{"list":"other","total":62,"rows":[{"id":"1409.1556","title":"Very Deep Convolutional Networks for Large-Scale Image Recognition","created":"2014-09-04","cited_by_count":15364},{"id":"1603.08155","title":"Perceptual Losses for Real-Time Style Transfer and Super-Resolution","created":"2016-03-27","cited_by_count":2694},{"id":"2312.14132","title":"DUSt3R: Geometric 3D Vision Made Easy","created":"2023-12-21","cited_by_count":1567},{"id":"2503.11651","title":"VGGT: Visual Geometry Grounded Transformer","created":"2025-03-14","cited_by_count":1539},{"id":"1907.01341","title":"Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer","created":"2019-07-02","cited_by_count":1495},{"id":"2511.10647","title":"Depth Anything 3: Recovering the Visual Space from Any Views","created":"2025-11-13","cited_by_count":692},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667},{"id":"2012.15838","title":"Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans","created":"2020-12-31","cited_by_count":634},{"id":"2403.14627","title":"MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images","created":"2024-03-21","cited_by_count":566},{"id":"2410.13862","title":"DepthSplat: Connecting Gaussian Splatting and Depth","created":"2024-10-17","cited_by_count":286},{"id":"2409.06765","title":"gsplat: An Open-Source Library for Gaussian Splatting","created":"2024-09-10","cited_by_count":285},{"id":"2410.24207","title":"No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images","created":"2024-10-31","cited_by_count":248},{"id":"2505.23716","title":"AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views","created":"2025-05-29","cited_by_count":243},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195},{"id":"2502.12138","title":"FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views","created":"2025-02-17","cited_by_count":180},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170},{"id":"2411.18613","title":"CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models","created":"2024-11-27","cited_by_count":161},{"id":"2507.11539","title":"Streaming 4D Visual Geometry Transformer","created":"2025-07-15","cited_by_count":161},{"id":"2108.11515","title":"Robust High-Resolution Video Matting with Temporal Guidance","created":"2021-08-25","cited_by_count":137},{"id":"2206.10589","title":"EdgeNeXt: Efficiently Amalgamated CNN-Transformer Architecture for Mobile Vision Applications","created":"2022-06-21","cited_by_count":121},{"id":"2112.02789","title":"HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs","created":"2021-12-06","cited_by_count":112},{"id":"2307.10173","title":"DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering","created":"2023-07-19","cited_by_count":103},{"id":"2509.02560","title":"FastVGGT: Training-Free Acceleration of Visual Geometry Transformer","created":"2025-09-02","cited_by_count":98},{"id":"2112.01759","title":"NeRF-SR: High-Quality Neural Radiance Fields using Supersampling","created":"2021-12-03","cited_by_count":95},{"id":"2405.17958","title":"FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes","created":"2024-05-28","cited_by_count":89},{"id":"2312.06704","title":"SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction","created":"2023-12-10","cited_by_count":77},{"id":"2405.17405","title":"Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer","created":"2024-05-27","cited_by_count":61},{"id":"2412.09608","title":"Representing Long Volumetric Video with Temporal Gaussian Hierarchy","created":"2024-12-12","cited_by_count":58},{"id":"2412.14963","title":"IDOL: Instant Photorealistic 3D Human Creation from a Single Image","created":"2024-12-19","cited_by_count":55},{"id":"2312.02963","title":"MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures","created":"2023-12-05","cited_by_count":54},{"id":"2406.12459","title":"HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors","created":"2024-06-18","cited_by_count":54},{"id":"2502.20220","title":"Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars","created":"2025-02-27","cited_by_count":53},{"id":"2106.03798","title":"DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Rendering","created":"2021-06-07","cited_by_count":52},{"id":"2506.08015","title":"4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos","created":"2025-06-09","cited_by_count":49},{"id":"2509.19297","title":"VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction","created":"2025-09-23","cited_by_count":48},{"id":"2104.00340","title":"Reconstructing 3D Human Pose by Watching Humans in the Mirror","created":"2021-04-01","cited_by_count":47},{"id":"2207.08000","title":"DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras","created":"2022-07-16","cited_by_count":43},{"id":"2510.06219","title":"Human3R: Everyone Everywhere All at Once","created":"2025-10-07","cited_by_count":37},{"id":"2412.02684","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","created":"2024-12-03","cited_by_count":36},{"id":"2012.12884","title":"Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild","created":"2020-12-23","cited_by_count":35},{"id":"2508.13154","title":"4DNeX: Feed-Forward 4D Generative Modeling Made Easy","created":"2025-08-18","cited_by_count":34},{"id":"2510.13678","title":"FlashWorld: High-quality 3D Scene Generation within Seconds","created":"2025-10-15","cited_by_count":32},{"id":"2406.06050","title":"Generalizable Human Gaussians from Single-View Image","created":"2024-06-10","cited_by_count":29},{"id":"2503.16338","title":"Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images","created":"2025-03-20","cited_by_count":27},{"id":"2404.10318","title":"SRGS: Super-Resolution 3D Gaussian Splatting","created":"2024-04-16","cited_by_count":26},{"id":"2408.14211","title":"MagicMan: Generative Novel View Synthesis of Humans with 3D-Aware Diffusion and Iterative Refinement","created":"2024-08-26","cited_by_count":24},{"id":"2409.10141","title":"PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing","created":"2024-09-16","cited_by_count":23},{"id":"2512.23180","title":"GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation","created":"2025-12-29","cited_by_count":23},{"id":"2304.13518","title":"Super-NeRF: View-consistent Detail Generation for NeRF super-resolution","created":"2023-04-26","cited_by_count":21},{"id":"2406.10111","title":"GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors","created":"2024-06-14","cited_by_count":20},{"id":"2512.10685","title":"Sharp Monocular View Synthesis in Less Than a Second","created":"2025-12-11","cited_by_count":20},{"id":"2507.13344","title":"Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models","created":"2025-07-17","cited_by_count":17},{"id":"2304.04437","title":"Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registration","created":"2023-04-10","cited_by_count":13},{"id":"2503.14198","title":"RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images","created":"2025-03-18","cited_by_count":12},{"id":"2405.14866","title":"Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras","created":"2024-05-23","cited_by_count":11},{"id":"2505.01838","title":"MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization","created":"2025-05-03","cited_by_count":9},{"id":"2508.19754","title":"FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers","created":"2025-08-27","cited_by_count":7},{"id":"2509.24209","title":"Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos","created":"2025-09-29","cited_by_count":7},{"id":"2508.16467","title":"Arbitrary-Scale 3D Gaussian Super-Resolution","created":"2025-08-22","cited_by_count":5},{"id":"2410.01425","title":"EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings","created":"2024-10-02","cited_by_count":4},{"id":"2511.22704","title":"Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction","created":"2025-11-27","cited_by_count":2},{"id":"2504.20607","title":"EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian","created":"2025-04-29","cited_by_count":1}],"next_cursor":null}