{"list":"other","total":52,"rows":[{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"1612.00593","title":"PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation","created":"2016-12-02","cited_by_count":5248},{"id":"1706.02413","title":"PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space","created":"2017-06-07","cited_by_count":4401},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2008.02268","title":"NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections","created":"2020-08-05","cited_by_count":1232},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"1912.13192","title":"PV-RCNN: Point-Voxel Feature Set Abstraction for 3D Object Detection","created":"2019-12-31","cited_by_count":891},{"id":"2202.05263","title":"Block-NeRF: Scalable Large Scene Neural View Synthesis","created":"2022-02-10","cited_by_count":724},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2312.16084","title":"LangSplat: 3D Language Gaussian Splatting","created":"2023-12-26","cited_by_count":415},{"id":"2112.10703","title":"Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs","created":"2021-12-20","cited_by_count":398},{"id":"2311.12198","title":"PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics","created":"2023-11-20","cited_by_count":377},{"id":"2311.13681","title":"Compact 3D Gaussian Representation for Radiance Field","created":"2023-11-22","cited_by_count":372},{"id":"2312.03203","title":"Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields","created":"2023-12-06","cited_by_count":364},{"id":"2312.07920","title":"DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes","created":"2023-12-13","cited_by_count":360},{"id":"2311.14521","title":"GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting","created":"2023-11-24","cited_by_count":335},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311},{"id":"2309.16585","title":"Text-to-3D using Gaussian Splatting","created":"2023-09-28","cited_by_count":299},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"2311.13384","title":"LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes","created":"2023-11-22","cited_by_count":231},{"id":"2302.12249","title":"MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes","created":"2023-02-23","cited_by_count":218},{"id":"2402.17427","title":"VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction","created":"2024-02-27","cited_by_count":209},{"id":"2311.18482","title":"Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding","created":"2023-11-30","cited_by_count":208},{"id":"2404.01133","title":"CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians","created":"2024-04-01","cited_by_count":192},{"id":"2309.16553","title":"MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond","created":"2023-09-28","cited_by_count":185},{"id":"2311.16037","title":"GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions","created":"2023-11-27","cited_by_count":168},{"id":"2407.08447","title":"WildGaussians: 3D Gaussian Splatting in the Wild","created":"2024-07-11","cited_by_count":152},{"id":"2307.11335","title":"Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields","created":"2023-07-21","cited_by_count":143},{"id":"2403.12722","title":"HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting","created":"2024-03-19","cited_by_count":142},{"id":"2206.07695","title":"VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids","created":"2022-06-15","cited_by_count":133},{"id":"2111.15246","title":"Hallucinated Neural Radiance Fields in the Wild","created":"2021-11-30","cited_by_count":130},{"id":"2107.04286","title":"Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset","created":"2021-07-09","cited_by_count":118},{"id":"2403.15704","title":"Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections","created":"2024-03-23","cited_by_count":117},{"id":"1908.01491","title":"Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation","created":"2019-08-05","cited_by_count":103},{"id":"2203.01923","title":"Recovering 3D Human Mesh from Monocular Images: A Survey","created":"2022-03-03","cited_by_count":103},{"id":"2105.02577","title":"Local Relation Learning for Face Forgery Detection","created":"2021-05-06","cited_by_count":100},{"id":"2303.14001","title":"Grid-guided Neural Radiance Fields for Large Urban Scenes","created":"2023-03-24","cited_by_count":100},{"id":"2403.10427","title":"SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians","created":"2024-03-15","cited_by_count":61},{"id":"2406.10373","title":"Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections","created":"2024-06-14","cited_by_count":56},{"id":"2307.08093","title":"Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collections","created":"2023-07-16","cited_by_count":54},{"id":"2405.13943","title":"DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus","created":"2024-05-22","cited_by_count":51},{"id":"2403.11625","title":"GaussNav: Gaussian Splatting for Visual Navigation","created":"2024-03-18","cited_by_count":49},{"id":"2404.09412","title":"DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading","created":"2024-04-15","cited_by_count":41},{"id":"2111.01082","title":"FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction","created":"2021-11-01","cited_by_count":36},{"id":"2406.02407","title":"WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections","created":"2024-06-04","cited_by_count":33},{"id":"2412.04887","title":"Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction","created":"2024-12-06","cited_by_count":28},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22},{"id":"2312.04028","title":"ImFace++: A Sophisticated Nonlinear 3D Morphable Face Model with Implicit Neural Representations","created":"2023-12-07","cited_by_count":10},{"id":"2501.14231","title":"Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images","created":"2025-01-24","cited_by_count":10}],"next_cursor":null}