{"total":163,"rows":[{"id":"2512.13564","title":"Memory in the Age of AI Agents","created":"2025-12-15","cited_by_count":303,"area":"agents"},{"id":"2512.14614","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","created":"2025-12-16","cited_by_count":170,"area":"wm"},{"id":"2604.08995","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","created":"2026-04-10","cited_by_count":100,"area":"wm"},{"id":"2512.04040","title":"RELIC: Interactive Video World Model with Long-Horizon Memory","created":"2025-12-03","cited_by_count":96,"area":"wm"},{"id":"2508.21058","title":"Mixture of Contexts for Long Video Generation","created":"2025-08-28","cited_by_count":95,"area":null},{"id":"2509.09676","title":"SpatialVID: A Large-Scale Video Dataset with Spatial Annotations","created":"2025-09-11","cited_by_count":77,"area":null},{"id":"2509.12201","title":"OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling","created":"2025-09-15","cited_by_count":62,"area":"wm"},{"id":"2602.06028","title":"Context Forcing: Consistent Autoregressive Video Generation with Long Context","created":"2026-02-05","cited_by_count":59,"area":null},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52,"area":"wm"},{"id":"2510.18135","title":"World-in-World: World Models in a Closed-Loop World","created":"2025-10-20","cited_by_count":47,"area":"wm"},{"id":"2512.14699","title":"MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives","created":"2025-12-16","cited_by_count":45,"area":null},{"id":"2604.13036","title":"Lyra 2.0: Explorable Generative 3D Worlds","created":"2026-04-14","cited_by_count":44,"area":null},{"id":"2604.14268","title":"HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds","created":"2026-04-15","cited_by_count":44,"area":"wm"},{"id":"2512.04519","title":"VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory","created":"2025-12-04","cited_by_count":42,"area":null},{"id":"2512.15716","title":"Spatia: Video Generation with Updatable Spatial Memory","created":"2025-12-17","cited_by_count":40,"area":null},{"id":"2512.19539","title":"StoryMem: Multi-shot Long Video Storytelling with Memory","created":"2025-12-22","cited_by_count":40,"area":"diffusion"},{"id":"2602.02393","title":"Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory","created":"2026-02-02","cited_by_count":40,"area":"wm"},{"id":"2606.16993","title":"DreamX-World 1.0: A General-Purpose Interactive World Model","created":"2026-06-15","cited_by_count":40,"area":"wm"},{"id":"2509.21657","title":"FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction","created":"2025-09-25","cited_by_count":38,"area":"wm"},{"id":"2512.03041","title":"MultiShotMaster: A Controllable Multi-Shot Video Generation Framework","created":"2025-12-02","cited_by_count":36,"area":null},{"id":"2512.07802","title":"OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory","created":"2025-12-08","cited_by_count":35,"area":null},{"id":"2602.08025","title":"MIND: Benchmarking Memory Consistency and Action Control in World Models","created":"2026-02-08","cited_by_count":35,"area":"wm"},{"id":"2604.08542","title":"Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction","created":"2026-04-09","cited_by_count":31,"area":null},{"id":"2510.01784","title":"Pack and Force Your Memory: Long-form and Consistent Video Generation","created":"2025-10-02","cited_by_count":29,"area":null},{"id":"2603.07145","title":"LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models","created":"2026-03-07","cited_by_count":28,"area":"wm"},{"id":"2603.12513","title":"MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens","created":"2026-03-12","cited_by_count":27,"area":null},{"id":"2603.17117","title":"MosaicMem: Hybrid Spatial Memory for Controllable Video World Models","created":"2026-03-17","cited_by_count":27,"area":"wm"},{"id":"2603.25716","title":"Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models","created":"2026-03-26","cited_by_count":26,"area":"wm"},{"id":"2601.03655","title":"VideoMemory: Toward Consistent Video Generation via Memory Integration","created":"2026-01-07","cited_by_count":25,"area":null},{"id":"2603.21366","title":"Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation","created":"2026-03-22","cited_by_count":24,"area":"diffusion"},{"id":"2604.18564","title":"MultiWorld: Scalable Multi-Agent Multi-View Video World Models","created":"2026-04-20","cited_by_count":23,"area":"wm"},{"id":"2509.09595","title":"Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis","created":"2025-09-11","cited_by_count":21,"area":null},{"id":"2512.18741","title":"Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation","created":"2025-12-21","cited_by_count":20,"area":"wm"},{"id":"2506.09049","title":"VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning","created":"2025-06-10","cited_by_count":18,"area":"mllm"},{"id":"2510.18692","title":"MoGA: