{"total":168,"rows":[{"id":"2512.13564","title":"Memory in the Age of AI Agents","created":"2025-12-15","cited_by_count":303,"area":"agents"},{"id":"2512.14614","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","created":"2025-12-16","cited_by_count":170,"area":"wm"},{"id":"2506.03141","title":"Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval","created":"2025-06-03","cited_by_count":163,"area":null},{"id":"2604.08995","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","created":"2026-04-10","cited_by_count":100,"area":"wm"},{"id":"2507.07982","title":"Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling","created":"2025-07-10","cited_by_count":96,"area":"wm"},{"id":"2512.04040","title":"RELIC: Interactive Video World Model with Long-Horizon Memory","created":"2025-12-03","cited_by_count":96,"area":"wm"},{"id":"2508.21058","title":"Mixture of Contexts for Long Video Generation","created":"2025-08-28","cited_by_count":95,"area":null},{"id":"2511.23429","title":"Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model","created":"2025-11-28","cited_by_count":61,"area":"wm"},{"id":"2602.06028","title":"Context Forcing: Consistent Autoregressive Video Generation with Long Context","created":"2026-02-05","cited_by_count":59,"area":null},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52,"area":"wm"},{"id":"2510.18135","title":"World-in-World: World Models in a Closed-Loop World","created":"2025-10-20","cited_by_count":47,"area":"wm"},{"id":"2602.22208","title":"Solaris: Building a Multiplayer Video World Model in Minecraft","created":"2026-02-25","cited_by_count":47,"area":"wm"},{"id":"2512.14699","title":"MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives","created":"2025-12-16","cited_by_count":45,"area":null},{"id":"2604.13036","title":"Lyra 2.0: Explorable Generative 3D Worlds","created":"2026-04-14","cited_by_count":44,"area":null},{"id":"2512.04519","title":"VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory","created":"2025-12-04","cited_by_count":42,"area":null},{"id":"2506.23135","title":"RoboScape: Physics-informed Embodied World Model","created":"2025-06-29","cited_by_count":40,"area":"wm"},{"id":"2512.15716","title":"Spatia: Video Generation with Updatable Spatial Memory","created":"2025-12-17","cited_by_count":40,"area":null},{"id":"2512.19539","title":"StoryMem: Multi-shot Long Video Storytelling with Memory","created":"2025-12-22","cited_by_count":40,"area":"diffusion"},{"id":"2602.02393","title":"Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory","created":"2026-02-02","cited_by_count":40,"area":"wm"},{"id":"2505.21996","title":"VRAG: Learning World Models for Interactive Video Generation","created":"2025-05-28","cited_by_count":38,"area":"wm"},{"id":"2505.00675","title":"Rethinking Memory in LLM based Agents: Representations, Operations, and Emerging Topics","created":"2025-05-01","cited_by_count":36,"area":"lr"},{"id":"2603.12513","title":"MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens","created":"2026-03-12","cited_by_count":27,"area":null},{"id":"2603.17117","title":"MosaicMem: Hybrid Spatial Memory for Controllable Video World Models","created":"2026-03-17","cited_by_count":27,"area":"wm"},{"id":"2603.25716","title":"Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models","created":"2026-03-26","cited_by_count":26,"area":"wm"},{"id":"2604.21686","title":"WorldMark: A Unified Benchmark Suite for Interactive Video World Models","created":"2026-04-23","cited_by_count":26,"area":"wm"},{"id":"2505.05474","title":"3D Scene Generation: A Survey","created":"2025-05-08","cited_by_count":24,"area":"diffusion"},{"id":"2505.22016","title":"PanoWan: Lifting Diffusion Video Generation Models to 360{\\deg} with Latitude/Longitude-aware Mechanisms","created":"2025-05-28","cited_by_count":23,"area":null},{"id":"2602.02958","title":"Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization","created":"2026-02-03","cited_by_count":23,"area":"diffusion"},{"id":"2604.18564","title":"MultiWorld: Scalable Multi-Agent Multi-View Video World Models","created":"2026-04-20","cited_by_count":23,"area":"wm"},{"id":"2506.09995","title":"PlayerOne: Egocentric World Simulator","created":"2025-06-11","cited_by_count":20,"area":null},{"id":"2510.01183","title":"EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory","created":"2025-10-01","cited_by_count":20,"area":"wm"},{"id":"2505.22246","title":"StateSpaceDiffuser: Bringing Long Context to Diffusion World Models","created":"2025-05-28","cited_by_count":19,"area":"wm"},{"id":"2507.12952","title":"LoViC: Efficient Long Video Generation with Context Compression","created":"2025-07-17","cited_by_count":19,"area":"diffusion"},{"id":"2603.02049","title":"WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories","created":"2026-03-02","cited_by_count":18,"area":"diffusion"},{"id":"2606.00793","title":"MBench: