1910.10897","title":"Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning","created":"2019-10-24","cited_by_count":1204},{"id":"1904.01201","title":"Habitat: A Platform for Embodied AI Research","created":"2019-04-02","cited_by_count":1191},{"id":"2108.10470","title":"Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning","created":"2021-08-24","cited_by_count":998},{"id":"1712.05474","title":"AI2-THOR: An Interactive 3D Environment for Visual AI","created":"2017-12-14","cited_by_count":869},{"id":"2402.15391","title":"Genie: Generative Interactive Environments","created":"2024-02-23","cited_by_count":747},{"id":"1909.12271","title":"RLBench: The Robot Learning Benchmark & Learning Environment","created":"2019-09-26","cited_by_count":689},{"id":"2309.17080","title":"GAIA-1: A Generative World Model for Autonomous Driving","created":"2023-09-29","cited_by_count":637},{"id":"2003.08515","title":"SAPIEN: A SimulAted Part-based Interactive ENvironment","created":"2020-03-19","cited_by_count":595},{"id":"2109.08238","title":"Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI","created":"2021-09-16","cited_by_count":592},{"id":"2112.03227","title":"CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks","created":"2021-12-06","cited_by_count":584},{"id":"2009.12293","title":"robosuite: A Modular Simulation Framework and Benchmark for Robot Learning","created":"2020-09-25","cited_by_count":511},{"id":"1808.10654","title":"Gibson Env: Real-World Perception for Embodied Agents","created":"2018-08-31","cited_by_count":481},{"id":"2310.06114","title":"Learning Interactive Real-World Simulators","created":"2023-10-09","cited_by_count":458},{"id":"2106.13281","title":"Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation","created":"2021-06-24","cited_by_count":407},{"id":"2206.06994","title":"ProcTHOR: Large-Scale Embodied AI Using Procedural Generation","created":"2022-06-14","cited_by_count":380},{"id":"2309.16650","title":"ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning","created":"2023-09-28","cited_by_count":365},{"id":"2305.15393","title":"LayoutGPT: Compositional Visual Planning and Generation with Large Language Models","created":"2023-05-24","cited_by_count":347},{"id":"2302.04659","title":"ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills","created":"2023-02-09","cited_by_count":327},{"id":"1910.02527","title":"3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera","created":"2019-10-06","cited_by_count":281},{"id":"2312.09067","title":"Holodeck: Language Guided Generation of 3D Embodied AI Environments","created":"2023-12-14","cited_by_count":268},{"id":"2311.01455","title":"RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation","created":"2023-11-02","cited_by_count":218},{"id":"2004.03967","title":"Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions","created":"2020-04-08","cited_by_count":208},{"id":"2004.06799","title":"RoboTHOR: An Open Simulation-to-Real Embodied AI Platform","created":"2020-04-14","cited_by_count":193},{"id":"2510.10125","title":"Ctrl-World: A Controllable Generative World Model for Robot Manipulation","created":"2025-10-11","cited_by_count":167},{"id":"2103.14898","title":"SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences","created":"2021-03-27","cited_by_count":163},{"id":"2403.09227","title":"BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation","created":"2024-03-14","cited_by_count":148},{"id":"2306.09310","title":"Infinite Photorealistic Worlds using Procedural Generation","created":"2023-06-15","cited_by_count":147},{"id":"2406.11824","title":"Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation","created":"2024-06-17","cited_by_count":137},{"id":"2404.09465","title":"PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI","created":"2024-04-15","cited_by_count":125},{"id":"2405.11656","title":"URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images","created":"2024-05-19","cited_by_count":111},{"id":"2310.12945","title":"3D-GPT: Procedural 3D Modeling with Large Language Models","created":"2023-10-19","cited_by_count":95},{"id":"2401.09985","title":"WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens","created":"2024-01-18","cited_by_count":89},{"id":"2402.12259","title":"Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships","created":"2024-02-19","cited_by_count":80},{"id":"2205.02961","title":"Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search","created":"2022-05-05","cited_by_count":67},{"id":"2404.04242","title":"Physical Property Understanding from Language-Embedded Feature Fields","created":"2024-04-05","cited_by_count":48},{"id":"2412.14203","title":"BlenderLLM: Training Large Language Models for Computer-Aided Design with Self-improvement","created":"2024-12-16","cited_by_count":29},{"id":"2502.12231","title":"PUGS: Zero-shot Physical Understanding with Gaussian Splatting","created":"2025-02-17","cited_by_count":24},{"id":"2412.11258","title":"GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs","created":"2024-12-15","cited_by_count":23},{"id":"2407.17572","title":"CityX: Controllable Procedural Content Generation for Unbounded 3D Cities","created":"2024-07-24","cited_by_count":22},{"id":"2508.08228","title":"LL3M: Large Language 3D Modelers","created":"2025-08-11","cited_by_count":20},{"id":"2509.10813","title":"InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts","created":"2025-09-13","cited_by_count":20},{"id":"2508.14879","title":"MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds","created":"2025-08-20","cited_by_count":19},{"id":"2602.11757","title":"Code2Worlds: Empowering Coding LLMs for 4D World Generation","created":"2026-02-12","cited_by_count":19},{"id":"2511.21978","title":"PAT3D: Physics-Augmented Text-to-3D Scene Generation","created":"2025-11-26","cited_by_count":16},{"id":"2603.02133","title":"SimRecon: SimReady Compositional Scene Reconstruction from Real Videos","created":"2026-03-02","cited_by_count":12},{"id":"2605.19587","title":"SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects","created":"2026-05-19","cited_by_count":11},{"id":"2509.22847","title":"Empart: Interactive Convex Decomposition for Converting Meshes to Parts","created":"2025-09-26","cited_by_count":2},{"id":"2601.20303","title":"Physically Guided Visual Mass Estimation from a Single RGB Image","created":"2026-01-28","cited_by_count":2},{"id":"2604.04244","title":"VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition","created":"2026-04-05","cited_by_count":2},{"id":"2607.22355","title":"SiPhy: Single-Image Physical Property Reasoning","created":"2026-07-24","cited_by_count":2},{"id":"2608.23869","title":"Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition","created":"2026-08-24","cited_by_count":1}],"next_cursor":null}