Mixture-of-Groups Attention for End-to-End Long Video Generation","created":"2025-10-21","cited_by_count":18,"area":"diffusion"},{"id":"2603.02049","title":"WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories","created":"2026-03-02","cited_by_count":18,"area":"diffusion"},{"id":"2606.09828","title":"Latent Spatial Memory for Video World Models","created":"2026-06-08","cited_by_count":17,"area":"wm"},{"id":"2602.03747","title":"LIVE: Long-horizon Interactive Video World Modeling","created":"2026-02-03","cited_by_count":16,"area":"wm"},{"id":"2603.06679","title":"MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines","created":"2026-03-03","cited_by_count":16,"area":"wm"},{"id":"2603.13405","title":"Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion","created":"2026-03-12","cited_by_count":16,"area":"diffusion"},{"id":"2603.30045","title":"OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation","created":"2026-03-31","cited_by_count":16,"area":null},{"id":"2606.02553","title":"LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation","created":"2026-06-01","cited_by_count":16,"area":"rag"},{"id":"2511.08585","title":"Simulating the Visual World with Artificial Intelligence: A Roadmap","created":"2025-11-11","cited_by_count":15,"area":"wm"},{"id":"2602.05871","title":"Pathwise Test-Time Correction for Autoregressive Long Video Generation","created":"2026-02-05","cited_by_count":15,"area":"diffusion"},{"id":"2602.14941","title":"AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories","created":"2026-02-16","cited_by_count":15,"area":null},{"id":"2605.28816","title":"Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players","created":"2026-05-27","cited_by_count":15,"area":"wm"},{"id":"2607.26037","title":"Wonder: Video World Model Done Better","created":"2026-07-28","cited_by_count":15,"area":"wm"},{"id":"2608.07408","title":"Addressable Memory for Video World Models","created":"2026-08-07","cited_by_count":15,"area":"wm"},{"id":"2512.17253","title":"Mitty: Diffusion-based Human-to-Robot Video Generation","created":"2025-12-19","cited_by_count":14,"area":"diffusion"},{"id":"2608.25927","title":"Code World Model: Coding Agent as World Brain","created":"2026-08-26","cited_by_count":14,"area":"wm"},{"id":"2512.13313","title":"KlingAvatar 2.0 Technical Report","created":"2025-12-15","cited_by_count":13,"area":null},{"id":"2602.18422","title":"Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control","created":"2026-02-20","cited_by_count":13,"area":"wm"},{"id":"2605.23345","title":"SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models","created":"2026-05-22","cited_by_count":13,"area":"wm"},{"id":"2606.02436","title":"Geometry-Aware Implicit Memory for Video World Models","created":"2026-06-01","cited_by_count":13,"area":"wm"},{"id":"2608.23189","title":"EchoWM: Open and Enterable Omnimodal World Models","created":"2026-08-24","cited_by_count":13,"area":"wm"},{"id":"2512.23343","title":"AI Meets Brain: Memory Systems from Cognitive Neuroscience to Autonomous Agents","created":"2025-12-29","cited_by_count":12,"area":"agents"},{"id":"2601.15281","title":"StableWorld: Towards Stable and Consistent Long Interactive Video Generation","created":"2026-01-21","cited_by_count":12,"area":null},{"id":"2602.07854","title":"Geometry-Aware Rotary Position Embedding for Consistent Video World Model","created":"2026-02-08","cited_by_count":12,"area":"wm"},{"id":"2602.24289","title":"Mode Seeking meets Mean Seeking for Fast Long Video Generation","created":"2026-02-27","cited_by_count":12,"area":"diffusion"},{"id":"2603.15583","title":"Grounding World Simulation Models in a Real-World Metropolis","created":"2026-03-16","cited_by_count":12,"area":"wm"},{"id":"2603.16871","title":"WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation","created":"2026-03-17","cited_by_count":12,"area":"wm"},{"id":"2511.19827","title":"ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encoding","created":"2025-11-25","cited_by_count":11,"area":null},{"id":"2601.10103","title":"FlowAct-R1: Towards Interactive Humanoid Video Generation","created":"2026-01-15","cited_by_count":11,"area":null},{"id":"2606.09507","title":"Prisma-World: Camera-Controllable Multi-Agent Video World Model","created":"2026-06-08","cited_by_count":11,"area":"wm"},{"id":"2606.12217","title":"Making Foresight Actionable: Repurposing Representation Alignment in World Action Models","created":"2026-06-10","cited_by_count":11,"area":"wm"},{"id":"2603.02697","title":"ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling","created":"2026-03-03","cited_by_count":10,"area":"wm"},{"id":"2605.12496","title":"CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives","created":"2026-05-12","cited_by_count":10,"area":null},{"id":"2606.02753","title":"MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data","created":"2026-06-01","cited_by_count":10,"area":"wm"},{"id":"2608.23565","title":"ReWorld: An Interactive World Model with Long-Horizon Memory","created":"2026-08-24","cited_by_count":10,"area":"wm"},{"id":"2511.12940","title":"Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention","created":"2025-11-17","cited_by_count":9,"area":null},{"id":"2601.05239","title":"Plenoptic Video Generation","created":"2026-01-08","cited_by_count":9,"area":null},{"id":"2602.22960","title":"UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models","created":"2026-02-26","cited_by_count":9,"area":"wm"},{"id":"2606.31734","title":"MemLearner: Learning to Query Context memory for Video World Models","created":"2026-06-30","cited_by_count":9,"area":"wm"},{"id":"2608.29910","title":"Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory","created":"2026-08-30","cited_by_count":9,"area":"wm"},{"id":"2506.14769","title":"CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusion","created":"2025-06-17","cited_by_count":8,"area":"diffusion"},{"id":"2512.02473","title":"WorldPack: Dynamic Frame Compression for Long-context Video World Modeling","created":"2025-12-02","cited_by_count":8,"area":"wm"},{"id":"2602.21929","title":"Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Context","created":"2026-02-25","cited_by_count":8,"area":null},{"id":"2606.18960","title":"Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation","created":"2026-06-17","cited_by_count":8,"area":"wm"},{"id":"2602.06959","title":"CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation","created":"2026-02-06","cited_by_count":7,"area":null},{"id":"2604.06339","title":"Evolution of Video Generative Foundations","created":"2026-04-07","cited_by_count":7,"area":"wm"},{"id":"2604.18215","title":"Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation","created":"2026-04-20","cited_by_count":7,"area":null},{"id":"2606.10671","title":"FadeMem: Distance-Aware Memory Consolidation for Autoregressive Video Diffusion","created":"2026-06-09","cited_by_count":7,"area":"diffusion"},{"id":"2601.17067","title":"A Mechanistic View on Video Generation as World Models: State and Dynamics","created":"2026-01-22","cited_by_count":6,"area":"wm"},{"id":"2602.00148","title":"Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields","created":"2026-01-29","cited_by_count":6,"area":null},{"id":"2605.21028","title":"DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation","created":"2026-05-20","cited_by_count":6,"area":null},{"id":"2605.31033","title":"SlotMemory: Object-Centric KV Memory for Streaming Long-Video Generation","created":"2026-05-29","cited_by_count":6,"area":null},{"id":"2606.09803","title":"Echo-Memory: A Controlled Study of Memory in Action World Models","created":"2026-06-08","cited_by_count":6,"area":"wm"},{"id":"2606.23105","title":"Compression and Retrieval: Implicit Memory Retrieval for Video World Models","created":"2026-06-22","cited_by_count":6,"area":"wm"},{"id":"2607.06291","title":"AlayaWorld: Long-Horizon and Playable Video World Generation","created":"2026-07-07","cited_by_count":6,"area":"wm"},{"id":"2510.20668","title":"From Masks to Worlds: A Hitchhiker's Guide to World Models","created":"2025-10-23","cited_by_count":5,"area":"wm"},{"id":"2511.20644","title":"Vision-Language Memory for Spatial Reasoning","created":"2025-11-25","cited_by_count":5,"area":"lr"},{"id":"2603.17840","title":"Video Understanding: From Geometry and Semantics to Unified Models","created":"2026-03-18","cited_by_count":5,"area":null},{"id":"2603.28489","title":"Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms","created":"2026-03-30","cited_by_count":5,"area":"wm"},{"id":"2605.14487","title":"Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity","created":"2026-05-14","cited_by_count":5,"area":"diffusion"},{"id":"2606.14667","title":"Memento: Reconstruct to Remember for Consistent Long Video Generation","created":"2026-06-12","cited_by_count":5,"area":null},{"id":"2607.02517","title":"WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory","created":"2026-07-02","cited_by_count":5,"area":"wm"},{"id":"2607.09661","title":"PanoWorld: Real-World Panoramic Generation","created":"2026-07-10","cited_by_count":5,"area":"wm"},{"id":"2608.26794","title":"Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion","created":"2026-08-27","cited_by_count":5,"area":"diffusion"},{"id":"2510.24718","title":"Generative View Stitching","created":"2025-10-28","cited_by_count":4,"area":"diffusion"},{"id":"2603.26193","title":"MemCam: Memory-Augmented Camera Control for Consistent Video Generation","created":"2026-03-27","cited_by_count":4,"area":null}],"next_cursor":"100"}