{"total":154,"rows":[{"id":"2606.02800","title":"Cosmos 3: Omnimodal World Models for Physical AI","created":"2026-06-01","cited_by_count":165,"area":"wm"},{"id":"2602.06949","title":"DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos","created":"2026-02-06","cited_by_count":135,"area":"wm"},{"id":"2604.08995","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","created":"2026-04-10","cited_by_count":100,"area":"wm"},{"id":"2605.00078","title":"Being-H0.7: A Latent World-Action Model from Egocentric Videos","created":"2026-04-30","cited_by_count":75,"area":"wm"},{"id":"2603.04379","title":"Helios: Real Real-Time Long Video Generation Model","created":"2026-03-04","cited_by_count":65,"area":null},{"id":"2605.15178","title":"SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer","created":"2026-05-14","cited_by_count":55,"area":"wm"},{"id":"2602.13977","title":"WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL","created":"2026-02-15","cited_by_count":50,"area":"wm"},{"id":"2607.07534","title":"Infinite Worlds with Versatile Interactions","created":"2026-07-08","cited_by_count":48,"area":null},{"id":"2604.14268","title":"HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds","created":"2026-04-15","cited_by_count":44,"area":"wm"},{"id":"2606.16993","title":"DreamX-World 1.0: A General-Purpose Interactive World Model","created":"2026-06-15","cited_by_count":40,"area":"wm"},{"id":"2605.25874","title":"WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation","created":"2026-05-25","cited_by_count":39,"area":"wm"},{"id":"2607.08639","title":"Native Video-Action Pretraining for Generalizable Robot Control","created":"2026-07-09","cited_by_count":36,"area":null},{"id":"2602.08025","title":"MIND: Benchmarking Memory Consistency and Action Control in World Models","created":"2026-02-08","cited_by_count":35,"area":"wm"},{"id":"2604.21686","title":"WorldMark: A Unified Benchmark Suite for Interactive Video World Models","created":"2026-04-23","cited_by_count":26,"area":"wm"},{"id":"2606.25473","title":"Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models","created":"2026-06-24","cited_by_count":25,"area":"wm"},{"id":"2604.18564","title":"MultiWorld: Scalable Multi-Agent Multi-View Video World Models","created":"2026-04-20","cited_by_count":23,"area":"wm"},{"id":"2603.05449","title":"RealWonder: Real-Time Physical Action-Conditioned Video Generation","created":"2026-03-05","cited_by_count":22,"area":null},{"id":"2604.07209","title":"INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling","created":"2026-04-08","cited_by_count":21,"area":"wm"},{"id":"2603.22212","title":"Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models","created":"2026-03-23","cited_by_count":18,"area":"wm"},{"id":"2606.00793","title":"MBench: A Comprehensive Benchmark on Memory Capability for Video World Models","created":"2026-05-30","cited_by_count":18,"area":"wm"},{"id":"2607.19191","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","created":"2026-07-21","cited_by_count":16,"area":"wm"},{"id":"2602.14941","title":"AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories","created":"2026-02-16","cited_by_count":15,"area":null},{"id":"2605.22718","title":"WorldKV: Efficient World Memory with World Retrieval and Compression","created":"2026-05-21","cited_by_count":15,"area":"diffusion"},{"id":"2607.07675","title":"Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence","created":"2026-07-08","cited_by_count":15,"area":"moe"},{"id":"2607.26037","title":"Wonder: Video World Model Done Better","created":"2026-07-28","cited_by_count":15,"area":"wm"},{"id":"2608.07408","title":"Addressable Memory for Video World Models","created":"2026-08-07","cited_by_count":15,"area":"wm"},{"id":"2604.01001","title":"EgoSim: Egocentric World Simulator for Embodied Interaction Generation","created":"2026-04-01","cited_by_count":14,"area":null},{"id":"2606.03159","title":"NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation","created":"2026-06-02","cited_by_count":14,"area":"wm"},{"id":"2606.17030","title":"Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation","created":"2026-06-15","cited_by_count":14,"area":"wm"},{"id":"2606.17730","title":"ActWorld: From Explorable to Interactive World Model via Action-Aware Memory","created":"2026-06-16","cited_by_count":14,"area":"wm"},{"id":"2607.08766","title":"OPSD-V: On-Policy Self-Distillation for Post-Training Few-Step Autoregressive Video Generators","created":"2026-07-09","cited_by_count":14,"area":"diffusion"},{"id":"2608.13546","title":"Alaya-EVOKE: From Linear-Scaling Supervision to Endless World","created":"2026-08-13","cited_by_count":14,"area":"wm"},{"id":"2608.25927","title":"Code World Model: Coding Agent as World