{"list":"other","total":116,"rows":[{"id":"2103.00020","title":"Learning Transferable Visual Models From Natural Language Supervision","created":"2021-02-26","cited_by_count":33744},{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2103.13413","title":"Vision Transformers for Dense Prediction","created":"2021-03-24","cited_by_count":1803},{"id":"2312.14132","title":"DUSt3R: Geometric 3D Vision Made Easy","created":"2023-12-21","cited_by_count":1567},{"id":"2503.11651","title":"VGGT: Visual Geometry Grounded Transformer","created":"2025-03-14","cited_by_count":1539},{"id":"1911.11763","title":"SuperGlue: Learning Feature Matching with Graph Neural Networks","created":"2019-11-26","cited_by_count":1443},{"id":"1712.07629","title":"SuperPoint: Self-Supervised Interest Point Detection and Description","created":"2017-12-20","cited_by_count":1320},{"id":"2406.09756","title":"Grounding Image Matching in 3D with MASt3R","created":"2024-06-14","cited_by_count":983},{"id":"1711.00199","title":"PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes","created":"2017-11-01","cited_by_count":775},{"id":"2402.05054","title":"LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation","created":"2024-02-07","cited_by_count":739},{"id":"2107.14795","title":"Perceiver IO: A General Architecture for Structured Inputs & Outputs","created":"2021-07-30","cited_by_count":629},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589},{"id":"2501.12387","title":"Continuous 3D Perception Model with Persistent State","created":"2025-01-21","cited_by_count":548},{"id":"2112.01455","title":"Zero-Shot Text-Guided Object Generation with Dream Fields","created":"2021-12-02","cited_by_count":513},{"id":"2103.12352","title":"iMAP: Implicit Mapping and Positioning in Real-Time","created":"2021-03-23","cited_by_count":476},{"id":"2410.03825","title":"MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion","created":"2024-10-04","cited_by_count":442},{"id":"2312.06741","title":"Gaussian Splatting SLAM","created":"2023-12-11","cited_by_count":415},{"id":"2312.02126","title":"SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM","created":"2023-12-04","cited_by_count":388},{"id":"2012.05877","title":"INeRF: Inverting Neural Radiance Fields for Pose Estimation","created":"2020-12-10","cited_by_count":382},{"id":"2501.13928","title":"Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass","created":"2025-01-23","cited_by_count":367},{"id":"1905.03561","title":"D2-Net: A Trainable CNN for Joint Detection and Description of Local Features","created":"2019-05-09","cited_by_count":326},{"id":"2006.13566","title":"DISK: Learning local features with policy gradient","created":"2020-06-24","cited_by_count":312},{"id":"1603.09114","title":"LIFT: Learned Invariant Feature Transform","created":"2016-03-30","cited_by_count":306},{"id":"2311.11700","title":"GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting","created":"2023-11-20","cited_by_count":278},{"id":"2408.16061","title":"3D Reconstruction with Spatial Memory","created":"2024-08-28","cited_by_count":277},{"id":"2312.04563","title":"Visual Geometry Grounded Deep Structure From Motion","created":"2023-12-07","cited_by_count":227},{"id":"2407.20219","title":"Global Structure-from-Motion Revisited","created":"2024-07-29","cited_by_count":218},{"id":"2412.12392","title":"MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors","created":"2024-12-16","cited_by_count":205},{"id":"2406.09394","title":"WonderWorld: Interactive 3D Scene Generation from a Single Image","created":"2024-06-13","cited_by_count":202},{"id":"2312.17142","title":"DreamGaussian4D: Generative 4D Gaussian Splatting","created":"2023-12-28","cited_by_count":194},{"id":"1812.04605","title":"DeepV2D: Video to Depth with Differentiable Structure from Motion","created":"2018-12-11","cited_by_count":185},{"id":"2502.12138","title":"FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views","created":"2025-02-17","cited_by_count":180},{"id":"2401.16663","title":"VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality","created":"2024-01-30","cited_by_count":179},{"id":"2408.13912","title":"Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs","created":"2024-08-25","cited_by_count":178},{"id":"1806.04807","title":"BA-Net: Dense Bundle Adjustment Network","created":"2018-06-13","cited_by_count":175},{"id":"2312.13763","title":"Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models","created":"2023-12-21","cited_by_count":169},{"id":"2409.19152","title":"MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion","created":"2024-09-27","cited_by_count":162},{"id":"2311.16728","title":"Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras","created":"2023-11-28","cited_by_count":141},{"id":"2505.12549","title":"VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold","created":"2025-05-18","cited_by_count":136},{"id":"2309.02436","title":"GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction","created":"2023-09-05","cited_by_count":133},{"id":"2311.02848","title":"Consistent4D: Consistent 360{\\deg} Dynamic Object Generation from Monocular Video","created":"2023-11-06","cited_by_count":125},{"id":"2305.11588","title":"Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields","created":"2023-05-19","cited_by_count":123},{"id":"2110.14217","title":"Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects","created":"2021-10-27","cited_by_count":119},{"id":"2406.04343","title":"Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image","created":"2024-06-06","cited_by_count":116},{"id":"2404.07199","title":"RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion","created":"2024-04-10","cited_by_count":109},{"id":"2403.08321","title":"ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation","created":"2024-03-13","cited_by_count":108},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104},{"id":"2403.12365","title":"GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation","created":"2024-03-19","cited_by_count":100},{"id":"2503.18945","title":"Aether: Geometric-Aware Unified World Modeling","created":"2025-03-24","cited_by_count":97},{"id":"2108.08771","title":"Learning to Match Features with Seeded Graph Matching