{"total":22,"rows":[{"id":"2601.22615","title":"TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstruction","created":"2026-01-30","cited_by_count":11,"area":null},{"id":"2512.10369","title":"Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views","created":"2025-12-11","cited_by_count":3,"area":null},{"id":"2510.01767","title":"LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction","created":"2025-10-02","cited_by_count":2,"area":null},{"id":"2504.02158","title":"UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting","created":"2025-04-02","cited_by_count":1,"area":null},{"id":"2509.04859","title":"CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus","created":"2025-09-05","cited_by_count":1,"area":null},{"id":"2602.22376","title":"AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction","created":"2026-02-25","cited_by_count":1,"area":null},{"id":"2603.13740","title":"Sky2Ground: A Benchmark for Site Modeling under Varying Altitude","created":"2026-03-14","cited_by_count":1,"area":null},{"id":"2603.23891","title":"FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting","created":"2026-03-25","cited_by_count":1,"area":null},{"id":"2604.21631","title":"DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures","created":"2026-04-23","cited_by_count":1,"area":null},{"id":"2511.06152","title":"Real-Time Bundle Adjustment for Ultra-High-Resolution UAV Imagery Using Adaptive Patch-Based Feature Tracking","created":"2025-11-08","cited_by_count":0,"area":null},{"id":"2602.20342","title":"Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques","created":"2026-02-23","cited_by_count":0,"area":null},{"id":"2603.17358","title":"A 3D Reconstruction Benchmark for Asset Inspection","created":"2026-03-18","cited_by_count":0,"area":null},{"id":"2604.02003","title":"ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction","created":"2026-04-02","cited_by_count":0,"area":null},{"id":"2604.04667","title":"ZeD-MAP: Bundle Adjustment Guided Zero-Shot Depth Maps for Real-Time Aerial Imaging","created":"2026-04-06","cited_by_count":0,"area":null},{"id":"2604.13416","title":"DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis","created":"2026-04-15","cited_by_count":0,"area":null},{"id":"2604.27422","title":"Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2605.13073","title":"HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2606.24796","title":"Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM","created":"2026-06-23","cited_by_count":0,"area":null},{"id":"2606.29496","title":"Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios","created":"2026-06-28","cited_by_count":0,"area":null},{"id":"2608.12442","title":"MV2: Multi-View Multi-Vehicle Driving Dataset for Novel View Synthesis","created":"2026-08-12","cited_by_count":0,"area":null},{"id":"2610.16292","title":"3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design","created":"2026-10-12","cited_by_count":0,"area":null},{"id":"2610.17513","title":"Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}