{"total":84,"rows":[{"id":"2602.02214","title":"Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation","created":"2026-02-02","cited_by_count":184,"area":"diffusion"},{"id":"2601.20540","title":"Advancing Open-source World Models","created":"2026-01-28","cited_by_count":154,"area":"wm"},{"id":"2604.08995","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","created":"2026-04-10","cited_by_count":100,"area":"wm"},{"id":"2603.04379","title":"Helios: Real Real-Time Long Video Generation Model","created":"2026-03-04","cited_by_count":65,"area":null},{"id":"2605.15178","title":"SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer","created":"2026-05-14","cited_by_count":55,"area":"wm"},{"id":"2602.13977","title":"WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL","created":"2026-02-15","cited_by_count":50,"area":"wm"},{"id":"2607.07534","title":"Infinite Worlds with Versatile Interactions","created":"2026-07-08","cited_by_count":48,"area":null},{"id":"2604.13036","title":"Lyra 2.0: Explorable Generative 3D Worlds","created":"2026-04-14","cited_by_count":44,"area":null},{"id":"2604.14268","title":"HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds","created":"2026-04-15","cited_by_count":44,"area":"wm"},{"id":"2602.02393","title":"Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory","created":"2026-02-02","cited_by_count":40,"area":"wm"},{"id":"2606.16993","title":"DreamX-World 1.0: A General-Purpose Interactive World Model","created":"2026-06-15","cited_by_count":40,"area":"wm"},{"id":"2605.25874","title":"WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation","created":"2026-05-25","cited_by_count":39,"area":"wm"},{"id":"2604.21686","title":"WorldMark: A Unified Benchmark Suite for Interactive Video World Models","created":"2026-04-23","cited_by_count":26,"area":"wm"},{"id":"2603.05449","title":"RealWonder: Real-Time Physical Action-Conditioned Video Generation","created":"2026-03-05","cited_by_count":22,"area":null},{"id":"2605.30263","title":"minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models","created":"2026-05-28","cited_by_count":19,"area":"wm"},{"id":"2606.00793","title":"MBench: A Comprehensive Benchmark on Memory Capability for Video World Models","created":"2026-05-30","cited_by_count":18,"area":"wm"},{"id":"2602.14941","title":"AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories","created":"2026-02-16","cited_by_count":15,"area":null},{"id":"2603.08703","title":"HiAR: Efficient Autoregressive Long Video Generation via Hierarchical Denoising","created":"2026-03-09","cited_by_count":15,"area":null},{"id":"2605.22718","title":"WorldKV: Efficient World Memory with World Retrieval and Compression","created":"2026-05-21","cited_by_count":15,"area":"diffusion"},{"id":"2604.01001","title":"EgoSim: Egocentric World Simulator for Embodied Interaction Generation","created":"2026-04-01","cited_by_count":14,"area":null},{"id":"2604.22748","title":"Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond","created":"2026-04-24","cited_by_count":14,"area":"wm"},{"id":"2606.17730","title":"ActWorld: From Explorable to Interactive World Model via Action-Aware Memory","created":"2026-06-16","cited_by_count":14,"area":"wm"},{"id":"2608.13546","title":"Alaya-EVOKE: From Linear-Scaling Supervision to Endless World","created":"2026-08-13","cited_by_count":14,"area":"wm"},{"id":"2608.25927","title":"Code World Model: Coding Agent as World Brain","created":"2026-08-26","cited_by_count":14,"area":"wm"},{"id":"2603.23497","title":"WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG","created":"2026-03-24","cited_by_count":13,"area":"wm"},{"id":"2603.15583","title":"Grounding World Simulation Models in a Real-World Metropolis","created":"2026-03-16","cited_by_count":12,"area":"wm"},{"id":"2607.18367","title":"AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report","created":"2026-07-20","cited_by_count":11,"area":"wm"},{"id":"2606.31672","title":"WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models","created":"2026-06-30","cited_by_count":10,"area":"wm"},{"id":"2608.23565","title":"ReWorld: An Interactive World Model with Long-Horizon Memory","created":"2026-08-24","cited_by_count":10,"area":"wm"},{"id":"2606.01164","title":"Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends","created":"2026-05-31","cited_by_count":8,"area":"wm"},{"id":"2606.10135","title":"BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression","created":"2026-06-08","cited_by_count":6,"area":"wm"},{"id":"2606.11129","title":"WorldOlympiad: Can Your World Model Survive a Triathlon?","created":"2026-06-09","cited_by_count":6,"area":"wm"},{"id":"2607.06291","title":"AlayaWorld: Long-Horizon and Playable Video World Generation","created":"2026-07-07","cited_by_count":6,"area":"wm"},{"id":"2603.28489","title":"Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms","created":"2026-03-30","cited_by_count":5,"area":"wm"},{"id":"2605.15824","title":"FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization","created":"2026-05-15","cited_by_count":5,"area":null},{"id":"2606.18180","title":"EgoCS-400K: An Egocentric Gameplay Dataset for World Models","created":"2026-06-16","cited_by_count":5,"area":"wm"},{"id":"2607.02517","title":"WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory","created":"2026-07-02","cited_by_count":5,"area":"wm"},{"id":"2608.13552","title":"PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives","created":"2026-08-13","cited_by_count":5,"area":"wm"},{"id":"2607.14076","title":"From Pixels to States: Rethinking Interactive World Models as Game Engines","created":"2026-07-15","cited_by_count":4,"area":"wm"},{"id":"2608.02603","title":"WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity","created":"2026-08-03","cited_by_count":4,"area":"wm"},{"id":"2608.16859","title":"HarnessEval-W: Agentifying the Evaluation of Visual Worlds","created":"2026-08-17","cited_by_count":4,"area":"wm"},{"id":"2608.27328","title":"R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models","created":"2026-08-27","cited_by_count":4,"area":"wm"},{"id":"2609.01560","title":"H3-World: Turning Language Understanding into World Control","created":"2026-09-01","cited_by_count":4,"area":"wm"},{"id":"2604.04707","title":"OpenWorldLib: A Unified Codebase and Definition of Advanced World Models","created":"2026-04-06","cited_by_count":3,"area":"wm"},{"id":"2606.07326","title":"AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization","created":"2026-06-05","cited_by_count":3,"area":"wm"},{"id":"2607.12592","title":"WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction","created":"2026-07-14","cited_by_count":3,"area":null},{"id":"2608.09449","title":"Sekai2: From World Exploration to Interactive World Modeling","created":"2026-08-10","cited_by_count":3,"area":"wm"},{"id":"2609.16679","title":"AI for Games in the Foundation Model Era","created":"2026-09-15","cited_by_count":3,"area":"wm"},{"id":"2609.20034","title":"Astronex-World 1.0: Real-Time Interactive World Model Foundation","created":"2026-09-17","cited_by_count":3,"area":"wm"},{"id":"2605.31336","title":"DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory","created":"2026-05-29","cited_by_count":2,"area":"wm"},{"id":"2607.06216","title":"MoWorld: A Flash World Model","created":"2026-07-07","cited_by_count":2,"area":"wm"},{"id":"2607.28362","title":"ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow","created":"2026-07-30","cited_by_count":2,"area":"wm"},{"id":"2608.15659","title":"WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations","created":"2026-08-16","cited_by_count":2,"area":null},{"id":"2609.23753","title":"OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling","created":"2026-09-20","cited_by_count":2,"area":"wm"},{"id":"2607.11836","title":"Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency","created":"2026-07-13","cited_by_count":1,"area":"wm"},{"id":"2608.01127","title":"MiniWorld: Democratizing the Training of Video World Models from Scratch","created":"2026-08-02","cited_by_count":1,"area":"wm"},{"id":"2608.05070","title":"HelloWorld: Enabling