A Comprehensive Benchmark on Memory Capability for Video World Models","created":"2026-05-30","cited_by_count":18,"area":"wm"},{"id":"2606.09828","title":"Latent Spatial Memory for Video World Models","created":"2026-06-08","cited_by_count":17,"area":"wm"},{"id":"2606.02553","title":"LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation","created":"2026-06-01","cited_by_count":16,"area":"rag"},{"id":"2511.08585","title":"Simulating the Visual World with Artificial Intelligence: A Roadmap","created":"2025-11-11","cited_by_count":15,"area":"wm"},{"id":"2602.14941","title":"AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories","created":"2026-02-16","cited_by_count":15,"area":null},{"id":"2605.22718","title":"WorldKV: Efficient World Memory with World Retrieval and Compression","created":"2026-05-21","cited_by_count":15,"area":"diffusion"},{"id":"2605.28816","title":"Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players","created":"2026-05-27","cited_by_count":15,"area":"wm"},{"id":"2608.07408","title":"Addressable Memory for Video World Models","created":"2026-08-07","cited_by_count":15,"area":"wm"},{"id":"2510.08713","title":"Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight","created":"2025-10-09","cited_by_count":14,"area":"wm"},{"id":"2608.25927","title":"Code World Model: Coding Agent as World Brain","created":"2026-08-26","cited_by_count":14,"area":"wm"},{"id":"2509.23958","title":"Reinforcement Learning with Inverse Rewards for World Model Post-training","created":"2025-09-28","cited_by_count":13,"area":"wm"},{"id":"2603.03482","title":"Beyond Pixel Histories: World Models with Persistent 3D State","created":"2026-03-03","cited_by_count":13,"area":"wm"},{"id":"2606.02436","title":"Geometry-Aware Implicit Memory for Video World Models","created":"2026-06-01","cited_by_count":13,"area":"wm"},{"id":"2608.23189","title":"EchoWM: Open and Enterable Omnimodal World Models","created":"2026-08-24","cited_by_count":13,"area":"wm"},{"id":"2601.15281","title":"StableWorld: Towards Stable and Consistent Long Interactive Video Generation","created":"2026-01-21","cited_by_count":12,"area":null},{"id":"2602.24289","title":"Mode Seeking meets Mean Seeking for Fast Long Video Generation","created":"2026-02-27","cited_by_count":12,"area":"diffusion"},{"id":"2603.16871","title":"WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation","created":"2026-03-17","cited_by_count":12,"area":"wm"},{"id":"2602.10104","title":"Olaf-World: Orienting Latent Actions for Video World Modeling","created":"2026-02-10","cited_by_count":10,"area":"wm"},{"id":"2603.02697","title":"ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling","created":"2026-03-03","cited_by_count":10,"area":"wm"},{"id":"2603.26741","title":"Language-Conditioned World Modeling for Visual Navigation","created":"2026-03-23","cited_by_count":10,"area":"wm"},{"id":"2605.12496","title":"CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives","created":"2026-05-12","cited_by_count":10,"area":null},{"id":"2606.02753","title":"MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data","created":"2026-06-01","cited_by_count":10,"area":"wm"},{"id":"2608.23565","title":"ReWorld: An Interactive World Model with Long-Horizon Memory","created":"2026-08-24","cited_by_count":10,"area":"wm"},{"id":"2506.18901","title":"From Virtual Games to Real-World Play","created":"2025-06-23","cited_by_count":9,"area":null},{"id":"2511.12940","title":"Recurrent Autoregressive Diffusion: Global Memory Meets Local Attention","created":"2025-11-17","cited_by_count":9,"area":null},{"id":"2601.05239","title":"Plenoptic Video Generation","created":"2026-01-08","cited_by_count":9,"area":null},{"id":"2602.22960","title":"UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models","created":"2026-02-26","cited_by_count":9,"area":"wm"},{"id":"2606.31734","title":"MemLearner: Learning to Query Context memory for Video World Models","created":"2026-06-30","cited_by_count":9,"area":"wm"},{"id":"2608.29910","title":"Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory","created":"2026-08-30","cited_by_count":9,"area":"wm"},{"id":"2512.08269","title":"EgoX: Egocentric Video Generation from a Single Exocentric Video","created":"2025-12-09","cited_by_count":8,"area":null},{"id":"2602.21929","title":"Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Context","created":"2026-02-25","cited_by_count":8,"area":null},{"id":"2606.01164","title":"Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends","created":"2026-05-31","cited_by_count":8,"area":"wm"},{"id":"2606.18960","title":"Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation","created":"2026-06-17","cited_by_count":8,"area":"wm"},{"id":"2507.04285","title":"SeqTex: Generate Mesh Textures in Video