{"list":"other","total":53,"rows":[{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2111.09881","title":"Restormer: Efficient Transformer for High-Resolution Image Restoration","created":"2021-11-18","cited_by_count":1627},{"id":"2406.09414","title":"Depth Anything V2","created":"2024-06-13","cited_by_count":1422},{"id":"2108.05997","title":"MUSIQ: Multi-scale Image Quality Transformer","created":"2021-08-12","cited_by_count":1081},{"id":"2102.02808","title":"Multi-Stage Progressive Image Restoration","created":"2021-02-04","cited_by_count":816},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589},{"id":"2303.12789","title":"Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions","created":"2023-03-22","cited_by_count":484},{"id":"2103.12352","title":"iMAP: Implicit Mapping and Positioning in Real-Time","created":"2021-03-23","cited_by_count":476},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2312.06741","title":"Gaussian Splatting SLAM","created":"2023-12-11","cited_by_count":415},{"id":"2312.02126","title":"SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM","created":"2023-12-04","cited_by_count":388},{"id":"2112.05139","title":"CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields","created":"2021-12-09","cited_by_count":370},{"id":"1711.07064","title":"DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks","created":"2017-11-19","cited_by_count":367},{"id":"1908.03826","title":"DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Better","created":"2019-08-10","cited_by_count":362},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2311.14521","title":"GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting","created":"2023-11-24","cited_by_count":335},{"id":"2306.08637","title":"TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement","created":"2023-06-14","cited_by_count":287},{"id":"2407.13764","title":"Shape of Motion: 4D Reconstruction from a Single Video","created":"2024-07-18","cited_by_count":250},{"id":"2304.11968","title":"Track Anything: Segment Anything Meets Videos","created":"2023-04-24","cited_by_count":234},{"id":"2011.06294","title":"Real-Time Intermediate Flow Estimation for Video Frame Interpolation","created":"2020-11-12","cited_by_count":213},{"id":"1904.03468","title":"Deep Stacked Hierarchical Multi-patch Network for Image Deblurring","created":"2019-04-06","cited_by_count":206},{"id":"2402.03307","title":"4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes","created":"2024-02-05","cited_by_count":189},{"id":"2210.13641","title":"NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields","created":"2022-10-24","cited_by_count":188},{"id":"2111.14292","title":"Deblur-NeRF: Neural Radiance Fields from Blurry Images","created":"2021-11-29","cited_by_count":179},{"id":"2311.16037","title":"GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions","created":"2023-11-27","cited_by_count":168},{"id":"2204.04627","title":"Stripformer: Strip Transformer for Fast Image Deblurring","created":"2022-04-10","cited_by_count":140},{"id":"1812.01537","title":"A micro Lie theory for state estimation in robotics","created":"2018-12-04","cited_by_count":124},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124},{"id":"2402.00847","title":"BootsTAP: Bootstrapped Training for Tracking-Any-Point","created":"2024-02-01","cited_by_count":120},{"id":"2404.06270","title":"3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis","created":"2024-04-09","cited_by_count":109},{"id":"2404.03613","title":"Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting","created":"2024-04-04","cited_by_count":104},{"id":"2305.12966","title":"Hierarchical Integration Diffusion Model for Realistic Image Deblurring","created":"2023-05-22","cited_by_count":88},{"id":"2211.12853","title":"BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields","created":"2022-11-23","cited_by_count":80},{"id":"2211.12046","title":"DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors","created":"2022-11-22","cited_by_count":70},{"id":"2401.00834","title":"Deblurring 3D Gaussian Splatting","created":"2024-01-01","cited_by_count":66},{"id":"2410.07707","title":"MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":63},{"id":"2403.11831","title":"BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting","created":"2024-03-18","cited_by_count":61},{"id":"2311.12897","title":"A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis","created":"2023-11-21","cited_by_count":59},{"id":"2403.04926","title":"BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling","created":"2024-03-07","cited_by_count":42},{"id":"2309.08957","title":"ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images","created":"2023-09-16","cited_by_count":38},{"id":"2209.15428","title":"PyPose: A Library for Robot Learning with Physics-based Optimization","created":"2022-09-30","cited_by_count":29},{"id":"2403.13327","title":"Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion","created":"2024-03-20","cited_by_count":29},{"id":"2211.17235","title":"NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-shot Real Image Animation","created":"2022-11-30","cited_by_count":23},{"id":"2403.10103","title":"DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video","created":"2024-03-15","cited_by_count":17},{"id":"2103.13684","title":"MBA-VO: Motion Blur Aware Visual Odometry","created":"2021-03-25","cited_by_count":16},{"id":"2404.04211","title":"Robust Gaussian Splatting","created":"2024-04-05","cited_by_count":16},{"id":"2208.08049","title":"PDRF: Progressively Deblurring Radiance Field for Fast and Robust Scene Reconstruction from Blurry Images","created":"2022-08-17","cited_by_count":14},{"id":"2309.13035","title":"PyPose v0.6: The Imperative Programming Interface for Robotics","created":"2023-09-22","cited_by_count":7},{"id":"2408.02100","title":"View-consistent Object Removal in Radiance Fields","created":"2024-08-04","cited_by_count":7},{"id":"2403.07547","title":"SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields","created":"2024-03-12","cited_by_count":6}],"next_cursor":null}