{"total":17,"rows":[{"id":"2503.16848","title":"HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation","created":"2025-03-21","cited_by_count":24,"area":null},{"id":"2605.19587","title":"SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects","created":"2026-05-19","cited_by_count":11,"area":null},{"id":"2504.13159","title":"Digital Twin Generation from Visual Data: A Survey","created":"2025-04-17","cited_by_count":7,"area":null},{"id":"2601.07218","title":"SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis","created":"2026-01-12","cited_by_count":2,"area":null},{"id":"2604.10125","title":"PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization","created":"2026-04-11","cited_by_count":2,"area":null},{"id":"2606.31680","title":"ShellMaker: Language-Guided Exterior Completion under Structural Constraints","created":"2026-06-30","cited_by_count":2,"area":null},{"id":"2608.18840","title":"Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction","created":"2026-08-19","cited_by_count":2,"area":null},{"id":"2511.03001","title":"Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification","created":"2025-11-04","cited_by_count":1,"area":null},{"id":"2605.30819","title":"Function2Scene: 3D Indoor Scene Layout from Functional Specifications","created":"2026-05-29","cited_by_count":1,"area":null},{"id":"2608.29519","title":"FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation","created":"2026-08-30","cited_by_count":1,"area":null},{"id":"2605.02537","title":"Orchestrating Spatial Semantics via a Zone-Graph Paradigm for Intricate Indoor Scene Generation","created":"2026-05-04","cited_by_count":0,"area":null},{"id":"2606.10953","title":"Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2607.02407","title":"Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments","created":"2026-07-02","cited_by_count":0,"area":null},{"id":"2608.01973","title":"Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2608.07547","title":"Learning an Interior Layout Policy in a Domain Specific Language Action Space","created":"2026-07-31","cited_by_count":0,"area":null},{"id":"2610.00447","title":"Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.10622","title":"WorldBench: Evaluating LLMs on Three.js Voxel World Generation","created":"2026-10-07","cited_by_count":0,"area":null}],"next_cursor":null}