Brain","created":"2026-08-26","cited_by_count":14,"area":"wm"},{"id":"2603.13215","title":"Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models","created":"2026-03-13","cited_by_count":13,"area":"wm"},{"id":"2603.23497","title":"WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG","created":"2026-03-24","cited_by_count":13,"area":"wm"},{"id":"2605.23345","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","created":"2026-05-22","cited_by_count":13,"area":"wm"},{"id":"2606.02436","title":"Geometry-Aware Implicit Memory for Video World Models","created":"2026-06-01","cited_by_count":13,"area":"wm"},{"id":"2608.23189","title":"EchoWM: Open and Enterable Omnimodal World Models","created":"2026-08-24","cited_by_count":13,"area":"wm"},{"id":"2603.15583","title":"Grounding World Simulation Models in a Real-World Metropolis","created":"2026-03-16","cited_by_count":12,"area":"wm"},{"id":"2605.04128","title":"JoyAI-Image: Awaking Spatial Intelligence in Unified Multimodal Understanding and Generation","created":"2026-05-05","cited_by_count":12,"area":null},{"id":"2606.20545","title":"Current World Models Lack a Persistent State Core","created":"2026-06-18","cited_by_count":12,"area":"wm"},{"id":"2606.27537","title":"MemoBench: Benchmarking World Modeling in Dynamically Changing Environments","created":"2026-06-25","cited_by_count":12,"area":"wm"},{"id":"2609.02886","title":"SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models","created":"2026-09-02","cited_by_count":12,"area":"wm"},{"id":"2605.07514","title":"Is the Future Compatible? Diagnosing Dynamic Consistency in World Action Models","created":"2026-05-08","cited_by_count":11,"area":"wm"},{"id":"2606.09507","title":"Prisma-World: Camera-Controllable Multi-Agent Video World Model","created":"2026-06-08","cited_by_count":11,"area":"wm"},{"id":"2602.10104","title":"Olaf-World: Orienting Latent Actions for Video World Modeling","created":"2026-02-10","cited_by_count":10,"area":"wm"},{"id":"2604.04911","title":"SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing","created":"2026-04-06","cited_by_count":10,"area":null},{"id":"2605.18601","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","created":"2026-05-18","cited_by_count":10,"area":"wm"},{"id":"2606.31672","title":"WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models","created":"2026-06-30","cited_by_count":10,"area":"wm"},{"id":"2608.23565","title":"ReWorld: An Interactive World Model with Long-Horizon Memory","created":"2026-08-24","cited_by_count":10,"area":"wm"},{"id":"2609.10540","title":"Programmable World Model","created":"2026-09-09","cited_by_count":10,"area":"wm"},{"id":"2608.29910","title":"Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory","created":"2026-08-30","cited_by_count":9,"area":"wm"},{"id":"2603.14375","title":"The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics","created":"2026-03-15","cited_by_count":8,"area":"wm"},{"id":"2606.01164","title":"Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends","created":"2026-05-31","cited_by_count":8,"area":"wm"},{"id":"2603.11911","title":"InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model","created":"2026-03-12","cited_by_count":7,"area":"wm"},{"id":"2603.06331","title":"WorldCache: Accelerating World Models for Free via Heterogeneous Token Caching","created":"2026-03-06","cited_by_count":6,"area":"wm"},{"id":"2605.19242","title":"PhyWorld: Physics-Faithful World Model for Video Generation","created":"2026-05-19","cited_by_count":6,"area":"wm"},{"id":"2606.09803","title":"Echo-Memory: A Controlled Study of Memory in Action World Models","created":"2026-06-08","cited_by_count":6,"area":"wm"},{"id":"2606.10135","title":"BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression","created":"2026-06-08","cited_by_count":6,"area":"wm"},{"id":"2606.11129","title":"WorldOlympiad: Can Your World Model Survive a Triathlon?","created":"2026-06-09","cited_by_count":6,"area":"wm"},{"id":"2606.27964","title":"Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control","created":"2026-06-26","cited_by_count":6,"area":"wm"},{"id":"2607.06291","title":"AlayaWorld: Long-Horizon and Playable Video World Generation","created":"2026-07-07","cited_by_count":6,"area":"wm"},{"id":"2603.28489","title":"Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms","created":"2026-03-30","cited_by_count":5,"area":"wm"},{"id":"2604.16592","title":"Human Cognition in Machines: A Unified Perspective of World Models","created":"2026-04-17","cited_by_count":5,"area":"wm"},{"id":"2605.23993","title":"Nano World Models: A Minimalist Implementation of Future Video Prediction","created":"2026-05-17","cited_by_count":5,"area":"wm"},{"id":"2606.16519","title":"BadWorld: Adversarial Attacks on World Models","created":"2026-06-15","cited_by_count":5,"area":"wm"},{"id":"2607.02517","title":"WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory","created":"2026-07-02","cited_by_count":5,"area":"wm"},{"id":"2607.09661","title":"PanoWorld: Real-World Panoramic Generation","created":"2026-07-10","cited_by_count":5,"area":"wm"},{"id":"2608.13391","title":"Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation","created":"2026-08-13","cited_by_count":5,"area":"distill"},{"id":"2608.13552","title":"PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives","created":"2026-08-13","cited_by_count":5,"area":"wm"},{"id":"2605.11596","title":"HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation","created":"2026-05-12","cited_by_count":4,"area":"wm"},{"id":"2606.13376","title":"MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold","created":"2026-06-11","cited_by_count":4,"area":"wm"},{"id":"2606.15162","title":"GeoStream: Toward Precise Camera Controlled Streaming Video Generation","created":"2026-06-13","cited_by_count":4,"area":"wm"},{"id":"2607.26811","title":"DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation","created":"2026-07-29","cited_by_count":4,"area":null},{"id":"2608.02603","title":"WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity","created":"2026-08-03","cited_by_count":4,"area":"wm"},{"id":"2608.16859","title":"HarnessEval-W: Agentifying the Evaluation of Visual Worlds","created":"2026-08-17","cited_by_count":4,"area":"wm"},{"id":"2608.23383","title":"Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds","created":"2026-08-24","cited_by_count":4,"area":"wm"},{"id":"2609.01560","title":"H3-World: Turning Language Understanding into World Control","created":"2026-09-01","cited_by_count":4,"area":"wm"},{"id":"2609.17909","title":"Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control","created":"2026-09-15","cited_by_count":4,"area":"wm"},{"id":"2604.04707","title":"OpenWorldLib: A Unified Codebase and Definition of Advanced World Models","created":"2026-04-06","cited_by_count":3,"area":"wm"},{"id":"2606.07326","title":"AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization","created":"2026-06-05","cited_by_count":3,"area":"wm"},{"id":"2607.12592","title":"WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction","created":"2026-07-14","cited_by_count":3,"area":null},{"id":"2608.09449","title":"Sekai2: From World Exploration to Interactive World Modeling","created":"2026-08-10","cited_by_count":3,"area":"wm"},{"id":"2609.16679","title":"AI for Games in the Foundation Model Era","created":"2026-09-15","cited_by_count":3,"area":"wm"},{"id":"2609.20034","title":"Astronex-World 1.0: Real-Time Interactive World Model Foundation","created":"2026-09-17","cited_by_count":3,"area":"wm"},{"id":"2605.18346","title":"Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion","created":"2026-05-18","cited_by_count":2,"area":"diffusion"},{"id":"2606.26694","title":"PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models","created":"2026-06-25","cited_by_count":2,"area":"wm"},{"id":"2607.00712","title":"Towards Memory-Efficient Autoregressive Video Generation via Instance-Specific Parametric Absorption","created":"2026-07-01","cited_by_count":2,"area":"inference"},{"id":"2607.06216","title":"MoWorld: A Flash World Model","created":"2026-07-07","cited_by_count":2,"area":"wm"},{"id":"2607.14187","title":"RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination","created":"2026-07-15","cited_by_count":2,"area":"lr"},{"id":"2607.28362","title":"ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow","created":"2026-07-30","cited_by_count":2,"area":"wm"},{"id":"2609.09123","title":"Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout","created":"2026-09-08","cited_by_count":2,"area":"diffusion"},{"id":"2609.17521","title":"PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control","created":"2026-09-15","cited_by_count":2,"area":null},{"id":"2609.23753","title":"OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling","created":"2026-09-20","cited_by_count":2,"area":"wm"},{"id":"2604.13793","title":"From Synchrony to Sequence: Exo-to-Ego Generation via Interpolation","created":"2026-04-15","cited_by_count":1,"area":null},{"id":"2604.17651","title":"Infrastructure-Centric World Models: Bridging Temporal Depth and Spatial Breadth for Roadside Perception","created":"2026-04-19","cited_by_count":1,"area":"wm"},{"id":"2605.16395","title":"OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence","created":"2026-05-12","cited_by_count":1,"area":"wm"},{"id":"2605.16713","title":"GeoWorld-VLM: Geometry from World Models for Vision-Language Models","created":"2026-05-15","cited_by_count":1,"area":"wm"},{"id":"2605.20910","title":"FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching","created":"2026-05-20","cited_by_count":1,"area":"diffusion"},{"id":"2606.03920","title":"Benchmarking Visual State Tracking in Multimodal Video Understanding","created":"2026-06-02","cited_by_count":1,"area":null}],"next_cursor":"100"}