Network","created":"2021-08-19","cited_by_count":92},{"id":"2404.06903","title":"DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting","created":"2024-04-10","cited_by_count":82},{"id":"2412.08376","title":"Reloc3r: Large-Scale Training of Relative Camera Pose Regression for Generalizable, Fast, and Accurate Visual Localization","created":"2024-12-11","cited_by_count":82},{"id":"2403.09637","title":"GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping","created":"2024-03-14","cited_by_count":78},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78},{"id":"2402.13255","title":"How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey","created":"2024-02-20","cited_by_count":72},{"id":"2404.03575","title":"DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling","created":"2024-04-04","cited_by_count":72},{"id":"2503.17316","title":"Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors","created":"2025-03-21","cited_by_count":72},{"id":"1912.09697","title":"DeepSFM: Structure From Motion Via Deep Bundle Adjustment","created":"2019-12-20","cited_by_count":70},{"id":"2504.07961","title":"Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction","created":"2025-04-10","cited_by_count":67},{"id":"2405.16544","title":"Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians","created":"2024-05-26","cited_by_count":66},{"id":"2403.12550","title":"RGBD GS-ICP SLAM","created":"2024-03-19","cited_by_count":65},{"id":"2406.07472","title":"4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models","created":"2024-06-11","cited_by_count":64},{"id":"2405.02280","title":"DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos","created":"2024-05-03","cited_by_count":63},{"id":"2204.11700","title":"ClusterGNN: Cluster-based Coarse-to-Fine Graph Neural Network for Efficient Feature Matching","created":"2022-04-25","cited_by_count":62},{"id":"2408.10154","title":"LoopSplat: Loop Closure by Registering 3D Gaussian Splats","created":"2024-08-19","cited_by_count":60},{"id":"2403.02751","title":"Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps","created":"2024-03-05","cited_by_count":55},{"id":"2403.16993","title":"Comp4D: LLM-Guided Compositional 4D Scene Generation","created":"2024-03-25","cited_by_count":50},{"id":"2405.18132","title":"EG4D: Explicit Generation of 4D Object without Score Distillation","created":"2024-05-28","cited_by_count":45},{"id":"2401.08742","title":"Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video","created":"2024-01-16","cited_by_count":44},{"id":"2312.09242","title":"Text2Immersion: Generative Immersive Scene with 3D Gaussians","created":"2023-12-14","cited_by_count":43},{"id":"2407.20727","title":"SceneTeller: Language-to-3D Scene Generation","created":"2024-07-30","cited_by_count":43},{"id":"2502.08645","title":"Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation","created":"2025-02-12","cited_by_count":43},{"id":"2311.17907","title":"CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting","created":"2023-11-29","cited_by_count":42},{"id":"2403.07494","title":"SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM","created":"2024-03-12","cited_by_count":42},{"id":"2410.13530","title":"L3DG: Latent 3D Gaussian Diffusion","created":"2024-10-17","cited_by_count":42},{"id":"2409.02084","title":"GraspSplats: Efficient Manipulation with 3D Feature Splatting","created":"2024-09-03","cited_by_count":41},{"id":"2104.00556","title":"Deep Two-View Structure-from-Motion Revisited","created":"2021-04-01","cited_by_count":39},{"id":"2405.04378","title":"Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting","created":"2024-05-07","cited_by_count":38},{"id":"2403.19549","title":"GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM","created":"2024-03-28","cited_by_count":36},{"id":"2411.14384","title":"Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction","created":"2024-11-21","cited_by_count":32},{"id":"2409.19811","title":"Robust Incremental Structure-from-Motion with Hybrid Features","created":"2024-09-29","cited_by_count":31},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30},{"id":"2410.17932","title":"VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points","created":"2024-10-23","cited_by_count":29},{"id":"2411.16877","title":"PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence","created":"2024-11-25","cited_by_count":28},{"id":"1909.06980","title":"kPAM-SC: Generalizable Manipulation Planning using KeyPoint Affordance and Shape Completion","created":"2019-09-16","cited_by_count":27},{"id":"2403.09981","title":"Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting","created":"2024-03-15","cited_by_count":26},{"id":"2407.15187","title":"HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions","created":"2024-07-21","cited_by_count":24},{"id":"2410.20220","title":"Neural Fields in Robotics: A Survey","created":"2024-10-26","cited_by_count":21},{"id":"2403.11273","title":"BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis","created":"2024-03-17","cited_by_count":20},{"id":"2407.13584","title":"Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation","created":"2024-07-18","cited_by_count":18},{"id":"2412.06257","title":"Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects","created":"2024-12-09","cited_by_count":17},{"id":"2203.04739","title":"Regularized Deep Signed Distance Fields for Reactive Motion Generation","created":"2022-03-09","cited_by_count":16},{"id":"2503.05189","title":"Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects","created":"2025-03-07","cited_by_count":15},{"id":"2502.09111","title":"DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior","created":"2025-02-13","cited_by_count":14},{"id":"2407.20194","title":"Radiance Fields for Robotic Teleoperation","created":"2024-07-29","cited_by_count":13},{"id":"2307.00533","title":"Representing Robot Geometry as Distance Fields: Applications to Whole-body Manipulation","created":"2023-07-02","cited_by_count":12},{"id":"2411.16785","title":"MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM","created":"2024-11-25","cited_by_count":12},{"id":"2501.13104","title":"Neural Radiance Fields for the Real World: A Survey","created":"2025-01-22","cited_by_count":12},{"id":"2405.14866","title":"Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras","created":"2024-05-23","cited_by_count":11}],"next_cursor":"100"}