{"total":34,"rows":[{"id":"2603.04379","title":"Helios: Real Real-Time Long Video Generation Model","created":"2026-03-04","cited_by_count":65,"area":null},{"id":"2602.06028","title":"Context Forcing: Consistent Autoregressive Video Generation with Long Context","created":"2026-02-05","cited_by_count":59,"area":null},{"id":"2607.07534","title":"Infinite Worlds with Versatile Interactions","created":"2026-07-08","cited_by_count":48,"area":null},{"id":"2603.12513","title":"MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens","created":"2026-03-12","cited_by_count":27,"area":null},{"id":"2603.05449","title":"RealWonder: Real-Time Physical Action-Conditioned Video Generation","created":"2026-03-05","cited_by_count":22,"area":null},{"id":"2602.14941","title":"AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories","created":"2026-02-16","cited_by_count":15,"area":null},{"id":"2603.08703","title":"HiAR: Efficient Autoregressive Long Video Generation via Hierarchical Denoising","created":"2026-03-09","cited_by_count":15,"area":null},{"id":"2605.23458","title":"One-Forcing: Towards Stable One-Step Autoregressive Video Generation","created":"2026-05-22","cited_by_count":15,"area":null},{"id":"2604.18215","title":"Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation","created":"2026-04-20","cited_by_count":7,"area":null},{"id":"2606.25041","title":"Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models","created":"2026-06-23","cited_by_count":7,"area":null},{"id":"2605.15824","title":"FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization","created":"2026-05-15","cited_by_count":5,"area":null},{"id":"2605.15182","title":"Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video","created":"2026-05-14","cited_by_count":4,"area":null},{"id":"2512.22274","title":"GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structure","created":"2025-12-25","cited_by_count":3,"area":null},{"id":"2605.09965","title":"Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse","created":"2026-05-11","cited_by_count":3,"area":null},{"id":"2608.26671","title":"RECAP-Forcing: Retaining Content Appearances for Long Video Generation","created":"2026-08-27","cited_by_count":3,"area":null},{"id":"2608.27168","title":"Magpie: Real-Time World Renderer for Interactive Games","created":"2026-08-27","cited_by_count":3,"area":null},{"id":"2603.23413","title":"I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation","created":"2026-03-24","cited_by_count":2,"area":null},{"id":"2607.15038","title":"Video = World + Event Stream","created":"2026-07-16","cited_by_count":2,"area":null},{"id":"2604.13793","title":"From Synchrony to Sequence: Exo-to-Ego Generation via Interpolation","created":"2026-04-15","cited_by_count":1,"area":null},{"id":"2606.03920","title":"Benchmarking Visual State Tracking in Multimodal Video Understanding","created":"2026-06-02","cited_by_count":1,"area":null},{"id":"2608.12314","title":"StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization","created":"2026-08-12","cited_by_count":1,"area":null},{"id":"2610.03543","title":"DuoMatching: Joint-Marginal Distribution Matching for Few-Step Video Generation","created":"2026-10-02","cited_by_count":1,"area":null},{"id":"2604.02799","title":"UNICA: A Unified Neural Framework for Controllable 3D Avatars","created":"2026-04-03","cited_by_count":0,"area":null},{"id":"2605.30855","title":"Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation","created":"2026-05-29","cited_by_count":0,"area":null},{"id":"2606.16449","title":"PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory","created":"2026-06-15","cited_by_count":0,"area":null},{"id":"2607.12000","title":"MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors","created":"2026-07-13","cited_by_count":0,"area":null},{"id":"2609.19782","title":"Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings","created":"2026-09-17","cited_by_count":0,"area":null},{"id":"2609.34722","title":"Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2609.35704","title":"DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2609.38077","title":"MUGEN: Interactive Panoramic World Exploration via Camera Control","created":"2026-09-29","cited_by_count":0,"area":null},{"id":"2609.40037","title":"Enhancing Autoregressive Video Generation via Representation Adversarial Distillation","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.03636","title":"LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generation","created":"2026-10-02","cited_by_count":0,"area":null},{"id":"2610.12374","title":"AgentGarten: Code Worlds for Evolving Agents","created":"2026-10-08","cited_by_count":0,"area":null},{"id":"2610.19726","title":"Generative World Simulation with DAO and JING","created":"2026-10-14","cited_by_count":0,"area":null}],"next_cursor":null}