{"total":54,"rows":[{"id":"2602.09999","title":"Faster-GS: Analyzing and Improving Gaussian Splatting Optimization","created":"2026-02-10","cited_by_count":17,"area":null},{"id":"2601.05251","title":"Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video","created":"2026-01-08","cited_by_count":12,"area":null},{"id":"2602.04876","title":"PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation","created":"2026-02-04","cited_by_count":9,"area":null},{"id":"2509.24209","title":"Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos","created":"2025-09-29","cited_by_count":7,"area":null},{"id":"2510.12768","title":"Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction","created":"2025-10-14","cited_by_count":6,"area":null},{"id":"2510.03857","title":"Optimized Minimal 4D Gaussian Splatting","created":"2025-10-04","cited_by_count":5,"area":null},{"id":"2510.07190","title":"MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis","created":"2025-10-08","cited_by_count":4,"area":"diffusion"},{"id":"2512.22745","title":"Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation","created":"2025-12-28","cited_by_count":4,"area":null},{"id":"2604.04063","title":"4C4D: 4 Camera 4D Gaussian Splatting","created":"2026-04-05","cited_by_count":4,"area":null},{"id":"2512.05446","title":"TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression","created":"2025-12-05","cited_by_count":3,"area":null},{"id":"2602.08961","title":"MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE","created":"2026-02-09","cited_by_count":3,"area":null},{"id":"2603.09668","title":"DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics","created":"2026-03-10","cited_by_count":3,"area":null},{"id":"2506.08350","title":"Complex-Valued Holographic Radiance Fields","created":"2025-06-10","cited_by_count":2,"area":null},{"id":"2512.05113","title":"Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting","created":"2025-12-04","cited_by_count":2,"area":null},{"id":"2605.01854","title":"High-Fidelity Mobile Avatars with Pruned Local Blendshapes","created":"2026-05-03","cited_by_count":2,"area":null},{"id":"2605.31595","title":"Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction","created":"2026-05-29","cited_by_count":2,"area":null},{"id":"2510.09881","title":"LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updates","created":"2025-10-10","cited_by_count":1,"area":null},{"id":"2512.09270","title":"MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification","created":"2025-12-10","cited_by_count":1,"area":null},{"id":"2602.02989","title":"SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation","created":"2026-02-03","cited_by_count":1,"area":null},{"id":"2602.20807","title":"RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction","created":"2026-02-24","cited_by_count":1,"area":null},{"id":"2603.00952","title":"Decoupling Motion and Geometry in 4D Gaussian Splatting","created":"2026-03-01","cited_by_count":1,"area":null},{"id":"2603.28064","title":"\\textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction","created":"2026-03-30","cited_by_count":1,"area":null},{"id":"2604.00538","title":"TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting","created":"2026-04-01","cited_by_count":1,"area":null},{"id":"2604.09473","title":"Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement","created":"2026-04-10","cited_by_count":1,"area":null},{"id":"2607.08250","title":"On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting","created":"2026-07-09","cited_by_count":1,"area":"moe"},{"id":"2609.39960","title":"Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction","created":"2026-09-30","cited_by_count":1,"area":null},{"id":"2511.00560","title":"4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting","created":"2025-11-01","cited_by_count":0,"area":null},{"id":"2511.22459","title":"Gaussians on Fire: High-Frequency Reconstruction of Flames","created":"2025-11-27","cited_by_count":0,"area":null},{"id":"2602.00671","title":"HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression","created":"2026-01-31","cited_by_count":0,"area":null},{"id":"2602.03538","title":"Constrained Dynamic Gaussian Splatting","created":"2026-02-03","cited_by_count":0,"area":null},{"id":"2603.07604","title":"EmbedTalk: Talking Head Synthesis using Gaussian Embeddings","created":"2026-03-08","cited_by_count":0,"area":null},{"id":"2603.13783","title":"RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting","created":"2026-03-14","cited_by_count":0,"area":null},{"id":"2603.17227","title":"Does it matter which Gaussians you pick in 4D Gaussian streaming?","created":"2026-03-18","cited_by_count":0,"area":null},{"id":"2603.24994","title":"Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting","created":"2026-03-26","cited_by_count":0,"area":null},{"id":"2604.07923","title":"Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation","created":"2026-04-09","cited_by_count":0,"area":null},{"id":"2604.26799","title":"MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching","created":"2026-04-29","cited_by_count":0,"area":null},{"id":"2605.03337","title":"FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles","created":"2026-05-05","cited_by_count":0,"area":null},{"id":"2605.12437","title":"3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark","created":"2026-05-12","cited_by_count":0,"area":null},{"id":"2605.23672","title":"RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video","created":"2026-05-22","cited_by_count":0,"area":null},{"id":"2606.04593","title":"4D Reconstruction from Sparse Dynamic Cameras","created":"2026-06-03","cited_by_count":0,"area":null},{"id":"2606.10645","title":"ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2606.13655","title":"Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction","created":"2026-06-11","cited_by_count":0,"area":"diffusion"},{"id":"2606.22197","title":"Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation","created":"2026-06-20","cited_by_count":0,"area":null},{"id":"2606.28840","title":"DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming","created":"2026-06-27","cited_by_count":0,"area":null},{"id":"2607.01578","title":"MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting","created":"2026-07-02","cited_by_count":0,"area":null},{"id":"2607.09125","title":"4D Human-Scene Reconstruction from Low-Overlap Captures","created":"2026-07-10","cited_by_count":0,"area":"diffusion"},{"id":"2607.28049","title":"TSOG: A Format For Temporally And Spatially Ordered Gaussians","created":"2026-07-30","cited_by_count":0,"area":null},{"id":"2608.16324","title":"LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting","created":"2026-08-17","cited_by_count":0,"area":null},{"id":"2608.30184","title":"ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation","created":"2026-08-31","cited_by_count":0,"area":null},{"id":"2609.03534","title":"TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.05888","title":"UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.15032","title":"Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras","created":"2026-09-14","cited_by_count":0,"area":null},{"id":"2609.32711","title":"ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera","created":"2026-09-26","cited_by_count":0,"area":null},{"id":"2610.17513","title":"Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}