{"list":"other","total":62,"rows":[{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2003.12039","title":"RAFT: Recurrent All-Pairs Field Transforms for Optical Flow","created":"2020-03-26","cited_by_count":2415},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2305.16213","title":"ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation","created":"2023-05-25","cited_by_count":1219},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"2111.11215","title":"Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction","created":"2021-11-22","cited_by_count":964},{"id":"2309.16653","title":"DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation","created":"2023-09-28","cited_by_count":843},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2107.02791","title":"Depth-supervised NeRF: Fewer Views and Faster Training for Free","created":"2021-07-06","cited_by_count":735},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667},{"id":"2311.12775","title":"SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering","created":"2023-11-21","cited_by_count":616},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2201.08845","title":"Point-NeRF: Point-based Neural Radiance Fields","created":"2022-01-21","cited_by_count":503},{"id":"2311.17245","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","created":"2023-11-28","cited_by_count":436},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2111.14643","title":"Urban Radiance Fields","created":"2021-11-29","cited_by_count":263},{"id":"1808.00449","title":"Learning Blind Video Temporal Consistency","created":"2018-08-01","cited_by_count":253},{"id":"2112.05504","title":"BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering","created":"2021-12-10","cited_by_count":229},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217},{"id":"2404.09591","title":"3D Gaussian Splatting as Markov Chain Monte Carlo","created":"2024-04-15","cited_by_count":217},{"id":"2406.15643","title":"Taming 3DGS: High-Quality Radiance Fields with Limited Resources","created":"2024-06-21","cited_by_count":204},{"id":"2312.04564","title":"EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS","created":"2023-12-07","cited_by_count":196},{"id":"2402.03307","title":"4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes","created":"2024-02-05","cited_by_count":189},{"id":"2206.06360","title":"ARF: Artistic Radiance Fields","created":"2022-06-13","cited_by_count":147},{"id":"2307.11335","title":"Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields","created":"2023-07-21","cited_by_count":143},{"id":"2205.12183","title":"StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning","created":"2022-05-24","cited_by_count":140},{"id":"2406.17074","title":"Reducing the Memory Footprint of 3D Gaussian Splatting","created":"2024-06-24","cited_by_count":133},{"id":"2311.18159","title":"CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization","created":"2023-11-30","cited_by_count":130},{"id":"2205.15723","title":"DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes","created":"2022-05-31","cited_by_count":103},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2406.18717","title":"Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos","created":"2024-06-26","cited_by_count":97},{"id":"2312.11458","title":"GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis","created":"2023-12-18","cited_by_count":95},{"id":"2402.10128","title":"GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering","created":"2024-02-15","cited_by_count":92},{"id":"2309.17390","title":"Forward Flow for Novel View Synthesis of Dynamic Scenes","created":"2023-09-29","cited_by_count":68},{"id":"2403.19495","title":"CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians","created":"2024-03-28","cited_by_count":62},{"id":"2312.01196","title":"Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction","created":"2023-12-02","cited_by_count":61},{"id":"2311.12897","title":"A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis","created":"2023-11-21","cited_by_count":59},{"id":"2310.08585","title":"Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes","created":"2023-10-12","cited_by_count":55},{"id":"2410.20815","title":"Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting","created":"2024-10-28","cited_by_count":49},{"id":"2310.17527","title":"Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction","created":"2023-10-26","cited_by_count":43},{"id":"2409.12892","title":"3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt","created":"2024-09-19","cited_by_count":43},{"id":"2412.06299","title":"4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes","created":"2024-12-09","cited_by_count":37},{"id":"2403.09413","title":"Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting","created":"2024-03-14","cited_by_count":34},{"id":"2309.10336","title":"Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail","created":"2023-09-19","cited_by_count":23},{"id":"2403.14554","title":"Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering","created":"2024-03-21","cited_by_count":19},{"id":"2308.10337","title":"Strata-NeRF : Neural Radiance Fields for Stratified Scenes","created":"2023-08-20","cited_by_count":7},{"id":"2309.07668","title":"ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge Distillation","created":"2023-09-14","cited_by_count":5},{"id":"2506.07917","title":"SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping","created":"2025-06-09","cited_by_count":5},{"id":"2401.07935","title":"6-DoF Grasp Pose Evaluation and Optimization via Transfer Learning from NeRFs","created":"2024-01-15","cited_by_count":3},{"id":"2407.01209","title":"6-DoF Grasp Detection in Clutter with Enhanced Receptive Field and Graspable Balance Sampling","created":"2024-07-01","cited_by_count":3}],"next_cursor":null}