{"total":22,"rows":[{"id":"2605.25874","title":"WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation","created":"2026-05-25","cited_by_count":39,"area":"wm"},{"id":"2605.21800","title":"stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation","created":"2026-05-20","cited_by_count":20,"area":"wm"},{"id":"2606.00793","title":"MBench: A Comprehensive Benchmark on Memory Capability for Video World Models","created":"2026-05-30","cited_by_count":18,"area":"wm"},{"id":"2606.20545","title":"Current World Models Lack a Persistent State Core","created":"2026-06-18","cited_by_count":12,"area":"wm"},{"id":"2607.18367","title":"AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report","created":"2026-07-20","cited_by_count":11,"area":"wm"},{"id":"2606.31672","title":"WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models","created":"2026-06-30","cited_by_count":10,"area":"wm"},{"id":"2606.01164","title":"Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends","created":"2026-05-31","cited_by_count":8,"area":"wm"},{"id":"2607.06401","title":"A Definition and Roadmap for World Models","created":"2026-07-07","cited_by_count":5,"area":"wm"},{"id":"2608.13552","title":"PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives","created":"2026-08-13","cited_by_count":5,"area":"wm"},{"id":"2608.02603","title":"WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity","created":"2026-08-03","cited_by_count":4,"area":"wm"},{"id":"2608.16859","title":"HarnessEval-W: Agentifying the Evaluation of Visual Worlds","created":"2026-08-17","cited_by_count":4,"area":"wm"},{"id":"2609.16679","title":"AI for Games in the Foundation Model Era","created":"2026-09-15","cited_by_count":3,"area":"wm"},{"id":"2606.27277","title":"EO-WM: A Physically Informed World Model for Probabilistic Earth Observation Forecasting","created":"2026-06-25","cited_by_count":1,"area":"wm"},{"id":"2608.05070","title":"HelloWorld: Enabling Socially Interactive Characters in Video World Models","created":"2026-08-05","cited_by_count":1,"area":"wm"},{"id":"2608.28718","title":"RoboPhys-3D: A Comprehensive Embodied World Model Evaluation via 3D Reconstruction","created":"2026-08-28","cited_by_count":1,"area":"wm"},{"id":"2609.34470","title":"Precise Editing and Flexible Referencing for Interactable Worlds","created":"2026-09-28","cited_by_count":1,"area":"wm"},{"id":"2609.24308","title":"HappyWorld-Bench","created":"2026-09-21","cited_by_count":0,"area":"wm"},{"id":"2609.34144","title":"CAST: Reconstruction-Coupled Acceleration of Interactive World Models","created":"2026-09-28","cited_by_count":0,"area":"wm"},{"id":"2610.02205","title":"ROWBench: Do Video Models Render What the Program Specifies?","created":"2026-10-01","cited_by_count":0,"area":"wm"},{"id":"2610.11723","title":"MultiWorldBench: Do Independently Controlled Views Describe One Shared World?","created":"2026-10-08","cited_by_count":0,"area":"wm"},{"id":"2610.17434","title":"World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models","created":"2026-10-12","cited_by_count":0,"area":"wm"},{"id":"2610.19063","title":"WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models","created":"2026-10-13","cited_by_count":0,"area":"wm"}],"next_cursor":null}