{"list":"other","total":58,"rows":[{"id":"1706.03762","title":"Attention Is All You Need","created":"2017-06-12","cited_by_count":60361},{"id":"1707.06347","title":"Proximal Policy Optimization Algorithms","created":"2017-07-20","cited_by_count":15215},{"id":"1904.03278","title":"AMASS: Archive of Motion Capture as Surface Shapes","created":"2019-04-05","cited_by_count":1236},{"id":"2108.10470","title":"Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning","created":"2021-08-24","cited_by_count":998},{"id":"2303.01418","title":"Human Motion Diffusion as a Generative Prior","created":"2023-03-02","cited_by_count":357},{"id":"2305.12577","title":"Guided Motion Diffusion for Controllable Human Motion Synthesis","created":"2023-05-21","cited_by_count":223},{"id":"2305.06456","title":"Perpetual Humanoid Control for Real-time Simulated Avatars","created":"2023-05-10","cited_by_count":218},{"id":"2304.05684","title":"InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions","created":"2023-04-12","cited_by_count":206},{"id":"2304.01893","title":"Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion","created":"2023-04-04","cited_by_count":138},{"id":"2310.04582","title":"Universal Humanoid Motion Representations for Physics-Based Control","created":"2023-10-06","cited_by_count":116},{"id":"2409.14393","title":"MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting","created":"2024-09-22","cited_by_count":116},{"id":"2410.03441","title":"CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control","created":"2024-10-04","cited_by_count":109},{"id":"2312.16051","title":"Inter-X: Towards Versatile Human-Human Interaction Analysis","created":"2023-12-26","cited_by_count":98},{"id":"2305.02195","title":"CALM: Conditional Adversarial Latent Models for Directable Virtual Characters","created":"2023-05-02","cited_by_count":94},{"id":"2309.07918","title":"Unified Human-Scene Interaction via Prompted Chain-of-Contacts","created":"2023-09-14","cited_by_count":94},{"id":"2410.21229","title":"HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots","created":"2024-10-28","cited_by_count":91},{"id":"2502.20390","title":"InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions","created":"2025-02-27","cited_by_count":72},{"id":"2406.17840","title":"Human-Object Interaction from Human-Level Instructions","created":"2024-06-25","cited_by_count":64},{"id":"2311.17057","title":"ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions","created":"2023-11-28","cited_by_count":62},{"id":"2501.02116","title":"Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning","created":"2025-01-03","cited_by_count":61},{"id":"2309.11351","title":"C$\\cdot$ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters","created":"2023-09-20","cited_by_count":55},{"id":"2404.00299","title":"HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment","created":"2024-03-30","cited_by_count":53},{"id":"2309.07907","title":"Physically Plausible Full-Body Hand-Object Interaction Synthesis","created":"2023-09-14","cited_by_count":52},{"id":"2503.19901","title":"TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization","created":"2025-03-25","cited_by_count":51},{"id":"2307.15042","title":"TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis","created":"2023-07-27","cited_by_count":49},{"id":"2308.09036","title":"Synthesizing Physically Plausible Human Motions in 3D Scenes","created":"2023-08-17","cited_by_count":49},{"id":"2301.13868","title":"PADL: Language-Directed Physics-Based Character Control","created":"2023-01-31","cited_by_count":48},{"id":"2403.18811","title":"Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment","created":"2024-03-27","cited_by_count":47},{"id":"2410.10010","title":"InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling","created":"2024-10-13","cited_by_count":47},{"id":"2407.11385","title":"Omnigrasp: Grasping Diverse Objects with Simulated Humanoids","created":"2024-07-16","cited_by_count":46},{"id":"2306.09532","title":"Hierarchical Planning and Control for Box Loco-Manipulation","created":"2023-06-15","cited_by_count":44},{"id":"2406.14558","title":"CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics","created":"2024-06-20","cited_by_count":44},{"id":"2406.19353","title":"CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement","created":"2024-06-27","cited_by_count":44},{"id":"2405.15763","title":"FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis","created":"2024-05-24","cited_by_count":42},{"id":"1908.07423","title":"Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control","created":"2019-08-20","cited_by_count":40},{"id":"2305.03249","title":"PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors","created":"2023-05-05","cited_by_count":38},{"id":"2303.12337","title":"Music-Driven Group Choreography","created":"2023-03-22","cited_by_count":37},{"id":"2305.20041","title":"Simulation and Retargeting of Complex Multi-Character Interactions","created":"2023-05-31","cited_by_count":34},{"id":"2408.15270","title":"SkillMimic: Learning Basketball Interaction Skills from Demonstrations","created":"2024-08-12","cited_by_count":30},{"id":"2407.00187","title":"SMPLOlympics: Sports Environments for Physically Simulated Humanoids","created":"2024-06-28","cited_by_count":29},{"id":"2503.11801","title":"Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control","created":"2025-03-14","cited_by_count":28},{"id":"2503.12763","title":"A Survey on Human Interaction Motion Generation","created":"2025-03-17","cited_by_count":25},{"id":"2504.12540","title":"UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control","created":"2025-04-17","cited_by_count":25},{"id":"2505.02094","title":"SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations","created":"2025-05-04","cited_by_count":25},{"id":"2506.18680","title":"DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling","created":"2025-06-23","cited_by_count":21},{"id":"2407.16210","title":"Strategy and Skill Learning for Physics-based Table Tennis Animation","created":"2024-07-23","cited_by_count":20},{"id":"2508.02106","title":"Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis","created":"2025-08-04","cited_by_count":20},{"id":"2404.01081","title":"PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation","created":"2024-04-01","cited_by_count":18},{"id":"2510.11072","title":"PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System","created":"2025-10-13","cited_by_count":18},{"id":"2412.17730","title":"Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking","created":"2024-12-23","cited_by_count":16},{"id":"2602.06035","title":"InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions","created":"2026-02-05","cited_by_count":11},{"id":"2405.12460","title":"Physics-based Scene Layout Generation from Human Motion","created":"2024-05-21","cited_by_count":10},{"id":"2502.14140","title":"ModSkill: Physical Character Skill Modularization","created":"2025-02-19","cited_by_count":7},{"id":"2503.16451","title":"Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation","created":"2025-02-19","cited_by_count":7},{"id":"2503.07481","title":"Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References","created":"2025-03-10","cited_by_count":5},{"id":"2512.07410","title":"InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs","created":"2025-12-08","cited_by_count":5},{"id":"2505.19086","title":"MaskedManipulator: Versatile Whole-Body Manipulation","created":"2025-05-25","cited_by_count":3},{"id":"2510.07828","title":"MMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions","created":"2025-10-09","cited_by_count":3}],"next_cursor":null}