{"list":"other","total":68,"rows":[{"id":"1412.6980","title":"Adam: A Method for Stochastic Optimization","created":"2014-12-22","cited_by_count":37240},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2304.07193","title":"DINOv2: Learning Robust Visual Features without Supervision","created":"2023-04-14","cited_by_count":7974},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2110.07058","title":"Ego4D: Around the World in 3,000 Hours of Egocentric Video","created":"2021-10-13","cited_by_count":1556},{"id":"2008.02268","title":"NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections","created":"2020-08-05","cited_by_count":1232},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"1804.02748","title":"Scaling Egocentric Vision: The EPIC-KITCHENS Dataset","created":"2018-04-08","cited_by_count":795},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2104.04631","title":"DexYCB: A Benchmark for Capturing Hand Grasping of Objects","created":"2021-04-09","cited_by_count":325},{"id":"2204.13662","title":"ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation","created":"2022-04-28","cited_by_count":312},{"id":"2312.05251","title":"Reconstructing Hands in 3D with Transformers","created":"2023-12-08","cited_by_count":306},{"id":"2406.06521","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","created":"2024-06-10","cited_by_count":285},{"id":"2008.09309","title":"InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image","created":"2020-08-21","cited_by_count":245},{"id":"2203.12575","title":"NeuMan: Neural Human Radiance Field from a Single Video","created":"2022-03-23","cited_by_count":244},{"id":"2401.02436","title":"Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis","created":"2023-11-17","cited_by_count":239},{"id":"2405.17421","title":"MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds","created":"2024-05-27","cited_by_count":179},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170},{"id":"2407.08447","title":"WildGaussians: 3D Gaussian Splatting in the Wild","created":"2024-07-11","cited_by_count":152},{"id":"2212.10550","title":"InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds","created":"2022-12-20","cited_by_count":138},{"id":"2205.15838","title":"D$^2$NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video","created":"2022-05-31","cited_by_count":137},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134},{"id":"2403.15704","title":"Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections","created":"2024-03-23","cited_by_count":117},{"id":"2302.00833","title":"RobustNeRF: Ignoring Distractors with Robust Losses","created":"2023-02-02","cited_by_count":101},{"id":"2407.21686","title":"Expressive Whole-Body 3D Gaussian Avatar","created":"2024-07-31","cited_by_count":89},{"id":"2303.04805","title":"X-Avatar: Expressive Human Avatars","created":"2023-03-08","cited_by_count":66},{"id":"2406.20055","title":"SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting","created":"2024-06-28","cited_by_count":61},{"id":"2406.10373","title":"Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections","created":"2024-06-14","cited_by_count":56},{"id":"2412.09982","title":"SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video","created":"2024-12-13","cited_by_count":44},{"id":"2211.12782","title":"Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video","created":"2022-11-23","cited_by_count":37},{"id":"2503.08135","title":"ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting","created":"2025-03-11","cited_by_count":35},{"id":"2503.10437","title":"4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models","created":"2025-03-13","cited_by_count":35},{"id":"2406.02407","title":"WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections","created":"2024-06-04","cited_by_count":33},{"id":"2411.12789","title":"Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting","created":"2024-11-19","cited_by_count":32},{"id":"2503.05082","title":"Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs","created":"2025-03-07","cited_by_count":29},{"id":"2303.13825","title":"HandNeRF: Neural Radiance Fields for Animatable Interacting Hands","created":"2023-03-24","cited_by_count":27},{"id":"2302.07672","title":"LiveHand: Real-time and Photorealistic Neural Hand Rendering","created":"2023-02-15","cited_by_count":26},{"id":"2411.17383","title":"AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation","created":"2024-11-26","cited_by_count":26},{"id":"2403.17537","title":"NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation","created":"2024-03-26","cited_by_count":25},{"id":"2506.10568","title":"DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers","created":"2025-06-12","cited_by_count":22},{"id":"2302.04866","title":"RelightableHands: Efficient Neural Relighting of Articulated Hand Models","created":"2023-02-09","cited_by_count":21},{"id":"2411.15482","title":"SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving","created":"2024-11-23","cited_by_count":20},{"id":"2503.13272","title":"Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors","created":"2025-03-17","cited_by_count":19},{"id":"2503.16942","title":"Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model","created":"2025-03-21","cited_by_count":19},{"id":"2402.18969","title":"OHTA: One-shot Hand Avatar via Data-driven Implicit Priors","created":"2024-02-29","cited_by_count":18},{"id":"2412.16212","title":"ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping","created":"2024-12-18","cited_by_count":18},{"id":"2503.07946","title":"7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting","created":"2025-03-11","cited_by_count":18},{"id":"2510.22161","title":"I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions","created":"2025-10-25","cited_by_count":17},{"id":"2412.13652","title":"RelationField: Relate Anything in Radiance Fields","created":"2024-12-18","cited_by_count":16},{"id":"2504.20026","title":"LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields","created":"2025-04-28","cited_by_count":16},{"id":"2408.11697","title":"Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors","created":"2024-08-21","cited_by_count":15},{"id":"2503.15855","title":"VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling","created":"2025-03-20","cited_by_count":14},{"id":"2503.16822","title":"RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos","created":"2025-03-21","cited_by_count":14},{"id":"2405.07933","title":"Authentic Hand Avatar from a Phone Scan via Universal Hand Model","created":"2024-05-13","cited_by_count":13},{"id":"2412.00155","title":"T-3DGS: Removing Transient Objects for 3D Scene Reconstruction","created":"2024-11-29","cited_by_count":13},{"id":"2508.09811","title":"TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videos","created":"2025-08-13","cited_by_count":11},{"id":"2506.21401","title":"Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction","created":"2025-06-26","cited_by_count":10},{"id":"2510.01119","title":"Instant4D: 4D Gaussian Splatting in Minutes","created":"2025-10-01","cited_by_count":10},{"id":"2412.02690","title":"FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation","created":"2024-12-03","cited_by_count":8},{"id":"2405.20330","title":"OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer","created":"2024-05-30","cited_by_count":7},{"id":"2507.19481","title":"HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars","created":"2025-07-25","cited_by_count":7},{"id":"2508.05631","title":"GAP: Gaussianize Any Point Clouds with Text Guidance","created":"2025-08-07","cited_by_count":7},{"id":"2510.21441","title":"OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields","created":"2025-10-24","cited_by_count":5},{"id":"2401.00979","title":"3D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands","created":"2024-01-02","cited_by_count":4},{"id":"2410.08840","title":"Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars","created":"2024-10-11","cited_by_count":3},{"id":"2510.01669","title":"UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction","created":"2025-10-02","cited_by_count":2},{"id":"2602.10278","title":"ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting","created":"2026-02-10","cited_by_count":1}],"next_cursor":null}