{"list":"other","total":62,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2008.02268","title":"NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections","created":"2020-08-05","cited_by_count":1232},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"1802.01436","title":"Variational image compression with a scale hyperprior","created":"2018-02-01","cited_by_count":935},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2312.12337","title":"pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction","created":"2023-12-19","cited_by_count":684},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"1809.02736","title":"Joint Autoregressive and Hierarchical Priors for Learned Image Compression","created":"2018-09-08","cited_by_count":664},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2311.17245","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","created":"2023-11-28","cited_by_count":436},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"1812.00101","title":"DVC: An End-to-end Deep Video Compression Framework","created":"2018-11-30","cited_by_count":332},{"id":"2011.03029","title":"CompressAI: a PyTorch library and evaluation platform for end-to-end compression research","created":"2020-11-05","cited_by_count":276},{"id":"2012.09790","title":"Neural Radiance Flow for 4D View Synthesis and Video Processing","created":"2020-12-17","cited_by_count":270},{"id":"2211.11082","title":"DynIBaR: Neural Dynamic Image-Based Rendering","created":"2022-11-20","cited_by_count":224},{"id":"2302.12249","title":"MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes","created":"2023-02-23","cited_by_count":218},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174},{"id":"2202.08614","title":"Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time","created":"2022-02-17","cited_by_count":165},{"id":"2305.06356","title":"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion","created":"2023-05-10","cited_by_count":161},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160},{"id":"1704.00648","title":"Soft-to-Hard Vector Quantization for End-to-End Learning Compressible Representations","created":"2017-04-03","cited_by_count":152},{"id":"2311.18159","title":"CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization","created":"2023-11-30","cited_by_count":130},{"id":"2212.00190","title":"Mixed Neural Voxels for Fast Multi-view Video Synthesis","created":"2022-12-01","cited_by_count":127},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119},{"id":"2111.13850","title":"Temporal Context Mining for Learned Video Compression","created":"2021-11-27","cited_by_count":117},{"id":"2405.20721","title":"ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model","created":"2024-05-31","cited_by_count":102},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2408.07967","title":"FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering","created":"2024-08-15","cited_by_count":88},{"id":"2304.04452","title":"Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos","created":"2023-04-10","cited_by_count":77},{"id":"1703.10553","title":"Learning Convolutional Networks for Content-weighted Image Compression","created":"2017-03-30","cited_by_count":76},{"id":"1607.05006","title":"End-to-end optimization of nonlinear transform codes for perceptual quality","created":"2016-07-18","cited_by_count":73},{"id":"2312.03461","title":"HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting","created":"2023-12-06","cited_by_count":70},{"id":"2303.14478","title":"DBARF: Deep Bundle-Adjusting Generalizable Neural Radiance Fields","created":"2023-03-25","cited_by_count":60},{"id":"2302.09311","title":"Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fields","created":"2023-02-18","cited_by_count":59},{"id":"2212.09069","title":"Masked Wavelet Representation for Compact Neural Radiance Fields","created":"2022-12-18","cited_by_count":57},{"id":"2308.10902","title":"CamP: Camera Preconditioning for Neural Radiance Fields","created":"2023-08-21","cited_by_count":55},{"id":"2304.06717","title":"Representing Volumetric Videos as Dynamic MLP Maps","created":"2023-04-13","cited_by_count":51},{"id":"1803.04680","title":"Multi-Frame Quality Enhancement for Compressed Video","created":"2018-03-13","cited_by_count":48},{"id":"2210.12782","title":"Compressing Explicit Voxel Grid Representations: fast NeRFs become also small","created":"2022-10-23","cited_by_count":48},{"id":"2409.12892","title":"3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt","created":"2024-09-19","cited_by_count":43},{"id":"2412.06299","title":"4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes","created":"2024-12-09","cited_by_count":37},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30},{"id":"1804.09869","title":"Learning for Video Compression","created":"2018-04-26","cited_by_count":26},{"id":"2312.01407","title":"VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams","created":"2023-12-03","cited_by_count":22},{"id":"2312.06713","title":"TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video","created":"2023-12-10","cited_by_count":22},{"id":"2410.04974","title":"6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering","created":"2024-10-07","cited_by_count":15},{"id":"2405.14452","title":"JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression","created":"2024-05-23","cited_by_count":13},{"id":"2407.09026","title":"HPC: Hierarchical Progressive Coding Framework for Volumetric Video","created":"2024-07-12","cited_by_count":13},{"id":"2310.20710","title":"FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees","created":"2023-10-31","cited_by_count":7}],"next_cursor":null}