{"list":"other","total":64,"rows":[{"id":"2006.11239","title":"Denoising Diffusion Probabilistic Models","created":"2020-06-19","cited_by_count":21076},{"id":"2112.10752","title":"High-Resolution Image Synthesis with Latent Diffusion Models","created":"2021-12-20","cited_by_count":18863},{"id":"1405.0312","title":"Microsoft COCO: Common Objects in Context","created":"2014-05-01","cited_by_count":17608},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2111.06377","title":"Masked Autoencoders Are Scalable Vision Learners","created":"2021-11-11","cited_by_count":7403},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2302.05543","title":"Adding Conditional Control to Text-to-Image Diffusion Models","created":"2023-02-10","cited_by_count":5503},{"id":"2210.08402","title":"LAION-5B: An open large-scale dataset for training next generation image-text models","created":"2022-10-16","cited_by_count":4152},{"id":"2209.14988","title":"DreamFusion: Text-to-3D using 2D Diffusion","created":"2022-09-29","cited_by_count":3025},{"id":"2212.08051","title":"Objaverse: A Universe of Annotated 3D Objects","created":"2022-12-15","cited_by_count":1540},{"id":"2303.11328","title":"Zero-1-to-3: Zero-shot One Image to 3D Object","created":"2023-03-20","cited_by_count":1489},{"id":"2308.16512","title":"MVDream: Multi-view Diffusion for 3D Generation","created":"2023-08-31","cited_by_count":938},{"id":"1712.06584","title":"End-to-end Recovery of Human Shape and Pose","created":"2017-12-18","cited_by_count":885},{"id":"2311.04400","title":"LRM: Large Reconstruction Model for Single Image to 3D","created":"2023-11-08","cited_by_count":849},{"id":"1905.05172","title":"PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization","created":"2019-05-13","cited_by_count":818},{"id":"2307.05663","title":"Objaverse-XL: A Universe of 10M+ 3D Objects","created":"2023-07-11","cited_by_count":774},{"id":"2402.05054","title":"LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation","created":"2024-02-07","cited_by_count":739},{"id":"1607.08128","title":"Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image","created":"2016-07-27","cited_by_count":695},{"id":"2004.00452","title":"PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization","created":"2020-04-01","cited_by_count":521},{"id":"2310.15110","title":"Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model","created":"2023-10-23","cited_by_count":521},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2405.10314","title":"CAT3D: Create Anything in 3D with Multi-View Diffusion Models","created":"2024-05-16","cited_by_count":432},{"id":"2306.17843","title":"Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors","created":"2023-06-30","cited_by_count":397},{"id":"2312.13150","title":"Splatter Image: Ultra-Fast Single-View 3D Reconstruction","created":"2023-12-20","cited_by_count":364},{"id":"2403.12008","title":"SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion","created":"2024-03-18","cited_by_count":364},{"id":"2305.20091","title":"Humans in 4D: Reconstructing and Tracking Humans with Transformers","created":"2023-05-31","cited_by_count":350},{"id":"2104.08527","title":"PARE: Part Attention Regressor for 3D Human Body Estimation","created":"2021-04-17","cited_by_count":337},{"id":"2311.16498","title":"MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model","created":"2023-11-27","cited_by_count":330},{"id":"2112.09127","title":"ICON: Implicit Clothed humans Obtained from Normals","created":"2021-12-16","cited_by_count":283},{"id":"2008.03713","title":"I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image","created":"2020-08-09","cited_by_count":274},{"id":"2105.01859","title":"Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors","created":"2021-05-05","cited_by_count":246},{"id":"2306.16940","title":"BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion","created":"2023-06-29","cited_by_count":236},{"id":"2007.03858","title":"PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction","created":"2020-07-08","cited_by_count":231},{"id":"2311.09217","title":"DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model","created":"2023-11-15","cited_by_count":214},{"id":"2212.07422","title":"ECON: Explicit Clothed humans Optimized via Normal integration","created":"2022-12-14","cited_by_count":199},{"id":"2302.10109","title":"NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion","created":"2023-02-20","cited_by_count":180},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168},{"id":"1803.10683","title":"Pose2Seg: Detection Free Human Instance Segmentation","created":"2018-03-28","cited_by_count":107},{"id":"2304.04269","title":"HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generation","created":"2023-04-09","cited_by_count":105},{"id":"2308.08545","title":"TeCH: Text-guided Reconstruction of Lifelike Clothed Humans","created":"2023-08-16","cited_by_count":104},{"id":"2303.12791","title":"SHERF: Generalizable Human NeRF from a Single Image","created":"2023-03-22","cited_by_count":88},{"id":"2207.13807","title":"Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields","created":"2022-07-27","cited_by_count":85},{"id":"2312.06704","title":"SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction","created":"2023-12-10","cited_by_count":77},{"id":"2311.15855","title":"SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion","created":"2023-11-27","cited_by_count":72},{"id":"2105.00261","title":"DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras","created":"2021-05-01","cited_by_count":67},{"id":"2203.13349","title":"Occluded Human Mesh Recovery","created":"2022-03-24","cited_by_count":54},{"id":"2305.00121","title":"Learning Locally Editable Virtual Humans","created":"2023-04-28","cited_by_count":54},{"id":"2406.12459","title":"HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors","created":"2024-06-18","cited_by_count":54},{"id":"2311.15980","title":"Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion","created":"2023-11-27","cited_by_count":50},{"id":"2309.13524","title":"Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction","created":"2023-09-24","cited_by_count":42},{"id":"2311.09221","title":"Single-Image 3D Human Digitization with Shape-Guided Diffusion","created":"2023-11-15","cited_by_count":42},{"id":"2103.11597","title":"Human De-occlusion: Invisible Perception and Recovery for Humans","created":"2021-03-22","cited_by_count":31},{"id":"2406.06050","title":"Generalizable Human Gaussians from Single-View Image","created":"2024-06-10","cited_by_count":29},{"id":"2308.10123","title":"3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation","created":"2023-08-19","cited_by_count":28},{"id":"2310.02714","title":"GETAvatar: Generative Textured Meshes for Animatable Human Avatars","created":"2023-10-04","cited_by_count":27},{"id":"2404.14410","title":"Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses","created":"2024-04-22","cited_by_count":17},{"id":"2308.04622","title":"Rendering Humans from Object-Occluded Monocular Videos","created":"2023-08-08","cited_by_count":14},{"id":"2010.13321","title":"View-Invariant, Occlusion-Robust Probabilistic Embedding for Human Pose","created":"2020-10-23","cited_by_count":9},{"id":"2401.00431","title":"Wild2Avatar: Rendering Humans Behind Occlusions","created":"2023-12-31","cited_by_count":8},{"id":"2407.00316","title":"OccFusion: Rendering Occluded Humans with Generative Diffusion Priors","created":"2024-06-29","cited_by_count":8},{"id":"2311.05077","title":"POISE: Pose Guided Human Silhouette Extraction under Occlusions","created":"2023-11-09","cited_by_count":5},{"id":"2409.18364","title":"Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images","created":"2024-09-27","cited_by_count":5},{"id":"2410.14540","title":"Multi-modal Pose Diffuser: A Multimodal Generative Conditional Pose Prior","created":"2024-10-18","cited_by_count":2}],"next_cursor":null}