{"list":"closest","total":53,"rows":[{"id":"2608.29910","title":"Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory","created":"2026-08-30","cited_by_count":9},{"id":"2608.23565","title":"ReWorld: An Interactive World Model with Long-Horizon Memory","created":"2026-08-24","cited_by_count":10},{"id":"2608.14530","title":"Marionette: Predicting World States, Rendering Geometry, Painting Appearance","created":"2026-08-14","cited_by_count":6},{"id":"2608.13492","title":"AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)","created":"2026-08-13","cited_by_count":6},{"id":"2608.08600","title":"Population-Scalable Multi-Agent World Modeling","created":"2026-08-09","cited_by_count":5},{"id":"2608.06257","title":"MASS: Multiplayer World Models with Authoritative Shared State","created":"2026-08-06","cited_by_count":11},{"id":"2607.26037","title":"Wonder: Video World Model Done Better","created":"2026-07-28","cited_by_count":15},{"id":"2607.21594","title":"Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers","created":"2026-07-23","cited_by_count":8},{"id":"2607.19191","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","created":"2026-07-21","cited_by_count":16},{"id":"2607.05352","title":"Multiplayer Interactive World Models with Representation Autoencoders","created":"2026-07-06","cited_by_count":19},{"id":"2606.31734","title":"MemLearner: Learning to Query Context memory for Video World Models","created":"2026-06-30","cited_by_count":9},{"id":"2606.17730","title":"ActWorld: From Explorable to Interactive World Model via Action-Aware Memory","created":"2026-06-16","cited_by_count":14},{"id":"2606.16993","title":"DreamX-World 1.0: A General-Purpose Interactive World Model","created":"2026-06-15","cited_by_count":40},{"id":"2606.13376","title":"MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold","created":"2026-06-11","cited_by_count":4},{"id":"2606.09828","title":"Latent Spatial Memory for Video World Models","created":"2026-06-08","cited_by_count":17},{"id":"2606.09507","title":"Prisma-World: Camera-Controllable Multi-Agent Video World Model","created":"2026-06-08","cited_by_count":11},{"id":"2606.07326","title":"AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization","created":"2026-06-05","cited_by_count":3},{"id":"2606.02753","title":"MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data","created":"2026-06-01","cited_by_count":10},{"id":"2605.28816","title":"Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players","created":"2026-05-27","cited_by_count":15},{"id":"2605.25333","title":"Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution","created":"2026-05-25","cited_by_count":4},{"id":"2605.23345","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","created":"2026-05-22","cited_by_count":13},{"id":"2605.18601","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","created":"2026-05-18","cited_by_count":10},{"id":"2605.14398","title":"ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction","created":"2026-05-14","cited_by_count":2},{"id":"2604.18564","title":"MultiWorld: Scalable Multi-Agent Multi-View Video World Models","created":"2026-04-20","cited_by_count":23},{"id":"2604.08995","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","created":"2026-04-10","cited_by_count":100},{"id":"2603.25716","title":"Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models","created":"2026-03-26","cited_by_count":26},{"id":"2603.17117","title":"MosaicMem: Hybrid Spatial Memory for Controllable Video World Models","created":"2026-03-17","cited_by_count":27},{"id":"2603.13215","title":"Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models","created":"2026-03-13","cited_by_count":13},{"id":"2603.07145","title":"LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models","created":"2026-03-07","cited_by_count":28},{"id":"2603.03482","title":"Beyond Pixel Histories: World Models with Persistent 3D State","created":"2026-03-03","cited_by_count":13},{"id":"2602.22208","title":"Solaris: Building a Multiplayer Video World Model in Minecraft","created":"2026-02-25","cited_by_count":47},{"id":"2601.20540","title":"Advancing Open-source World Models","created":"2026-01-28","cited_by_count":154},{"id":"2601.00393","title":"NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos","created":"2026-01-01","cited_by_count":46},{"id":"2512.14614","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","created":"2025-12-16","cited_by_count":170},{"id":"2512.04040","title":"RELIC: Interactive Video World Model with Long-Horizon Memory","created":"2025-12-03","cited_by_count":96},{"id":"2512.02473","title":"WorldPack: Dynamic Frame Compression for Long-context Video World Modeling","created":"2025-12-02","cited_by_count":8},{"id":"2511.23429","title":"Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model","created":"2025-11-28","cited_by_count":61},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52},{"id":"2508.13009","title":"Matrix-game 2.0: An open-source real-time and streaming interactive world model","created":"2025-08-18","cited_by_count":186},{"id":"2507.17744","title":"Yume: An Interactive World Generation Model","created":"2025-07-23","cited_by_count":81},{"id":"2506.05284","title":"Video World Models with Long-term Spatial Memory","created":"2025-06-05","cited_by_count":136},{"id":"2506.01103","title":"DeepVerse: 4D Autoregressive Video Generation as a World Model","created":"2025-06-01","cited_by_count":40},{"id":"2505.21996","title":"VRAG: Learning World Models for Interactive Video Generation","created":"2025-05-28","cited_by_count":38},{"id":"2504.12369","title":"WorldMem: Long-term Consistent World Simulation with Memory","created":"2025-04-16","cited_by_count":168},{"id":"2504.08388","title":"MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft","created":"2025-04-11","cited_by_count":97},{"id":"2502.20694","title":"WorldModelBench: Judging Video Generation Models As World Models","created":"2025-02-28","cited_by_count":124},{"id":"2501.08325","title":"GameFactory: Creating New Games with Generative Interactive Videos","created":"2025-01-14","cited_by_count":130},{"id":"2411.00769","title":"GameGen-X: Interactive Open-world Game Video Generation","created":"2024-11-01","cited_by_count":128},{"id":"2408.14837","title":"Diffusion Models Are Real-Time Game Engines","created":"2024-08-27","cited_by_count":296},{"id":"2402.15391","title":"Genie: Generative Interactive Environments","created":"2024-02-23","cited_by_count":747},{"id":"2310.06114","title":"Learning Interactive Real-World Simulators","created":"2023-10-09","cited_by_count":458},{"id":"2212.09748","title":"Scalable Diffusion Models with Transformers","created":"2022-12-19","cited_by_count":6054},{"id":"2210.02747","title":"Flow Matching for Generative Modeling","created":"2022-10-06","cited_by_count":5702}],"next_cursor":null}