Socially Interactive Characters in Video World Models","created":"2026-08-05","cited_by_count":1,"area":"wm"},{"id":"2609.24984","title":"WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory","created":"2026-09-21","cited_by_count":1,"area":"wm"},{"id":"2609.25652","title":"GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models","created":"2026-09-22","cited_by_count":1,"area":"wm"},{"id":"2609.34470","title":"Precise Editing and Flexible Referencing for Interactable Worlds","created":"2026-09-28","cited_by_count":1,"area":"wm"},{"id":"2603.27084","title":"SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion","created":"2026-03-28","cited_by_count":0,"area":null},{"id":"2604.02799","title":"UNICA: A Unified Neural Framework for Controllable 3D Avatars","created":"2026-04-03","cited_by_count":0,"area":null},{"id":"2605.21072","title":"Q-ARVD: Quantizing Autoregressive Video Diffusion Models","created":"2026-05-20","cited_by_count":0,"area":"wm"},{"id":"2606.24876","title":"FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation","created":"2026-06-23","cited_by_count":0,"area":"diffusion"},{"id":"2608.23070","title":"From Generation to Simulation: How Far Are World Models from Being True Simulators?","created":"2026-08-24","cited_by_count":0,"area":"wm"},{"id":"2609.03952","title":"WorldReward: Reward Modeling for Camera-Conditioned World Models","created":"2026-09-03","cited_by_count":0,"area":"wm"},{"id":"2609.19729","title":"Recency Forcing: Bridging the Long-Horizon Gap in Autoregressive Video Generation","created":"2026-09-17","cited_by_count":0,"area":"inference"},{"id":"2609.26458","title":"Code Plans, Diffusion Renders: Open-Ended Generative World Modeling","created":"2026-09-22","cited_by_count":0,"area":"wm"},{"id":"2609.28923","title":"ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation","created":"2026-09-24","cited_by_count":0,"area":"diffusion"},{"id":"2609.34722","title":"Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2609.34749","title":"CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving","created":"2026-09-28","cited_by_count":0,"area":"wm"},{"id":"2609.35560","title":"WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon","created":"2026-09-28","cited_by_count":0,"area":"wm"},{"id":"2609.38146","title":"LIFT: Layout-In-Future Video Generation under Large Viewpoint Change via On-Policy Self-Distillation","created":"2026-09-29","cited_by_count":0,"area":"distill"},{"id":"2609.38562","title":"LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation","created":"2026-09-29","cited_by_count":0,"area":"wm"},{"id":"2609.38839","title":"FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.00544","title":"Memorizon: Training World Models Beyond Their Context Window","created":"2026-09-30","cited_by_count":0,"area":"wm"},{"id":"2610.02331","title":"World Editing: Intervening on Executable Worlds at Increasing Depth","created":"2026-10-01","cited_by_count":0,"area":"wm"},{"id":"2610.02521","title":"Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory","created":"2026-10-01","cited_by_count":0,"area":"wm"},{"id":"2610.04920","title":"PWM: Personalized World Models with Online Reinforcement Learning","created":"2026-10-04","cited_by_count":0,"area":"wm"},{"id":"2610.12459","title":"WorldGuide: Goal-Directed Video World Model for Procedural Task Execution","created":"2026-10-08","cited_by_count":0,"area":"wm"},{"id":"2610.14568","title":"FrameFold: Response-Guided KV Cache Consolidation for Autoregressive Long Video Generation","created":"2026-10-10","cited_by_count":0,"area":"inference"},{"id":"2610.16118","title":"Elephant in the Fridge: Constant-Memory Frame Packing for Long Video Understanding","created":"2026-10-12","cited_by_count":0,"area":"mllm"},{"id":"2610.17625","title":"4LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling","created":"2026-10-13","cited_by_count":0,"area":"wm"},{"id":"2610.19726","title":"Generative World Simulation with DAO and JING","created":"2026-10-14","cited_by_count":0,"area":null}],"next_cursor":null}