{"list":"other","total":52,"rows":[{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2408.00714","title":"SAM 2: Segment Anything in Images and Videos","created":"2024-08-01","cited_by_count":2863},{"id":"1711.03938","title":"CARLA: An Open Urban Driving Simulator","created":"2017-11-10","cited_by_count":2449},{"id":"1606.01540","title":"OpenAI Gym","created":"2016-06-05","cited_by_count":1736},{"id":"2503.11651","title":"VGGT: Visual Geometry Grounded Transformer","created":"2025-03-14","cited_by_count":1539},{"id":"2508.10104","title":"DINOv3","created":"2025-08-13","cited_by_count":1414},{"id":"1904.01201","title":"Habitat: A Platform for Embodied AI Research","created":"2019-04-02","cited_by_count":1191},{"id":"1912.06680","title":"Dota 2 with Large Scale Deep Reinforcement Learning","created":"2019-12-13","cited_by_count":1103},{"id":"1712.05474","title":"AI2-THOR: An Interactive 3D Environment for Visual AI","created":"2017-12-14","cited_by_count":869},{"id":"2406.16860","title":"Cambrian-1: A Fully Open, Vision-Centric Exploration of Multimodal LLMs","created":"2024-06-24","cited_by_count":838},{"id":"1608.02192","title":"Playing for Data: Ground Truth from Computer Games","created":"2016-08-07","cited_by_count":818},{"id":"1910.07113","title":"Solving Rubik's Cube with a Robot Hand","created":"2019-10-16","cited_by_count":734},{"id":"2010.11251","title":"Learning Quadrupedal Locomotion over Challenging Terrain","created":"2020-10-21","cited_by_count":604},{"id":"2003.08515","title":"SAPIEN: A SimulAted Part-based Interactive ENvironment","created":"2020-03-19","cited_by_count":595},{"id":"1705.05065","title":"AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles","created":"2017-05-15","cited_by_count":523},{"id":"2106.14405","title":"Habitat 2.0: Training Home Assistants to Rearrange their Habitat","created":"2021-06-28","cited_by_count":511},{"id":"1901.08652","title":"Learning agile and dynamic motor skills for legged robots","created":"2019-01-24","cited_by_count":504},{"id":"2206.08853","title":"MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge","created":"2022-06-17","cited_by_count":478},{"id":"2201.08117","title":"Learning robust perceptive locomotion for quadrupedal robots in the wild","created":"2022-01-20","cited_by_count":382},{"id":"2503.11647","title":"ReCamMaster: Camera-Controlled Generative Rendering from A Single Video","created":"2025-03-14","cited_by_count":287},{"id":"1708.04782","title":"StarCraft II: A New Challenge for Reinforcement Learning","created":"2017-08-16","cited_by_count":274},{"id":"1807.01281","title":"Human-level performance in first-person multiplayer games with population-based deep reinforcement learning","created":"2018-07-03","cited_by_count":264},{"id":"2007.04954","title":"ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation","created":"2020-07-09","cited_by_count":250},{"id":"1809.02627","title":"Unity: A General Platform for Intelligent Agents","created":"2018-09-07","cited_by_count":236},{"id":"2310.13724","title":"Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots","created":"2023-10-19","cited_by_count":228},{"id":"2108.03272","title":"iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks","created":"2021-08-06","cited_by_count":194},{"id":"1605.02097","title":"ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning","created":"2016-05-06","cited_by_count":179},{"id":"1709.07322","title":"Playing for Benchmarks","created":"2017-09-21","cited_by_count":169},{"id":"2012.02924","title":"iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes","created":"2020-12-05","cited_by_count":155},{"id":"2403.09227","title":"BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation","created":"2024-03-14","cited_by_count":148},{"id":"2511.04670","title":"Cambrian-S: Towards Spatial Supersensing in Video","created":"2025-11-06","cited_by_count":134},{"id":"2110.05113","title":"Learning High-Speed Flight in the Wild","created":"2021-10-11","cited_by_count":128},{"id":"2312.06647","title":"4M: Massively Multimodal Masked Modeling","created":"2023-12-11","cited_by_count":120},{"id":"1804.09364","title":"Driving Policy Transfer via Modularity and Abstraction","created":"2018-04-25","cited_by_count":92},{"id":"1905.09727","title":"Deep Drone Racing: From Simulation to Reality with Domain Randomization","created":"2019-05-21","cited_by_count":76},{"id":"2006.05768","title":"Deep Drone Acrobatics","created":"2020-06-10","cited_by_count":75},{"id":"1612.03801","title":"DeepMind Lab","created":"2016-12-12","cited_by_count":74},{"id":"2304.04321","title":"ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes","created":"2023-04-09","cited_by_count":69},{"id":"1603.01312","title":"Learning Physical Intuition of Block Towers by Example","created":"2016-03-03","cited_by_count":68},{"id":"1712.03931","title":"MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments","created":"2017-12-11","cited_by_count":66},{"id":"1905.12887","title":"Does computer vision matter for action?","created":"2019-05-30","cited_by_count":64},{"id":"2406.09406","title":"4M-21: An Any-to-Any Vision Model for Tens of Tasks and Modalities","created":"2024-06-13","cited_by_count":52},{"id":"2604.20329","title":"Image Generators are Generalist Vision Learners","created":"2026-04-22","cited_by_count":43},{"id":"1806.08548","title":"Deep Drone Racing: Learning Agile Flight in Dynamic Environments","created":"2018-06-22","cited_by_count":34},{"id":"2308.03977","title":"PUG: Photorealistic and Semantically Controllable Synthetic Data for Representation Learning","created":"2023-08-08","cited_by_count":31},{"id":"2601.02427","title":"NitroGen: An Open Foundation Model for Generalist Gaming Agents","created":"2026-01-04","cited_by_count":27},{"id":"2412.20977","title":"UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI","created":"2024-12-30","cited_by_count":25},{"id":"2407.08725","title":"MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility","created":"2024-07-11","cited_by_count":21},{"id":"2505.00690","title":"Towards Autonomous Micromobility through Scalable Urban Simulation","created":"2025-05-01","cited_by_count":16},{"id":"2405.09546","title":"BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation","created":"2024-05-15","cited_by_count":14},{"id":"2312.05889","title":"SuperPrimitive: Scene Reconstruction at a Primitive Level","created":"2023-12-10","cited_by_count":11},{"id":"2104.11776","title":"UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments","created":"2021-04-23","cited_by_count":3}],"next_cursor":null}