{"list":"other","total":56,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2102.13090","title":"IBRNet: Learning Multi-View Image-Based Rendering","created":"2021-02-25","cited_by_count":703},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420},{"id":"2409.02048","title":"ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis","created":"2024-09-03","cited_by_count":403},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2212.05231","title":"NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction","created":"2022-12-10","cited_by_count":314},{"id":"2312.00451","title":"FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting","created":"2023-12-01","cited_by_count":279},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"2407.13764","title":"Shape of Motion: 4D Reconstruction from a Single Video","created":"2024-07-18","cited_by_count":250},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230},{"id":"2312.03431","title":"Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle","created":"2023-12-06","cited_by_count":211},{"id":"2312.07504","title":"COLMAP-Free 3D Gaussian Splatting","created":"2023-12-12","cited_by_count":193},{"id":"2402.03307","title":"4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes","created":"2024-02-05","cited_by_count":189},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174},{"id":"2307.15058","title":"MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving","created":"2023-07-27","cited_by_count":170},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160},{"id":"2210.15947","title":"NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields","created":"2022-10-28","cited_by_count":152},{"id":"2112.01517","title":"Efficient Neural Radiance Fields for Interactive Free-viewpoint Video","created":"2021-12-02","cited_by_count":150},{"id":"2307.11335","title":"Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields","created":"2023-07-21","cited_by_count":143},{"id":"2212.00190","title":"Mixed Neural Voxels for Fast Multi-view Video Synthesis","created":"2022-12-01","cited_by_count":127},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119},{"id":"2303.14435","title":"NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects","created":"2023-03-25","cited_by_count":111},{"id":"2402.00525","title":"StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering","created":"2024-02-01","cited_by_count":111},{"id":"2406.01467","title":"RaDe-GS: Rasterizing Depth in Gaussian Splatting","created":"2024-06-03","cited_by_count":111},{"id":"2404.03613","title":"Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting","created":"2024-04-04","cited_by_count":104},{"id":"2403.12365","title":"GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation","created":"2024-03-19","cited_by_count":100},{"id":"2310.11448","title":"4K4D: Real-Time 4D View Synthesis at 4K Resolution","created":"2023-10-17","cited_by_count":91},{"id":"2005.13532","title":"4D Visualization of Dynamic Events from Unconstrained Multi-View Videos","created":"2020-05-27","cited_by_count":66},{"id":"2410.20815","title":"Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting","created":"2024-10-28","cited_by_count":49},{"id":"2406.03697","title":"Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction","created":"2024-06-06","cited_by_count":45},{"id":"2503.12307","title":"Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene","created":"2025-03-16","cited_by_count":42},{"id":"2503.16979","title":"Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting","created":"2025-03-21","cited_by_count":36},{"id":"2407.15484","title":"6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model","created":"2024-07-22","cited_by_count":28},{"id":"2405.19745","title":"GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis","created":"2024-05-30","cited_by_count":25},{"id":"2312.05247","title":"Dynamic LiDAR Re-simulation using Compositional Neural Fields","created":"2023-12-08","cited_by_count":24},{"id":"2408.06543","title":"HDRGS: High Dynamic Range Gaussian Splatting","created":"2024-08-13","cited_by_count":5}],"next_cursor":null}