{"list":"other","total":51,"rows":[{"id":"1912.01703","title":"PyTorch: An Imperative Style, High-Performance Deep Learning Library","created":"2019-12-03","cited_by_count":20305},{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"1702.04405","title":"ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes","created":"2017-02-14","cited_by_count":3117},{"id":"2112.01527","title":"Masked-attention Mask Transformer for Universal Image Segmentation","created":"2021-12-02","cited_by_count":2351},{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712},{"id":"2406.09414","title":"Depth Anything V2","created":"2024-06-13","cited_by_count":1422},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996},{"id":"2007.11571","title":"Neural Sparse Voxel Fields","created":"2020-07-22","cited_by_count":959},{"id":"1906.05797","title":"The Replica Dataset: A Digital Replica of Indoor Spaces","created":"2019-06-13","cited_by_count":904},{"id":"2308.11417","title":"ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes","created":"2023-08-22","cited_by_count":764},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2311.12775","title":"SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering","created":"2023-11-21","cited_by_count":616},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589},{"id":"2103.12352","title":"iMAP: Implicit Mapping and Positioning in Real-Time","created":"2021-03-23","cited_by_count":476},{"id":"2206.00665","title":"MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction","created":"2022-06-01","cited_by_count":470},{"id":"2111.04276","title":"Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis","created":"2021-11-08","cited_by_count":460},{"id":"2111.12503","title":"Extracting Triangular 3D Models, Materials, and Lighting From Images","created":"2021-11-24","cited_by_count":366},{"id":"2104.04532","title":"Neural RGB-D Surface Reconstruction","created":"2021-04-09","cited_by_count":313},{"id":"2406.06521","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","created":"2024-06-10","cited_by_count":285},{"id":"2205.04334","title":"Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation","created":"2022-05-09","cited_by_count":243},{"id":"2404.10772","title":"Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes","created":"2024-04-16","cited_by_count":232},{"id":"2402.14650","title":"GaussianPro: 3D Gaussian Splatting with Progressive Propagation","created":"2024-02-22","cited_by_count":200},{"id":"2309.16553","title":"MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond","created":"2023-09-28","cited_by_count":185},{"id":"2304.14377","title":"Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM","created":"2023-04-27","cited_by_count":184},{"id":"2302.03594","title":"NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM","created":"2023-02-07","cited_by_count":164},{"id":"2404.17774","title":"High-quality Surface Reconstruction using Gaussian Surfels","created":"2024-04-27","cited_by_count":161},{"id":"2110.00168","title":"Vision-Only Robot Navigation in a Neural Radiance World","created":"2021-10-01","cited_by_count":155},{"id":"2406.16864","title":"StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal","created":"2024-06-24","cited_by_count":154},{"id":"2403.17822","title":"DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing","created":"2024-03-26","cited_by_count":138},{"id":"2206.13597","title":"NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors","created":"2022-06-27","cited_by_count":125},{"id":"2205.02836","title":"Neural 3D Scene Reconstruction with the Manhattan-world Assumption","created":"2022-05-05","cited_by_count":123},{"id":"2208.12697","title":"Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction","created":"2022-08-26","cited_by_count":94},{"id":"2403.16964","title":"GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction","created":"2024-03-25","cited_by_count":83},{"id":"2404.00409","title":"3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting","created":"2024-03-30","cited_by_count":79},{"id":"2211.12562","title":"PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices","created":"2022-11-22","cited_by_count":73},{"id":"2206.14735","title":"GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction","created":"2022-06-29","cited_by_count":61},{"id":"2304.09987","title":"Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra","created":"2023-04-19","cited_by_count":57},{"id":"2403.02751","title":"Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps","created":"2024-03-05","cited_by_count":55},{"id":"2303.00304","title":"Renderable Neural Radiance Map for Visual Navigation","created":"2023-03-01","cited_by_count":51},{"id":"2208.10925","title":"Vox-Surf: Voxel-based Implicit Surface Representation","created":"2022-08-21","cited_by_count":49},{"id":"2409.14067","title":"SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality","created":"2024-09-21","cited_by_count":43},{"id":"2405.19671","title":"GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction","created":"2024-05-30","cited_by_count":31},{"id":"2306.00519","title":"DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation","created":"2023-06-01","cited_by_count":23},{"id":"2407.17572","title":"CityX: Controllable Procedural Content Generation for Unbounded 3D Cities","created":"2024-07-24","cited_by_count":22},{"id":"2407.20853","title":"NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding","created":"2024-07-30","cited_by_count":19},{"id":"2312.04803","title":"SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration","created":"2023-12-08","cited_by_count":18},{"id":"2404.02152","title":"GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image","created":"2024-04-02","cited_by_count":12},{"id":"2403.16043","title":"Semantic Is Enough: Only Semantic Information For NeRF Reconstruction","created":"2024-03-24","cited_by_count":5}],"next_cursor":null}