Sequence","created":"2025-07-06","cited_by_count":7,"area":null},{"id":"2511.19229","title":"Learning Plug-and-play Memory for Guiding Video Diffusion Models","created":"2025-11-24","cited_by_count":7,"area":"diffusion"},{"id":"2602.06959","title":"CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation","created":"2026-02-06","cited_by_count":7,"area":null},{"id":"2603.19235","title":"Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding","created":"2026-03-19","cited_by_count":7,"area":"lr"},{"id":"2604.06339","title":"Evolution of Video Generative Foundations","created":"2026-04-07","cited_by_count":7,"area":"wm"},{"id":"2604.18215","title":"Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation","created":"2026-04-20","cited_by_count":7,"area":null},{"id":"2606.18610","title":"SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation","created":"2026-06-17","cited_by_count":7,"area":"vla"},{"id":"2509.06579","title":"CausNVS: Autoregressive Multi-view Diffusion for Flexible 3D Novel View Synthesis","created":"2025-09-08","cited_by_count":6,"area":"diffusion"},{"id":"2601.17067","title":"A Mechanistic View on Video Generation as World Models: State and Dynamics","created":"2026-01-22","cited_by_count":6,"area":"wm"},{"id":"2606.11129","title":"WorldOlympiad: Can Your World Model Survive a Triathlon?","created":"2026-06-09","cited_by_count":6,"area":"wm"},{"id":"2607.06291","title":"AlayaWorld: Long-Horizon and Playable Video World Generation","created":"2026-07-07","cited_by_count":6,"area":"wm"},{"id":"2510.20668","title":"From Masks to Worlds: A Hitchhiker's Guide to World Models","created":"2025-10-23","cited_by_count":5,"area":"wm"},{"id":"2604.02330","title":"ActionParty: Multi-Subject Action Binding in Generative Video Games","created":"2026-04-02","cited_by_count":5,"area":"wm"},{"id":"2605.14487","title":"Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity","created":"2026-05-14","cited_by_count":5,"area":"diffusion"},{"id":"2606.18180","title":"EgoCS-400K: An Egocentric Gameplay Dataset for World Models","created":"2026-06-16","cited_by_count":5,"area":"wm"},{"id":"2607.02517","title":"WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory","created":"2026-07-02","cited_by_count":5,"area":"wm"},{"id":"2608.13391","title":"Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation","created":"2026-08-13","cited_by_count":5,"area":"distill"},{"id":"2608.26794","title":"Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion","created":"2026-08-27","cited_by_count":5,"area":"diffusion"},{"id":"2510.24718","title":"Generative View Stitching","created":"2025-10-28","cited_by_count":4,"area":"diffusion"},{"id":"2511.19435","title":"Are Image-to-Video Models Good Zero-Shot Image Editors?","created":"2025-11-24","cited_by_count":4,"area":"lr"},{"id":"2512.05131","title":"AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance","created":"2025-11-28","cited_by_count":4,"area":null},{"id":"2512.11203","title":"AutoRefiner: Improving Autoregressive Video Diffusion Models via Reflective Refinement Over the Stochastic Sampling Path","created":"2025-12-12","cited_by_count":4,"area":"diffusion"},{"id":"2603.26193","title":"MemCam: Memory-Augmented Camera Control for Consistent Video Generation","created":"2026-03-27","cited_by_count":4,"area":null},{"id":"2605.25333","title":"Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution","created":"2026-05-25","cited_by_count":4,"area":"wm"},{"id":"2606.09056","title":"MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation","created":"2026-06-08","cited_by_count":4,"area":null},{"id":"2607.14076","title":"From Pixels to States: Rethinking Interactive World Models as Game Engines","created":"2026-07-15","cited_by_count":4,"area":"wm"},{"id":"2511.18886","title":"MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration","created":"2025-11-24","cited_by_count":3,"area":"wm"},{"id":"2512.01821","title":"Seeing through Imagination: Learning Scene Geometry via Implicit Spatial World Modeling","created":"2025-12-01","cited_by_count":3,"area":"wm"},{"id":"2512.03040","title":"Video4Spatial: Towards Visuospatial Intelligence with Context-Guided Video Generation","created":"2025-12-02","cited_by_count":3,"area":null},{"id":"2601.16296","title":"Memory-V2V: Memory-Augmented Video-to-Video Diffusion for Consistent Multi-Turn Editing","created":"2026-01-22","cited_by_count":3,"area":"diffusion"},{"id":"2604.13452","title":"CANVAS: Continuity-Aware Narratives via Visual Agentic Storyboarding","created":"2026-04-15","cited_by_count":3,"area":"agents"},{"id":"2605.15042","title":"EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration","created":"2026-05-14","cited_by_count":3,"area":null},{"id":"2605.31158","title":"Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models","created":"2026-05-29","cited_by_count":3,"area":"wm"}],"next_cursor":"100"}